Whatever is easiest for you.Okay, no problem! That's actually great to hear, although for some reason I still think I need to create a new branch. I think it would be a bit easy to do, though.
Good to hear positive feedback, especially if you've been skeptical before. On your comments:Super interesting so far. A few things:
1. Occasionally the city interface weirds out and doesn't show everything, and I can only build units. EDIT: In this game it looks like it happened after I discovered alloys.
2. Research speed is too slow (this has already been said). Then again, I thought research speed in earlier DoC was too slow, so it might just be me.
3. The civilopedia/tech tree doesn't show obsolete dates for wonders.
4. There are no quotes for any of the techs.
5. EDIT: India does not seem to be getting Hinduism. In my first game, China founded it, and in my second game, Babylon founded it. EDIT again: I just founded it in my most recent game.
I was a bit nervous about this before but I'm super excited to see how it plays out, and I'm loving it so far! Thanks Leoreth!
Scaling up Babylon's UP equals scaling down China's UP in the Ancient Era, and vice versa. Ideally these civs should be able to be balanced separately from each other, especially given how they both start in the 3000BC scenario but only China shows up in 600AD.On Babylon: I needed to scale up their UP in relation to the number of techs. Is it too much?
So I think the problematic religions in terms of founding techs are as follows:
- Hinduism/Ceremony: Greece starts with it, Babylonia usually researches it early, both come before India can spawn with it. Moving it to Calendar is not really a solution because that's also part of the Babylonian UHV. Other ideas?
- Confucianism/Contract: It's part of the Babylonian UHV right now. I think Confucianism is right in that column and no other tech seems appropriate. I'm considering dropping it from the UHV instead. Thoughts?
- Taoism/Aesthetics: same situation, this time with the Greek UHV.
Not sure about Zoroastrianism/Priesthood right now. Open to any ideas.
I do like though that their UP is only a non-scaling headstart.Another idea for Babylon: How about instead of just giving them free techs, they just get something related to cottages? Maybe double growth rate, or every time a worker finishes building a cottage it instantly gets turned into a Hamlet?
Did I? Courthouse is now a Constitution building so that's not going to work. Mostly my goal is to have the religion founding rules be more holistic.Didn't you want to divorce founding religions from the tech tree? We already have that with Buddhism, I think other religion should follow suit. Maybe being the first civ to construct a Courthouse should found Confucianism?
I do like though that their UP is only a non-scaling headstart.
Did I? Courthouse is now a Constitution building so that's not going to work. Mostly my goal is to have the religion founding rules be more holistic.
I think it's the Light Swordsman art, will look into it.The city screen issue is still occurring for me, now the turn I found my city. Maybe it has something to do with discovering some late Ancient Era tech? I think it might be alloys. I have been playing as Greece and the screen issue always starts happening after I get that tech.
The religion thing is already in discussion, and I'm thinking about it. I haven't given much attention to barbarian spawns, I think now that Horse Archers are stronger they should appear later. We can have Horseman barbarians instead. Great that the Skirmisher is useful.Some obvservations on China :
-Babylon steals all the religions ! especially hinduism, confucianism and taoism. India has a tendency to found zoroastrianism too.
The only way to found the two chinese religions is to focus only on them from the start, which delays some crucial techs (calendar, copper, iron)
-Strength 8 horse archers, that's pretty hard on poor China, but the great wall is available earlier, so that kinda balances out.
-The new units are great ! The skirmisher is cool, and very useful in hilly china
-Also got this bug, but not on tech discovery, only when I move a spearman, apparently.
Spoiler :