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Why can't CP - only players have the new resources (maize and rice) in their games? Is it so difficult to move them into the core?
 
Why can't CP - only players have the new resources (maize and rice) in their games? Is it so difficult to move them into the core?
You can move whatever you want from Vox Populi into CP, but we can’t possibly predict what VP features certain people want or don’t want.
 
Just wanted to check before I pulled out the SDK: anyone made a Modpack for 2.6 yet?
 
Came back to VP after a long long break. Apparently somethings happened and all of my game with VP there's no resource whatsoever.
I tried reinstall both the game and VP but it didn't help. Normal game without mod still works like usual.
Anyone know how can I fix it ?
 
I only have 34UC.
The map actually generates fine when I switched to some vanilla maps so maybe it's because of communitu map script.
Actually I think all map scripts bugged for me. Fixed size maps like Mediterranean or Asia work like normal but continent, fractal, communitu bugged.

P/s: EUI is also bugged in VP 2.6 when hovering over some stuffs in research screen.
 
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I noticed some roaming fishing boats, sometimes up to 3-4 from 1 or more other civs. Also often the recommendation from advisors to build fishing boats in a given city that absolutely don't need any. Not really a bug, more like something to refine I guess
 
You can move whatever you want from Vox Populi into CP, but we can’t possibly predict what VP features certain people want or don’t want.
Thanks a lot for the quick reply.

BTW: What need I move (besides resource files) to make new farm resources work in my CP?
 
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Works great except my copy has engineering as its own prerequisite which means I can't develop it. Should be an easy fix if I was any good at all with computer stuff/
Tried removing other mods to see if one of them caused an issue.
 
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may anybody explain me how the group movement works ?
I push X but nothing is happening
Do you have the modmod I linked in the first page? You need to click on the target tile after pressing X, that'll give a group move order.
Also on that point, linked unit movement is pretty bugged now, but it'll be fixed when the new VP release. I recommend waiting until then. (Or you can build your dll from the current repo)
 
Coming back from Humankind/Endless legend really reminded me of how terrible warmonging in VP is.
Even historically you only need x3 enemy's force to siege, and x10 to out right attack a fully fortified location. Here you need x10 enemy force over a long period to grind down 1 city, even if they don't pump out reinforcement. Kept having to cheese the AI by baiting/killing units and pillaging to rack up ww for a better truce deal instead of actually doing the conquering.
 
Coming back from Humankind/Endless legend really reminded me of how terrible warmonging in VP is.
Even historically you only need x3 enemy's force to siege, and x10 to out right attack a fully fortified location. Here you need x10 enemy force over a long period to grind down 1 city, even if they don't pump out reinforcement. Kept having to cheese the AI by baiting/killing units and pillaging to rack up ww for a better truce deal instead of actually doing the conquering.
That depends on difficulty, though. Try a lower one.
 
Coming back from Humankind/Endless legend really reminded me of how terrible warmonging in VP is.
Even historically you only need x3 enemy's force to siege, and x10 to out right attack a fully fortified location. Here you need x10 enemy force over a long period to grind down 1 city, even if they don't pump out reinforcement. Kept having to cheese the AI by baiting/killing units and pillaging to rack up ww for a better truce deal instead of actually doing the conquering.
I agree but not to much is left for us to do with it, as this is what game engine allows.

Try alternative difficulty mod as a first step.
Next, you can try this, I want to try this myself: https://forums.civfanatics.com/resources/dynamic-battle-lines.29884/
 
It's not about difficulty though. I'm just talking about low reward/effort playing aggressively. I can still win wars, but for all the effort to get there it's better to just play peacefully and gain a lot more.
Also just feel unnecessarily cheesy when AI can just forward settle you and throw in 1 unit to garrison with wall, and you either have to invest 10 times the effort to take over/get rid of that city, or just bit the bullet and go back to building tall.
And if you ever try to do the same to them the AI would definitely willing to stay forever in last place just to drag you along.
 
It's not about difficulty though. I'm just talking about low reward/effort playing aggressively. I can still win wars, but for all the effort to get there it's better to just play peacefully and gain a lot more.
Also just feel unnecessarily cheesy when AI can just forward settle you and throw in 1 unit to garrison with wall, and you either have to invest 10 times the effort to take over/get rid of that city, or just bit the bullet and go back to building tall.
And if you ever try to do the same to them the AI would definitely willing to stay forever in last place just to drag you along.
I recommend using bal's reduced supply and weaker cities modmod (you can find it in the Mods Repository section).
 
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