Bruhmoment
Prince
Tried this new patch out, Emperor is weirdly on a scale between really hard and relatively easy.Agree, I've been smashing my first 1.0.1 game.
Right now as Rome crushing my neighbors really easily on Emp
Tried this new patch out, Emperor is weirdly on a scale between really hard and relatively easy.Agree, I've been smashing my first 1.0.1 game.
That's not new.Tried this new patch out, Emperor is weirdly on a scale between really hard and relatively easy.
Happens often if they are your neighbor, I think this is maybe intended because they want to kill you off? I don't knowSo @Recursive , was it decided that this was intended behavior or has it just not been fixed yet?
Spoiler :
I know this specific instance puts my expansion relatively close to his capital, but:
- It's literally on my borders. I physically could not settle it any closer to my capital.
- This is just the example I thought to screenshot. I've had plenty of times where an expansion on my borders or one tile away was plenty far away from an AI who proceeded to warn me off anyway.
So @Recursive , was it decided that this was intended behavior or has it just not been fixed yet?
Spoiler :
I know this specific instance puts my expansion relatively close to his capital, but:
- It's literally on my borders. I physically could not settle it any closer to my capital.
- This is just the example I thought to screenshot. I've had plenty of times where an expansion on my borders or one tile away was plenty far away from an AI who proceeded to warn me off anyway.
Let me know how it goes!
Since they are heathen and at the bottom of the scale, they keep them like zoo animals to show what a failed human being it is and what you should not learn fromI've seen a lot of captured missionaries of religions different from the capturing civ wandering around; is there any reason the AI should be keeping "heathen" missionaries like that?
I've seen a lot of captured missionaries of religions different from the capturing civ wandering around; is there any reason the AI should be keeping "heathen" missionaries like that?
Theres another thread on this forum with an updated modpack. I found it less stable in regards to resyncs and network stability. Hopefully with lan there will be less issues.Great work for the 1.0 version! Thanks to everyone involved!
Is this the right place to ask for a modpack? I will gladly play LAN multiplayer with my wife with Vox Populi. I have the 1.0.1 43-civ (with EUI) installed.
@ridjack This means Missionaries.Fix for some unit disbanding logic
Save game compatible.
I'm not certain that InkAxis's fix for Indonesia's monopoly bonus is savegame compatible. Or pdan's database changes. Did you test it?
How about just delete every civ game and never play them againUpdated to 1.0.2 and now I'm getting CTD. Did not have them with 1.0.0 or 1.0.1. Germany asks to be friends => clicking yes equals CTD, clicking no equals CTD.
(edit) Reverting to 1.0.1 again did not solve the problem. So no backwards compatibility. Now it just crashes on loading the game. With or without the DLL change that Recursive posted on the last page.
(edit) Reinstalling 1.0.2 again trying to declare war on Germany before they ask to be friends ...
(edit) Reinstalled 1.0.2 again, if I click "discuss" with Germany. CTD. If I click to declare war. CTD.
So game over ...
@ridjack This means Missionaries.
"We will soon slip the surly bonds of the Ea---"
"You are literally ten techs behind me, you have one 5 pop city left and you were focusing on tourism anyway. Please SHUT UP!"
AI who is twenty techs behind:
"We will soon slip th---"
"AAAAAAAAAAAAAAAAAH!"
I'm not certain that InkAxis's fix for Indonesia's monopoly bonus is savegame compatible. Or pdan's database changes. Did you test it?