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Yeah Im very greatful for all the great work that is beeing done here but this is kind of game breaking bug, quick copy-and-paste hotfix so we could play at the weekend would be nice.
 
Not sure if this was because of wonder bugs or game balance but I did way better in science than I've done in some time with 2.7.2 and 2.7.3.
Perhaps I've been playing better, perhaps there was enough pressure on the regular runaways, (last game was no austria, no arabia, no babylon).

Zulu was soooooo bad, I never saw a zulu unit with 3 move, I erased them with field guns/fusiliers and didnt see ONE Impi!
AI declared a lot of wars but no serious pushes, I did have to be fair very nice defensive cities and the corner CS I grabbed turned out to be excellent.
Japan did take a city of Byzantium but other wars been rather tame.
Japan planted citadels towards me, neither Russia nor Zulu planted a single one, Russia in particular would have done great planting a citadel towards me, maybe Catherine chose spots where I killed the GGs or wanted them for combat bonus.
 
Not sure if this was because of wonder bugs or game balance but I did way better in science than I've done in some time with 2.7.2 and 2.7.3.
Perhaps I've been playing better, perhaps there was enough pressure on the regular runaways, (last game was no austria, no arabia, no babylon).

Zulu was soooooo bad, I never saw a zulu unit with 3 move, I erased them with field guns/fusiliers and didnt see ONE Impi!
AI declared a lot of wars but no serious pushes, I did have to be fair very nice defensive cities and the corner CS I grabbed turned out to be excellent.
Japan did take a city of Byzantium but other wars been rather tame.
Japan planted citadels towards me, neither Russia nor Zulu planted a single one, Russia in particular would have done great planting a citadel towards me, maybe Catherine chose spots where I killed the GGs or wanted them for combat bonus.
Did Zulu's take Authority? In my current game Zulu's were only civ to take Authority & are painfully last, keep getting attacked by other civs. This has been an onging issues in my recent games where any AI who takes Authority does poorly. One reason for that is all the barbarians are soon destroyed, meaning the policies mean less. The barb issue is being looked at though.
 
Did Zulu's take Authority? In my current game Zulu's were only civ to take Authority & are painfully last, keep getting attacked by other civs. This has been an onging issues in my recent games where any AI who takes Authority does poorly. One reason for that is all the barbarians are soon destroyed, meaning the policies mean less. The barb issue is being looked at though.
I play low sea pangea raging barbs epic speed which def makes authority better and provides more room for AI (and human) settling, but still an authority civ that doesnt win anything will likely hit a grinding halt somewhere around renaissance.
And no Zulu went progress > artistry and failed so so bad (got 5 cities down)
Huns (7 cities) went authority - statecraft and was in the middle of the pack in score but he didnt conquer anything.
Russia. Celt, Byzantium went Progress (7,5,7-1 cities).
Japan and Siam Tradition (7+1 and 6 cities).
I plopped 8 cities and took a CS for 9.
There is room for some more cities, not the best ones but there is room.
And with all the wars ONE AI city exchanged places.
AI conquered ZERO city states.
 
Though this game isn't finished, I wanted to show this to compliment the AI currently.



This is a really good example of the "hyenas attacking the lion". I have been the clear runaway this game, I am dominant in techs, I have every single freedom tenant (yes everyone), and I am one influential civ away from the win. In a normal circumstnace, this ending would be a snore fest of clicking the end turn.

This screenshots is very comfusing. How can you have that many relativley big cities but only 26 supply?
 
I play low sea pangea raging barbs epic speed which def makes authority better and provides more room for AI (and human) settling, but still an authority civ that doesnt win anything will likely hit a grinding halt somewhere around renaissance.
And no Zulu went progress > artistry and failed so so bad (got 5 cities down)
Huns (7 cities) went authority - statecraft and was in the middle of the pack in score but he didnt conquer anything.
Russia. Celt, Byzantium went Progress (7,5,7-1 cities).
Japan and Siam Tradition (7+1 and 6 cities).
I plopped 8 cities and took a CS for 9.
There is room for some more cities, not the best ones but there is room.
And with all the wars ONE AI city exchanged places.
AI conquered ZERO city states.
I play similar to you though have currently been playing marathon rather than epic. I also do this to make barbs stronger, but they are soon cut down to size, before they evolve from brutes & axemen. Usually what happens in my games, though not this one, is authority civs are aggresive, may take a city or two, but by rennaisance age are either conquered or are just a feeble threat, usually way back technological from everyone else.
 
This screenshots is very comfusing. How can you have that many relativley big cities but only 26 supply?
Attrition. I’ve been steadily losing units from the nonstop wars and lack of places to heal, and I can’t replace them quickly enough
 
Releases are completely disassociated from Congress. If work for a proposal is completed when it's time to make a new release, it will be included. Otherwise, releases are tied to bug fixing and performance improvements.

Let me be clear here: proposals passed in Congress will not necessarily be implemented next month. Please adjust your expectations accordingly.
 
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