New Content for New Techs

The Palisade is one of the two buildings available at Woodworking. This is a cheap, quick-to-build wall, but less effective (half the cost of Walls, only 20% defense and 10% bombardment).

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This is one of the buildings that absolutely needs a building model, as it's a city defense. I found the artwork in the Fall From Heaven 2 FPK files, but it isn't shown in-game because whoever programmed it used the LSystem for Walls (the LSystem controls how a building appears relative to the city that it's in, and the Walls LSystem overrides just about all the rest of the code). This is the first time I have ever had to do an LSystem for a building; I was able to find from Realism Invictus that there is an option to make a building surround a city and grow with the city without contouring to the city, which is what I did.

The obsoleting question is one I'm not completely sure about. What I want is that you should only be building Palisades until Walls are available, and the Walls should definitely replace the Palisade. However, if you don't play with Hide Replaced Buildings, then you will be able to build Palisades until they hit their obsolescence. I think Iron Working gives you nearly the entire Ancient Era to build your Walls.
 
The Carpenter is the other new building available at Woodworking. I'm still trying for simplicity, so for now, this just gives a +10% production for buildings only.

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One of my goals here is to have a good early build for a city that's just been founded. Early buildings are generally very expensive, and this mitigates that somewhat; we'll have to see how effective it is through playtesting. The Carpenter is available all the way until the Industrial Era when iron and steel buildings really dominate.

This uses both a building model and a button from Realism Invictus. They call it a Sawmill, but I think that implies Machinery, which this is not. So it becomes Carpenter.
 
The Scriptorium is the one building available at Scriptures. It provides +2 :culture: and +1 :science: and provides one Priest specialist slot until it goes obsolete at Printing Press. In order to prevent them from getting out of control, there is only one Scriptorium (instead of one for each religion) and it just requires your State Religion to be present in the city.

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This is a building that I made in the past for C2C, but I'm trimming it down for AND. (The button I used is my own, but again, I was able to find a Scriptorium building in Realism Invictus -- in the city shot, it's the building to the right of the bottom archer.) Two things that I dropped were +1 :) from Dye and +25% production speed of Missionaries. AND's XML does not support a production bonus for a particular Combat Class (in this case, Missionary). It supports production bonuses for a domain (land/sea/air) or a particular unit class (Spearman, Cannon, Bomber) but not the Combat Class in between; I could write out every single Missionary type, but I think that would be clunky. That might be something to look into in the future.
 
The Apothecary is now a regular building available at Ancient Medicine. It provides a flat +1 :health:. Any more than that would overshadow the Pharmacy. Pharmacy replaces Apothecary at Battlefield Medicine and Apothecary goes completely obsolete at Medicine. I feel like Pharmacy needs a bigger bonus, but I'm not sure how high to go without throwing the health/unhealth balance off.

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The artwork and button are used in the Health Care mod. The building is not supposed to be that prominent in-game. In the example, you can see the Palace at the right end of the city; the Apothecary is the dark brown building right next to it. The actual Apothecary building was being used for the Herbalist -- I replaced that building's artwork with Fall from Heaven 2's Herbalist.

Since I appropriated the "Apothecary" name, and I really hate clunky constructions like "Shop" to distinguish buildings, I looked for a new UB for the Persians. The Satrap is the new Persian UB, somewhat borrowing from Civ5's Satrap's Court (but that is a Bank replacement). This Satrap is a Courthouse replacement that provides an additional +2 :). I wound up reusing the artwork from the Persian Apothecary because I couldn't find anything better. I tried to use the "Oriental Governor" from the Anno1404 pack, but it would not work in-game. It looks fine in NifSkope, but only a red blob appears in the Civilopedia, so I decided to just keep the Apothecary art.

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The other new thing available at Ancient Medicine is the Hippocratic Oath Wonder. The Oath provides a blanket +2 Health in all cities until you reach Medicine.

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This particular Wonder was actually created by AAranda as an add-on to ROM 2.7, but the original effect was a free Healer's Hut in every city and +1 global health. I prefer the global +2 Health instead.

The cost here is my best estimate; it's between that of Mausoleum of Maussollos and Angkor Wat. I decided not to give the Oath any kind of material production bonus, and instead gave it double production speed for Humanitarian leaders (like Cristo Redentor's bonus for Spiritual leaders) -- I can tone that down if it proves to be too much. I also didn't put any other kind of building requirements on the Oath.
 
The other new thing available at Ancient Medicine is the Hippocratic Oath Wonder. The Oath provides a blanket +2 Health in all cities until you reach Medicine.

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This particular Wonder was actually created by AAranda as an add-on to ROM 2.7, but the original effect was a free Healer's Hut in every city and +1 global health. I prefer the global +2 Health instead.

The cost here is my best estimate; it's between that of Mausoleum of Maussollos and Angkor Wat. I decided not to give the Oath any kind of material production bonus, and instead gave it double production speed for Humanitarian leaders (like Cristo Redentor's bonus for Spiritual leaders) -- I can tone that down if it proves to be too much. I also didn't put any other kind of building requirements on the Oath.

I like the free healer hut in every city better. Those are my favorite kind of wonders to build on maps where I have like 70 cities :)
 
When do we get to play with all this? :)

JosEPh
 
I like the free healer hut in every city better. Those are my favorite kind of wonders to build on maps where I have like 70 cities :)

That's a powerful ability, and it didn't feel right in this case. In fact, I think the ability we really want is +1 :health: from all Scientist specialists, but the XML doesn't support that at the moment, so the +2 :health: in all cities is a pretty good placeholder. I have at least two more Wonders planned that want to have the free X in every city ability, so I don't want to overuse it.
 
