Noted.The Sphinx doesn't seem to work correctly. It prevents growth, but the food isn't actually used in production.
Leo, I think I've found why there no failed message in victory info screen. Writing Arithmetics and Calender are Indian initial techs, and Construction is Greek initial techs, so if Babylonia discover those techs after they born, this UHV will be neither win nor lose in all this game.Do you have a save with this situation? When I give China Arithmetics through the console, the Babylonian first goal immediately fails.
Leo, in fact the Sphinx indeed has something incorrectly. You see it from your picture, the Pyramids is 200 hammers, and if the Sphinx work correctly, by 3 food+2 hammer it should be done in 40 turns, but in this picture it needs 100 turns. Obviously it doesn't count food.Tested it and it works for me:
Spoiler :![]()
Has anyone tested this since that update? How do the tech costs work out now?New update: rebalanced tech costs across all eras
I somewhat increased the costs of classical techs and significantly increased them for ancient techs. Costs for Renaissance, Industrial, Global and Digital era techs were reduced to progressively larger degrees. I hope you give it a go and share if the balance works better now.
Recently I'm testing Babylonia Greece Persia and so on, so have not play 1700 scenerio deeply. But yesterday I begin Arab America and Prussia and found all UHVs are counted failed at the begining, I don't know if other 600 and 1700 civs are the same, think it is a bug, also it maybe something wrong with my Git.Has anyone tested this since that update? How do the tech costs work out now?
That's great. I always faced this problem when I test Babylon ang Greece.New update: also applied the saved game data fix I have just posted about for the main branch.
But it can't update in Git? Haven't upload?New update: tech name changes and rearrangement (as mentioned previously), replaced some tech buttons:
- removed Literature from the medieval era
- added Academia, pushing back Humanities one column into the Education, pushing back Education in the previous Literature slot
- renamed Tradition to Literature
- renamed Worship to Mythology
- renamed Geometry to Mathematics
- merged Economics and Corporation, renamed Economics, in the Corporation slot
- Logistics takes the old Economics slot
- added Combined Arms, takes the old Logistics slot
- renamed Urbanism to Companies
- renamed Standing Army to Charter
- renamed Astronomy to Geography
- Hydraulics also requires Geography
- renamed Social Sciences to Sociology
- Statecraft -> Urban Planning instead of Academia/Humanities -> Civil Liberties connection
- Humanities is indirect prereq for Heritage
- Companies is indirect prereq for Civil Liberties
- Theology -> Education instead of Civil Service -> Clergy
- removed indirect Paper prereq from Education (was Literature)
- Paper is indirect prereq for Printing
- Feudalism is indirect prereq for Clergy
- University of Sankore requires Education
- University requires Academia
- National College requires Scientific Method
- Coal Plant requires Engine
Important: updating to this change will likely break savegame compatibility.