Try this: https://wetransfer.com/downloads/37...d48cd97c6ae15f069d94053220220402203953/339b73Can someone post link to 2.0.1 version?
I have a nice game to finish but 2.0.3 messed with my savegame somehow (destroyers got changed to chewa..)
I have reinstalled and unfortunately it's stilt there, I do not have any other mods other than vox populi, I started a new game too. I have everything turned on in mod management except EUI compatibility, could some of these mods be at conflict? I figured they wouldn't since they are from one pack.
what about:It's really, really confusing. I doubt that anyone without your help would catch up with that.
Colonialism: Percentage-based Global Monopoly modifiers gain an additional +10% bonus; Happiness and Local Global Monopoly modifiers gain an additional +3 bonus.
Much better. But what about:what about:
Percentage-based Global Monopoly modifiers gain an additional +10% bonus; Happiness and Local Global Monopoly modifiers gain an additional +3 bonus.
Each currently applied percentage-based Global Monopoly modifier gains an additional +10% bonus, and Happiness and any other Global Monopoly modifier gains an additional +3 bonus.
Much better. But what about:
This Local Global Monopoly was a funny constructionCode:Each currently applied percentage-based Global Monopoly modifier gains an additional +10% bonus, and Happiness and any other Global Monopoly modifier gains an additional +3 bonus.
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Each currently applied percentage-based
Each unique Global Monopoly modifier is increased by an additional 10% if it's percentage-based, or +3 otherwise.
Each unique Global Monopoly modifier is increased by 10% if it's percentage-based, or +3 otherwise.
I added "additional" to try to emphasize that 10% is added to the current bonus, not that the bonus is multiplied by 110%.
I have reinstalled and unfortunately it's stilt there, I do not have any other mods other than vox populi, I started a new game too. I have everything turned on in mod management except EUI compatibility, could some of these mods be at conflict? I figured they wouldn't since they are from one pack.
Very unlikely this will happen. AI know to move their GWs out of the city before they lose it.I've yet to capture a single great work through conquer
You have to enable all of the components for the version you download.
Each unique Global Monopoly modifier is increased by an additional 10% if it's percentage-based, or +3 otherwise
What other descriptions are unclear to you?For more descriptions like this, specially for simple players/users w out tech/code skills
Very unlikely this will happen. AI know to move their GWs out of the city before they lose it.
Two weird things:
Units cant promote if they have 0 movement.
I've yet to capture a single great work through conquer.
It's not a specifice case just a heads up.What other descriptions are unclear to you?
None of those things are new. The XP thing has been like that forever as far as I can recall. The AI have been good at moving great works around to, you either have to squeeze them so they have no place to move or rush and capture so fast they cant move them.