When do we get to play with all this? :)

JosEPh

When both I get the rest of this stuff completed (but I'm doing buildings now, which are pretty easy) and a new AND beta version is released -- I think in this case, the problem is the AI route bug. Once those are completed, I can upload all of this to the SVN. Then we get to start finding out where things don't fit. Among other things, even the EventTriggersInfo file needs to be updated so the new Cog and Galleass will trigger the sea storm events just like the current roster.
 
I think in this case, the problem is the AI route bug.

I'm working since some days now on fixing that damned bug. In the next release there will probably be a major merge with C2C code (which should solve the problem); I've seen a lot of things which needs to be fixed in AND code and have already been fixed in C2C. Hopefully, this merge will solve a lot of bugs and will also make AI smarter (I'm currently importing some major enhancements by Koshling and AIAndy, they really are great developers!). :)
 
The Hanseatic League is another new Wonder available with both Rudder and Guilds. This trading network gives you +1 trade route in all cities and an additional +1 trade route in all coastal cities until it goes obsolete at Screw Propeller.

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Artwork is from a variety of places; the button is from Realism Invictus, the building model is from Rhye's and Fall Europe (it's a recolor of the Rabbit, White medieval house model to add the Hanseatic League banners), and the movie is a download I found in the archive.

The only questions I really have about this Wonder are is the bonus enough (it's fairly equal to Great Lighthouse, except that it's +1 universal/+1 coastal trade route instead of +2 coastal trade routes) and whether the League should require a coastal city. Historically, the League was built in a coastal city, but I'm willing to take some liberties to make the Wonder more universal (such as a no-water map).
 
Things I would like to see

Telegraph Network>Telephone Network>Data Network building line

A tech that will obsolete the Moai Statues and give the +1 hammer per water square to every city you own. I feel small island and costal cities are at a massive disadvantage atm and this wouldn't totally fix it but it would go a long way.
 
Things I would like to see

Telegraph Network>Telephone Network>Data Network building line

Telegraph Office is on my future list. I too noticed that with Telegraph on the other side of Electricity now, the Telephone Network technically requires Electricity tech to build and that leaves Telegraph empty. I'm not so sure about the Data Network - I think that might be too close to the Communications Tower, and the better idea might be to have both Broadcast Tower and Telephone Network replaced by the Communications Tower. I do want to do something to break the reliance of the Computer Network on the Telephone Network, which is reliant on Copper.
 
45°38'N-13°47'E;12401041 said:
Hopefully, this merge will solve a lot of bugs and will also make AI smarter (I'm currently importing some major enhancements by Koshling and AIAndy, they really are great developers!). :)

Indeed indeed. Sounds great.
 
Greek Fire is a new Wonder available at Alchemy. Greek Fire has one ability: provide the Greek Fire promotion.

The promotion itself is a Special Promotion tech requirement so you can't get it under other conditions. The base line I am looking at is:
  • Available to Archery and Siege units on land, and Wooden Ships and Steam Ships on the sea.
  • Obsolete with Automatic Weapons.
  • +25% vs. Wooden Ships, +10% vs. Steam Ships.
  • +25% vs. Siege Weapons.
  • +10% Collateral Damage, +5% City Bombard.

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This is a starting point, and the values can be tweaked. I tried it out with land units, and it seems to do two things:
  • Archery units don't deal collateral damage, but do gain city bombardment.
  • Siege units get their maximum collateral damage overriden by the promotion, or at least it disappears from the description.

As for the Wonder itself, I decided I wanted a building graphic. There aren't any in the downloads database, but the Wonder requires Alchemy, and is a fiery weapon. So I took the Alchemist's Lab and set it on fire.

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In the last screenshot, you can actually see the regular Alchemist's Lab and the flaming Lab for Greek Fire right next to it. The fire is actually the Pyre Zombie from Fall from Heaven 2, with all of the Warrior elements (that the Zombie is built off of) removed and the skeleton of the Alchemist's Lab inserted. I think I can use this option to set anything on fire now. The promotion button is from the Spells and Magic package in the downloads database, and I made the Wonder button and movie myself from images at Wikimedia Commons.

I tested the Alchemist's Lab requirement, and I found that when a prerequisite building goes obsolete, buildings that require it stay. So your window for building the Fire lasts from Alchemy to Scientific Method (when the Alchemist's Lab goes obsolete), but once you have the Fire, it keeps granting promotions up to Automatic Weapons where the Fire and the promotion go obsolete.
 
it keeps granting promotions up to Automatic Weapons where the Fire and the promotion go obsolete.

Isnt' it a bit too advanced making it obsolete ad Automatic Weapons? I would make it go obsolete a bit earlier, but of course let'see what other people say.

Edit: according to wikipedia, the secret of Greek Fire was lost around 1200AD.
 
45°38'N-13°47'E;12416265 said:
Isnt' it a bit too advanced making it obsolete ad Automatic Weapons? I would make it go obsolete a bit earlier, but of course let'see what other people say.

Edit: according to wikipedia, the secret of Greek Fire was lost around 1200AD.

This is a gameplay compromise. I prefer Wonders to give benefits for at least two Eras before they go obsolete, so that if you make the investment in the Wonder, you should get good usage out of it. So Greek Fire lasts from the beginning of the Medieval Era to most of the way through the Industrial before it disappears.
 
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