Means it will stay unless everyone's hating it, or it's causing problems.
Since everyone doesn't play Marathon everyone won't hate it.
I play Marathon only. Since long long time ago. Marathon is my Standard Pace setting. 12-15 looks a punishment rather than anything else to me
It's causing problems.
For those who don't know, Marathon makes longer to get science and Building/WW/Units are more costly. I'm convince Marathon is easier than standard in some cases or not in some others. There are many reasons why we play Marathon but not to make it easier.
I played two 12-15 games to "experiment" the new XP mechanics. I was Washington and Alexander
I didn't notice anything harder or easier. Just boring.
- 240XP to reach level 4 means 80% of the units are level 3 max at the end of a long Marathon game. The 20% are mainly Recon Units if large map. Range attack units just become useless since they can't be specialised vs cities or units. Level 4 is 100 XP usually.
- Leveling up units is exiting and opponents coming with well trained units as well. All the micro achievements during a game makes the gameplay tasty. 12-15 just take off the fun.
- We have to deal with supply cap already. It was introdused to make combats smarter with less units. Fine. It doesn't make sense anymore since Units remain all the same fools.
- A nasty side effect : I was next to China. China and its supernatural logistic promotion. The only one to get it abviously. Was very unbalanced in front of my poor level 2 swordmen (120XP). Think about Ship of the line, Kris, B17 and so...
Wanted to make Marathon harder ? I'd love that
Focus instead on combat mechanics. Damage taken, HP, Flanking and Fortification Bonus, ...
And after all, Just Make It Optional to make the "everyone you said " happy. No need to wait for hatred
EDIT : And it's not because the entire game take longer that war sequences take longer as well
