New NESes, ideas, development, etc

Well, in that case I'd be interested in the yellow Spanish nation, or the one brown one near egypt. I'm really looking forward to being able to custimize the nations like you suggest LizardKing, I think it's a pretty cool idea.

Thanks mate. You can have either one you want.

So far

Eltain = Mesopotamian Nation
Adrogans = Korean Nation
LoE = Scandinavian Nation
Gamez = English Nation
Zeletdude = Japanese Nation
Frozen in Ice = Spanish or Egyptian Nation
 
Perhaps the light blue Russia? That seems just as full of opportunities...and I already have quite an idea regarding how it could be entirely unique.
 
You got it Arya. Though, for not wanting to clutter this up with only reservations, perhaps you guys could VM me your requests. Does anyone have any questions or ideas in regards to the NES itself?
 
Well for those that dont play the Imago NES, what will the technology system be like? Also, will you change it at all from Imago, perhaps add your own touch to it?

And how much will UUs cost?
 
Well for those that dont play the Imago NES, what will the technology system be like? Also, will you change it at all from Imago, perhaps add your own touch to it?

Tech was advanced through various projects. If you wanted to get.. cloning technology, you'd pay 20 EP for it. Then you'd get half-priced divisions. So rather then investing in any sort of technology, you invest in the tech.


And how much will UUs cost?

Still up in the air. I prefer NES's with lower starting EP, as it allows for larger growth without it becoming overwhelmingly ridiculous. If my plans for relative EP starting numbers are correct, it'll only cost 1 EP, to somewhat encourage UUs. Unless there is a large number of people against UUs, in which I could raise it to 5 ASP, and make these units a bit more.. well, unique and powerful.
 
Perhaps the UU is actually a research project in and of itself, such as a jet fighter that can fight in space as well, and then you can make the individual UUs cost 1-5 for each actual UU...

Also, off topic but anyway, when are orders due for LizNES5?
 
Spoiler :
64670339.png


Here is the semi-finished map. I'm fairly sure I got rid of all those annoying single-pixels, and I rounded out some borders. I do feel like some more starting nations would do some good, especially in South America. I was also thinking about maybe having one in New Zealand, to compete with the Guinean and Australian ones. Thoughts?

EDIT: Uh, Friday I suppose Arya.
 
Many thanks to ZD for fixing the CSA, but I added Oklahoma back in since they did have more control over it. I decided to leave the rebellions in India as they are, unless somebody cares to take the tome to bring it up to August 1, 1861. I also need to do some work on Africa.

Anybody giving help will receive can reserve a nation.

Spoiler :
TaKJZ.png
 
@GamezRule, I'm pretty certain those are the Princely States, rather than rebellions.
 
IIRC, this was still being mopped up, even though it is technically over since the East India Company has been disbanded and the Raj has been formed.
 
TLK: I would like florida.
 
Idea for Evil Genius NES (if Neverwonagame3 doesn't take up on it):

Stats:
Name / Player (Quite clear)
Origin (Clear, too, depending on your archetypes it might give you an advantage or disadvantage on your Origin Region
Money: Stored in Lair / Stored in Bank / Produced (Money stored in Lair is immediately accessible, Money stored in Bank takes a turn to be accessible but provides interests, Produced is the money you get from your fronts
Minions: Current / Max (Depending on how many Minions you have, certain things may be out of scope)
Minion Loyalty: out of 100 (The lower it is, the higher the chance your minion/s will betray you, either by stealing from you or by calling the different Intelligence Agencies
Heat: out of 100 (there are six different agencies, on per continent (Africa, Asia, Europe, North America, Oceania, South America), and there is a counter for each agency: heat shows the level of attraction you are getting from them, the higher it is the better agents they will send at you)
Fear: out of 100 (same as for Heat, but instead shows how much the normal population fears you, the higher it is the bigger the chance things may work and at 100 you can try to take over a part of the continent)
Fronts: (all the business you have)
Working On: (anything you are researching)
 
As a slight update, I think I've actually finalized the map, and then I began labelling another map with the countries that might appear, dependent on player actions. All of this means that the Preview, and by extension BT thread might appearing in the next few days..
 
