New Tech Tree Playtesting + Feedback

nice tech tree. keep up the good fight leoreth :king:

can any poster please comment on the stability and state of development of the branch? I'd love to play this but I don't think I got the patience to play an alpha version. Thanks alot!

PS: my god this forum template is :nono:
 
Have you run Fetch already?
 
Have you run Fetch already?
It was just silly me not understanding. Okay, I got it now. But once in-game's main menu, pressing Options does nothing, as with Civilopedia. Tried to start a game as Egypt on 3000 BC; it only gives me a black screen and autoplays it.
 
Are your Python exceptions enabled (see the bug reports thread)?
 
I do now! Launching the mod now gives me various python exceptions about strings and failing to load modules.
If I switch back to the develop version, it works fine. :dunno:
 
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Please share those error messages.
 
I do now! Launching the mod now gives me various python exceptions about strings and failing to load modules.
If I switch back to the develop version, it works fine. :dunno:

The same thing happens to me !

It worked well when I played a few days ago, but today I pulled on git and this happened during the python loading phase :
Spoiler :
Sans titre.png

Sans titre2.png

Sans titre3.png



and a bunch of others python exceptions, then once I close them all, the game launches, but when I launch a scenario, autoplay triggers (even on start civs) and I get this :

Spoiler :
Sans titre1.png


and I cannot do anything...

When I switch to develop, everything is fine.
 
Sorry about that, should be fixed now.
 
1. Religion founding is messy. Starting civs founds Hinduism too easily. China has to be straight to Confucianism, and writing/calender is on a different line.
2. Great lighthouse works on inland cities as well.
3. Some civ like Arabs doesn't have techs for their starting civics.
 
Also the Post Office and Civic Square buildings show a pink square when hovering over a city to see the buildings.
 
Yes, religion stuff is still up in the air.
 
It is intended to be possible earlier though, just like with plantations.
 
It seems that the transition for the Tambo to be a Post Office replacement instead of a Castle replacement is incomplete - the Incans cannot build the Tambo when Engineering is discovered as they should be able to, they can still build a Post Office with the discovery of Paper, and they can't build a Castle with Fortifications like other civs can.

EDIT: Also, In the 600 AD scenario, Japan starts with the Absolutism civic, but not the Civil Service tech.
 
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Noted, I think starting civics are off in a couple of instances. Please report if you run into other cases, it helps me make more targeted fixed without having to start up every single civ.
 
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