New SG - Monarch, Standard Settings, Continents, Large Map

Personally, I'm not a big fan of vassals unless it's late game and I plan on my last moves towards domination. The negative relations hit is a pain and I don't find that having the vassal provides enough benefits.

I would only push on towards the last few cities if it looks like Pericles is going to fold pretty easily. Getting the GLH will be a huge boost, but we'll get it eventually no matter what. Even a few turns of building muskets won't stop us.
 
Theme for this turn set: In the eye of the Storm

Kai once again resumed control of the empire late at night.
He had just woken from a dream where he rolled the pathetic Pericles back into the ocean and was just about to order his commanders to do just that when he noticed that the empire was totally out of Trebs on the northern front!!! :(

So he scaled back his war plans and simply told his commanders to launch an attack on Carib in order to give us a much smaller war front in the future.

That order given, Kai focused on trying to build infrastructure within the rest of the empire as the economy is running worse then a three legged wolf.

The effort to rebuild the economy was helped soon by some welcome news of a new monument within Rome.
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As the people rejoiced Kai was surprised to see Pericles finally showing some backbone. As the legions closed in on Carib, Pericles took some defenders out of the city and attempted to assault the light garrison at Hsung Nu.

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Our garrison was more then sufficient to defend the city over the river, but an axeman had to be called up from elsewhere in the empire to protect our local work crew from a irksome Horse archer.

At this point Kai advised the civil authorities throughout the empire to drop the constraints on their local markets. The people were still so joyful about the completed Taj Mahal that they did not even notice the loss of govement control (Changed to Free markets)

A few turns later The army commanders reported great news. Carib had fallen without the loss of any units.
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After picking off a few of the remaining units that were making a pest of themselves near Hsung Nu, and a pair of Greek catapults that passed too close to the northern front, Kai summoned Pericles' Ambassador.

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The price for peace was simple. Hand over your latest military advance and the empire will give you security for the next few years. Needless to say the fool took the offer. (Ok, so really I just needed a few turns to get the newly built Trebs into position, as well as our army in Carib healed and up to the front, but hey a few extra turns to decrease war weariness and gunpowder isn't too bad)

With the Pericles gone, Kai looked over what other items the other empires were offering. Gilgamesh proposed the following trade:
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Kai had a hard time no laughing at the offer. But he was diplomatic as he sent him packing.

As the army healed and moved into position, Kai turned his attention back to the empire's infrastructure. A number of the captured greek cities had come out of revolt and were now kindly asking to join the Greek empire. Kai said no and set them to becoming productive Romans.

To assist in this effort he used the new machine that his sages had discovered.

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However these presses were expensive to maintain, so Kai directed his wise men to think of a method of maintaining the machines using replaceable parts.

At the same time, our merchant representative landed over in India.
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Kai felt that gold that he sent back will do wonders in ensuring that the empire had the time to successfully reestablish some form of a sustainable economy.


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As reports came in of a new Sage that had appeared in Rome, Kai discovered that he was too tired to continue to read the reports in front of him. So he left the throne to recover with a good night's sleep.


Ok that's where I ended. The armies are healed up and I have generally moved them up to the northern front. I didn't do anything with the great scientist as I was split between building an academy in a new city vs. joining him to Rome. (I'm thinking an academy would serve us better)

Most of the empire is still building basic infrastructure buildings (like courthouses, theaters or forums) but I've been trying to balance our military building between more Trebs for our final push, and garrison troops to Free up our attack units from guard duty.

We have a few more turns on both our golden age and our peace treaty, so dazedroyalty you will have a bit of building you can do early. Even in a golden age and at peace we are still hemorrhaging gold.
To fix that I almost considered flipping to slavery to whip out some of the gold multiplier buildings, but thought better of it.

Just a couple final thoughts....
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Watch out for the pair of Greek macemen that are waiting in Hammy's territory. When we come out of war they may try to mess up our newly reclaimed Cottages.

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Also as you can see even Athens is still not very heavily defended. So there should not be all that much trouble rolling Pericles back into the Sea. Thebes is going to be the hardest nut to crack, as last time I looked it has walls and a a couple good defenders.


Anyway here is the save, Take a look and let me hear what anyone thinks I could have done better.
 

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we should move on to Frankcor.

In fact, I hate to do miss again but I will be out of town again from tomorrow till the 27th. So I may need to go on skip until I get back. This is the season for travel... vacation and work both!
 
My first decision was what to do with the Great Scientist. Joining him to the city would gain us about 13 beakers per turn at 40% research, our current rate. We're bleeding somewhat at that rate but there would be lots of courthouses coming on line over the next 10 to 15 turns so I expect we can sustain that rate for a while.