Many thanks to ZD for fixing the CSA, but I added Oklahoma back in since they did have more control over it. I decided to leave the rebellions in India as they are, unless somebody cares to take the tome to bring it up to August 1, 1861. I also need to do some work on Africa.

Anybody giving help will receive can reserve a nation.

Spoiler :
TaKJZ.png
I fixed Austria's Galician borders and the Papal States, and made the Taiping Heavenly State slightly more accurate, while adding in the Yunnan and Nien rebellions - though I didn't give them separate colors on the grounds that I'm lazy (also didn't spend much time on the borders for a similar reason).
Spoiler :
iUA8Q.png
 
So, I’ve developed kind of an alternative take on the post apocalyptic games we’ve been seeing a lot of lately. Since the concept has been done well and repeatedly in the recent past I doubt this will receive the warmest reception, but I found some of the mechanics of this twist appealing.

-

The Rafiki began as a simple, simian, space horde. Conquering planets willy nilly, looting every resource and scavenging any technology and then moving on. Life was good. Two thousand years ago, following the noble resistance of the proud Puumon’s, the Rafiki began assimilating the conquered people into its horde. They found that the diversity of skills and genetic predispositions made the process significantly more efficient. In fact, soon they were able to obliterate the political and military institutions of a planet and suck the whole thing dry in less than what we would think of as eight months.

Then they came to Earth.

Their technology was vastly superior, and very soon most of the highly populated cities had been reduced to rubble, few nation states retained any sort of control of their borders, mass panic ruled the first few weeks.

The Americans responded by launching nuclear missiles at orbiting command centers, a particularly ballsy strategy that, while not insurmountable, posed the first major threat to the invasion. Soon Russian hackers were sending entire squadrons of troop shuttles to the bottom of the Pacific by overriding their navigation systems. The ground war in Africa became a quagmire of unbelievable proportions and Aliens technology proved no better than human when it came to the caves and mountains of Afghanistan. Emboldened by the Americans Pakistan fired nuclear missiles at some of the larger hovering ships, which had much more significant environmental impact but which was also much more effective than firing the missiles against well defended and distant orbital stations.

The coding community took on the challenge with renewed vigor after the Russian’s success and were soon able to target the crashes on specific groups of the aliens, trying to sow dissent and break down what they could already tell, a month and a half into the invasion, was a conglomerate of different species.

Their plan worked better than they had hoped, identifying a race’s ships and codes became simple and when their navigational computers accidentally charted them on intersecting courses on frequent and unexplained occasion the aliens of the Rafiki Conglomerate shot at each other as much as they shot at humans.

By three months in, the invasion was a total bust, and the races who were used to quick and easy victory had either fled the system or settled into vicious infighting. The last faster than light ship in the system was destroyed by a series of American missile strikes that overwhelmed its countermeasures.

Which is where we would start, fresh start map, create your own faction. You would be able to play as, say, the Chair of the Joint Chiefs, trying to reclaim what’s left of the USA, or any given human group that seeks power and legitimacy in what’s left of the world, I wouldn’t have any problem with people trying to play as one of the species of the Rafiki, abandoned by their fleet, but with good access to and understanding of alien technology. Other than the tall, thin, simian Rafiki (who have mostly fled anyways) those races would be characterized entirely by their player.

-

Of course these different types of groups would each have their advantages and disadvantages. One way that these would be shown would be a reputation system. How good your reputation is would affect how npc’s and random human beings outside of your area of control treat you. Starting as a former member of a traditional Westphalian nation state would allow you a great deal more legitimacy to the people who used to be a part of that country and wish to remake it. Starting as an alien species on the other hand would probably put you with a negative reputation and the general scorn of most humans and even many other aliens.

There’s more than one way to skin a cat though, these people will learn to respect your authority in any event if you simply come at them with overwhelming firepower. Alien technology is scattered all over this crazy messed up world, though if you’re a human you probably won’t know how it works too well once you find it. Which is fine, that is what research is for, give it a couple of turns and invest in the R&D to master it and soon you too can vaporize anyone who stands in your way. Some less experienced human groups might also require Research and Development for more advanced human technology, if they can even get into the secured compounds. Traditional nation states will have access to these compounds and know how to operate their own machinery if they can make it out there past the militias.

