NDNES IV: Couldn't Think of a Title
Yes, I have begun developing another NES. I was tossing around the idea during the summer, but a lack of a map kind of held me back. But now thanks to Iggy and Carmen, I managed to get my hands on the map used in Carmen's NES
Seeds of the Earth, which unfortunently came to a halt (let's hope it makes a comeback!) With this map, I hope to make an enjoyable Non-Earth fresh start NES. I'd like to thank NK for letting me borrow some stuff from his ruleset for
End of Empires. Without further ado, I would like to present a preliminary rule-set, as well as the starting map. Keep in mind that the rules may change depending on your opinions. It may also change as the NES progresses, depending on how far it gets.
Country Name:
Government:
Ruler or Ruling Group/Party:
Culture:
Manpower:
Army:
Navy:
Income:
Description:
Country Name: This is fairly obvious. This is what your country is called. I encourage you to name it in your country's/people's language. For example, The Italian Republic would be Repubblica Italiana and so on. I believe it will make things more detailed and interesting. If you feel the need, you can provide an English translation of your country's name if you wish.
I'd also like to note that I may allow players to play as something besides countries, as time goes on. But for now players will strictly be countries.
Government: Another fairly obvious one. The country's current form of government. Note that this can change, although there may be consequences, and it might even happen against the players' will.
Ruler/Ruling Group or Party: This is who rules the country.
Culture: This will list the different cultures and their influence in a country. The scale for culture is as follows:
Weak---Minor---Slight---Moderate---Above Average---High---All Encompassing
Note that this is how much
influence a culture has in a country. Thus, it is very unlikely that many cultures will be at Above Average if one culture is at All Encompassing.
Manpower: How many people you can recruit into the military. This stat may also help reflect how many able bodied people are within your country, as well as how high your population is.
Army: This is the amount of troops currently in your army. Usually they will be divided up between levies, standing troops, calvalry, and other classifications as time goes on. When the actually NES starts there will be a price list for different units.
Navy: Basically the same thing as the Army stat, except for your naval forces.
Income: How much "gold" you can spend per turn. Feel free to come up with a name for your currency so that I can not use a vauge term like "gold" or "money". This number will be affected by nearly everything under the sun. Trade, irrigation, weather, religion, you name it, it affects this. Military upkeep is automatically deducted from this.
Description: this is a brief description of your country. Mainly will focus on its history and significant events of the past. However, current events may also be listed, as well as other interesting facts. This will be consistently updated unlike most NESes. Hopefully this will allow new players to jump into the NES with relative ease, instead of having to sift through 50 pages to learn their country's history.
And now finally here is the starting cradle. A little small, but it will quickly expand:
I'm working on getting the climate map eventually posted. Right now just imagine an Egypt-esque climate. Lots of deserts, although the many rivers allow civilization to flourish. Also, costal areas are slightly more hospitable than the average desert. The slimate map will likely explain all of this to you guys way better than I can
So, any thoughts on this?