ElliotS
Warmonger
I also feel like epic is a better speed, but the replayability and better balance of standard have pushed me away from it.It is just a point of view what is "faster" or "slower" and "easier" or "harder" because of that. Everyone is just used to 500 turns as normal. If "normal" was 750 turns, everyone would be saying that 500 turns (quick) is too difficult (no time to level up units!)
Firaxis just made 500 turns as standard from simple "playability" and thus revenues PoV. If 1500 turns (marathon) was a "normal" speed, the game without QuickCombat and QuickMoves would take, idk, 60+ hours? Not many would like to repeat the experience, except for fans. 500 turns gives 20+ hours game, enough to try again, and maybe again. And if you have QuickCombat&Moves, you can squeeze to 10-15h. Replayability... more copies sold... money...
Have you noticed the super-speed in Civ6 that is like double-speed? Can you imagine playing VP in 250 turns?
The more units / buildings / features is there on the tech tree, the less time you have to actually use them, have fun with them. VP is quite loaded with them and many of us would like more (hence the mods). And don't forget that Eras usually take 50-60 turns. Sometimes it takes 10 turns to actually prepare for war and get to enemy (big maps, naval attacks). It really doesn't leave many turns for actual fight and suddenly you have unlocked new units. I personally find Epic the optimal speed for that reason. It gives that 100-150 turns more to actually have fun with all the units and buildings and I don't feel "hurried" by the turns quickly passing and techs unlocking every 5-6 turns in late game.
This is a move towards fixing one of those things, so it's welcome imo.