Income would be represented in loose terms as your Economy. The numbers would not be particularly large but they would represent the effort of your people that you can put towards certain tasks, training as soldiers, learning how to use technology, even building new cultural wonders to increase your reputation.

Corruption is likely to be a problem though with regards to an economy. For the traditional nation states, without many of the procedures and equipment that have been used in the past for background checks, and also with the desperate need for an influx of talent, corruption will be a big problem and will slow down the economy. You are not the only vulture picking at these bones. Infighting amongst the once monolithic ranks of the Rafiki races has also initiated a tradition of corruption, although a younger one, in the remaining aliens. Rogue human operations have entirely different mechanisms for ascertaining loyalty and distributing responsibility, they have pretty low corruption and highly efficient economies.


Exploration. How would we get places? Do you know of a gas station that’s open past Armageddon? Your people can walk to explore, they could probably make it a hundred miles or so in a turn, you could triple this if you start taking care of some horses, but horses would cost non-fuel upkeep out of your economy. You could also drive, depending on the vehicles available and how much fuel they can get their hands on. I’d keep track of the fuel amounts, one unit of fuel would be about a hundred miles worth, for a normal vehicle although only half that for heavy ones like Tractor Trailers or Tanks and double that for a particularly fuel efficient model. Aircraft will also use fuel at an extremely reduced rate. Alien crafts all operate on Cold Fusion and can explore as far as they want, although they will also get shot down whenever any human can train a big enough gun on them.

-

Stories. I like stories. My tendency is to reward stories heavily, but let’s not get too crazy about it. Writing stories would earn you specific rewards related to the content of the story, but it will come out statistically in one of two ways. Either the story is a piece of culture, such as a great battle that will always be remembered, or an illumination of your population and their way of life. Alternatively the story could depict some sort of effort in the scientific fields. You can earn R&D points this way, but the reward for scientific stories will be significantly lower than the reward for cultural ones it would probably max out at 1 R&D point a turn (if it maxed out at 2 then the second point would be near impossible to get) while cultural points would be unrestricted. Cultural points could be used to increase your reputation.


Starting Zones. Where you start would matter.

Middle East: Between Iraq and Calcutta there is a great deal of fallout from the Pakistani solution to alien invasion. This will slow down your economy, but also increase your reputation with the people who all need desperately to be rescued.

Africa: Disparate groups who managed to unite against the aliens have resumed fighting each other. Corruption is high but captured alien soldiers make R&D a little easier.

Europe: Europe did not come through this well, their hackers do efficient R&D but their reputations have all been diminished by their embarrassing performance in the war of the worlds.

Asia: Everyone who starts in Asia north of the Himalayas will not have their statistics changed by environment. Asia’s still in alright shape, although much of the political leadership and population centers are dead in craters and rogue aliens are still wandering much of the land.

N. America: Reduced fuel collection, increased reputation. Everyone knows that you helped stop the invasion, but they have already looted most of the gasoline and it will be difficult to get around, especially in those big cars.

S. America: Reduced R&D, Increased Economies. South America lost its share of cities, but few aliens landed there or were shot down in South America. On the other hand it is also one of the more intact parts of the map so the economies are ready to boom.

Australia: Increased fuel collection, Reduced R&D. Australia lost most of its Universities in the war, but there are large stockpiles of fuel to compensate for how far in the middle of nowhere Australia is.

-

I’m working on the player template, but I wanted to test the waters first with regards to the setting.
 
IIRC, this was still being mopped up, even though it is technically over since the East India Company has been disbanded and the Raj has been formed.
It was, kinda. Not really a map-worthy war, though.

You should change the American map, too - remove Oklahoma, arguably add Missouri, and remove all of the Federal-held outposts in "Southern" territory like the Florida forts.
 
Likewise. Loaded question: does Russia go under Europe or Asia? :p
 
Back
Top Bottom