Here was the beaker situation in Rome:
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Joining the scientist would give us 6 more specialist beakers X 110% yields 13 more by my calculations (somebody check my math?).

Hadrumentum is our second-highest beaker city:
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Building an academy here would provide a 50% bonus or 13 (50% x 26) beakers per turn.

So it was a wash. But the academy also generates 4 additional culture per turn which is the same as assigning an another artist. Hadrumentum will continue a culture battle until we deal with Hammy so I decided in the end to build the academy there.

One thing to note: At 191 beakers per turn, Rome was generating approximately 40% of our total 487 beakers per turn. I think our empire is getting to the point where it's time we stop relying on Rome and the Bureaucracy bonuses there.

We ought to consider changing civics to Free Speech which would reduce our civic maintenance, boost culture 100% for our border cities and kick up our Towns by 2 gold per turn each. Something to consider but I wasn't going to make that call on my own. Bureaucracy may not be optimal right now but it ain't too shabby. At the same time, though, we might consider moving our Capital more to the center of the Continent, especially when we start adding Hammy's cities to our empire.

I checked our cities for micromanaging opportunities -- Kai had things running like clockwork and I didn't find anything to complain about.

I sent the scientist to Hadrumentum and hit Enter.

I hit Enter over and over again, ordering a mix of infrastructure and military as builds completed.

It wasn't completely uneventful.

In 1485 our spy got stumbled upon while sitting on an empty hill outside of Athens. Which raises the point: we are running the espionage slider at 0%. The spy couldn't conduct any missions due to the lack of any espionage points. We ought to consider cranking the slider up a notch.

Also, religions spread in our cities either through missionary actions of the AI or through trade routes.

Also, a good random event occurred:
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That means some help for Carthage in the western culture battle.

Elizabeth dropped by with this remarkably awful offer:
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I refused. Her disappointment was nearly palpable. So was her bosom.

Also, Willum did us a very nice favor:
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Also, a not-so-good random event occurred:
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Finally, the peace treaty with Pericles expired! Our forces celebrated the event with this move:
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It was at that point, I realized the Greeks had founded a new city on their west coast during the IBT just before the treaty expired. In a brilliant move of planning, I had formed a reserve stack near the center of the front to deal with unexpected incursions or happenings. (they're sitting on the Dye in the shot above) They became a western offensive force while the main force headed toward Thebes from the east. I split them and grabbed two free workers.
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In the next turn, the western force razed the new city despite having no siege weapons in their order of battle. The Greeks had had no time to establish fortifications or cultural defense. City raiding Macemen were up to the task.
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The two Greek Macemen that had been waiting over the border outside of Ephesus were dispatched by a Musketman and Crossbowman as they threated to pillage and the region was cleared of any Greek threat.

The siege and bombardment of Thebes required four turns. Meanwhile, our first Knights began arriving at the front while Pericles turtled up inside his cities once again. When the bombardment was complete, here is the way the assault shaped up:
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The outcome was inevitable. We lost only 2 Trebuchetes, the Greeks lost Thebes:
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We have several turns of healing to do now before moving north to the final two cities on the continent. A small but strong force is sitting in a jungle at the foot of the isthmus that, combined with culture from Corinth, effectively seals off all threats from enemy units. However, I'd be quite surprised if Pericles were to suddenly start sending a threat in our direction.

Our economy is still hurting. I had to crank down research to 30% in order to move the culture slider to 10% to maintain order in our former Greek cities. Espionage remains at 0% but needs to be cranked up some. Even at that, we're losing 133 gold/turn. We have sufficient cash reserve to maintain these rates for another 12 or 13 turns. Meanwhile, all the infrastructure started by Kai and me will start to kick in and improve the situation some. But we may still end up researching at 0% before this war is over.

There's a new Great General stacked with our force at Thebes. Lacking any clear notion of what to do with him, I played with the idea of promoting one of those Level 5 Macemen to a Slayer of Cities. Those super-soldiers are fun but they usually don't survive for long because they end up being the strongest defender in counter-attacks. I'll leave it for the team to decide.

Rifling is due in 4 turns. I suggest we go after Chemistry next so we can protect our shores with Frigates and convert some of our CRIII Macemen to Grenadiers with which we can slay Babylonians. Hammy doesn't have Gunpowder yet but he can't be far from it. And only one of his core cities is NOT sitting on a hilltop. Sheesh!

Have fun!
 

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I'll comment on the game after I can open the save, but for now the turn sequence looks to be:
Ralph (on deck)
Dazedroyalty (Out until the end of the month)
Srubkai
Frankcor (just played)
Liquidated (up)
 
my bad on turns.

I seriously hurt myself helping a friend move, reactivating an old car accident issue. Pain city for el liq so honestly just skip me as it's really hard to sit at my pc for a long time.

Just want to lay back down ...after sitting in a boiling hot shower for a few hours..:(

Cheers!
-Liq'd
 
Wow, I just looked back and Ralph is on Vacation until the 26th....

So It looks like it's my turn again. I'll be more then willing to pick up the game, but I'm busy tonight.


Frank, since you and I seem to be the only two who can play right now, if you can play and post tonight, you are welcome to take another turn, otherwise I'll try to pick it up tomorrow and post Early Thursday morning.
 
Before starting the first turn, I checked trading possibilities assuming that the previous player (me) would have forgotten to do so during his turnset. Almost everybody would give us Theology and Music in exchange for Liberalism. Some even would throw in cash. None of the trades would help us more than the AI so I didn't accept any of their offers, probably in an effort to justify my ignoring trades during the previous turnset.

I sent the Great General to become an instructor in that city at our southeastern corner south of Rome (the name escapes me now).

Rifling came in, I selected Chemistry next to beef up our coastal defenses with Frigates.
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We popped a Great Engineer in Antium. He's sleeping there waiting to decide what to do with him. He can start a Golden Age or lightbulb a good chunk of Constitution for us (maybe three turns out of 8 it will take to research it by hand).

Our first galleon out of the docks at Antium sank two Tiremes that had established a single blockade that had cut off Mediolanum and Helicarnassus, stopping gtowth at the latter city.

On the northern front, our troops took some time to heal but some very seasoned Macemen and Praetorians (Combat I, City Raider III) arrived at the gates of Sparta along with a complement of Trebuchets. The siege weapons knocked down the cultural defense to 0% in their first turn. Rather than wait to sacrifice one or two the next turn, I decided to let those hardened veterans do what they do best.
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There were no loses. To paraphrase an old line: "Tell the Spartans, we didn't do what they asked us to do. But we're still all dead."

Athens went in a similar fashion although, I did go a little more conservatively because one Trebuchet was left idle after the initial bombardment. Here is the situation after the Trebuchet was sacrificed against a Longbowman:
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The outcome was the same:
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On the diplomatic front:
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So things are happening on the other continent.

I stopped at this point. Here is Pericle's vision for a cease fire agreement:
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I would accept the capitulation and turn our attention to Hammy. The Greeks have at least 3 cities on their northwestern islands:
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While our forces are strong enough to take him out easily, we have 2 Galleons with which to get to the islands and one of them is healing several turns away from Athens, the other is more than a few turns away from there.

On the other hand, Hammy is getting stronger and time's a wasting. I say we accept capitulation, upgrade some Macemen and Praetorians with rifles, and go at him. I already upgraded a couple to see what it does to experience points -- not pretty. Our economy can't handle many more upgrades but if we get peace, it'll rebound nicely. War Weariness is starting to drag us down. We could also use Forbidden Palace in one of those north-central former Greek cities for a big boost.

Do we want to list Wonders planned for our cities? I held off on building National Epic in Rome just in case someone had a better idea. But we're wasting some opportunities for Great People without it.

Don’t forget there is a Great Engineer sleeping in Antium. Maybe use him for Forbidden Palace?
 

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I'm fine with vassalizing Pericles. Hammy does need to be smacked down and we get Theology out of it so that's nice. The one downside will be a diplo hit with the other island. I don't think that will be too bad but since I can't look at the save, I can't say for sure.
 
I wasn't able to look at the save last night either... But I also don't have a major issue with making Pericles a vassal.

A brief look at the game screen shots tells me that we may need to wait a few turns before declaring any sort of war, as our treasury is almost gone and we could really use some cash to upgrade some of our troops.

As for the forbidden palace, I won't be opposed to using the great engineer on that. Anyone have any thoughts on where it should be placed?
Long term I think Carib may not be a bad spot as that would help us out both with our existing cities gathered from Pericles and those we keep from Hammy.


Hmmm... Thinking about Hammy, It looks like he has a number of cities that are prime targets for razing. So the question becomes, Anyone have any thoughts on what cities of his we should keep and which ones Raze?
 
Carib makes sense for Forbidden Palace. Alternatively, we could build it in Argos, then move the capital to Carthage or Hadrumentum on the central axis of our continent.

I wouldn't raze any of Hammy's cities -- they all can end up paying their own keep.
 
OK Just to say I am back from Holidays and gradually catching up on SG's I am involved in will try and have a look at things over the next couple of days but it is good to see the game progressing.

Cheers

Ralph
 
I'm going to have to drop from the sg, sorry, this auto accident makes sitting a the pc rather painful and being able to deal with a large map's mm is a bit too much for 3 or r 7 sittings hehe.

Sorry folks.


Cheers!
-Liq'd
 
OK got it will hava a report up Thursday.

Ralph
 
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