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Will the next release be savegame compatible ? Some of us have paused their game waiting for the global building yield bugfix.
The game is still very playable despite the bugs. Why the pause? My current game is very chaotic and that's amazing. AIs are conquering and colonizing each other while India is about to win a cultural victory unless I can pass Travel Ban and sanction them.

Since when do CS get Great Generals? First time I notice this:
 

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New releases are almost never savegame compatible
I should have been more clear. I meant : will they do a bugfix update 2.7.4 or will they go straight for 2.8 ?

The game is still very playable despite the bugs. Why the pause? My current game is very chaotic and that's amazing. AIs are conquering and colonizing each other while India is about to win a cultural victory unless I can pass Travel Ban and sanction them.

Since when do CS get Great Generals? First time I notice this:
The bug I was referencing is pretty rough if you're playing tradition at higher difficulties. Depends what you play I guess. I've seen CS with great generals a few times but it only happen if they're in a hot zone for a long time. They never move it though.
 
We need an update on the next hotfix/version. This is a critical bug that cannot be ignored. When is it coming out precisely? Please Advise.
"Critical bug"? Do you mean missing yields in some places? Not critical at all. It can be played just fine. I know, because I did. It's just less balanced, it doesn't crash the game.

Or do you mean sth else?
 
TBH, I wouldn't even know about this bug if people didn't tell me. I just didn't notice. That's how critical this bug really is. Recursive already said the fix will by released in few days and he is working hard on the congress. Sorry to break it to you, but no one owes you anything, so please just be patient.
 
If it was not a critical bug, then it would not have caused many people on the forum to inquire about the issue, or have to stop playing due to bugged mechanics like the majority of buildings not receiving yield bonuses. Therefore, it is a critical bug, and no one, least of all those that are working on said changes, should hold any horses.
If that bug is that bad for you, you can just play an earlier version of the mod, or just play some other game.
 
TBH, I wouldn't even know about this bug if people didn't tell me. I just didn't notice. That's how critical this bug really is. Recursive already said the fix will by released in few days and he is working hard on the congress. Sorry to break it to you, but no one owes you anything, so please just be patient.
If you haven't played tradition or invested into a wonder like Parthenon you wouldn't notice, except maybe a small drop in tradition AI performance. I think everyone that did those things, however, did notice.
 
The game is still very playable despite the bugs. Why the pause? My current game is very chaotic and that's amazing. AIs are conquering and colonizing each other while India is about to win a cultural victory unless I can pass Travel Ban and sanction them.

Since when do CS get Great Generals? First time I notice this:
When they have a really, really hard time where they are engaged in endless wars and fighting without them being actually conquered in the process. They gain GG (And Great Admiral) points like a regular civ, it's just hard to accumulate enough for a proper great person before they end up being conquered.
 
If that bug is that bad for you, you can just play an earlier version of the mod, or just play some other game.
What other game? They are all so boring, I tried Persona 5 today and it was just a bunch of dialogue skipping and pressing spacebar during fights
 
If it was not a critical bug, then it would not have caused many people on the forum to inquire about the issue, or have to stop playing due to bugged mechanics like the majority of buildings not receiving yield bonuses. Therefore, it is a critical bug, and no one, least of all those that are working on said changes, should hold any horses.
It's funny, Carthage is my favourite civ to play so I've started few games on different maps and difficulties without knowledge of Grand Cothon not giving it's bonuses properly. Games played just fine.
I've got my ass kicked on immortal though, didn't know happines changes request from me to use stop city growth, so I went super wide and got huge maulus to social politics and techs, still had a lot of fun trying to catch up run ups. Now when I know bug exists I treat it as is. In my last game I went nuts with Japan authority and pushed my piety production to the roof, my army was solely made by faith purchases, also didnt know this time (when started) Grand temple is not working...

Just out of topic we discussing, I love how annoying AI can be on tactical level lately, so many times I had to trade units just to get few hexes forward. Very impressive.
 
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Just wanting to note that I am REALLY likeing the new "war oppression mechanics".

And by that I mean that units now block workers from working tiles adjacent to them (not just on the tile) + the new blockade rules. I find that even if an enemy force cannot take your city, a true siege is now quite penalizing. It becomes a lot easier to block out huge swaths of a city's production, even starve it out.
 
Do you guys also think that diplomatic victory is way harder then the other ones (except time victory)? In my last game as Siam I've allied every CS by Renaissance, but AI played very good with the World Congress. They passed my decolonization 3 times and keep acquiring SOI. It made me enter into a rage mode, so I started conquering everyone, so of course I won culturally without even trying (except for the wonder, of course, as you cannot build it on accident).
 
Do you guys also think that diplomatic victory is way harder then the other ones (except time victory)? In my last game as Siam I've allied every CS by Renaissance, but AI played very good with the World Congress. They passed my decolonization 3 times and keep acquiring SOI. It made me enter into a rage mode, so I started conquering everyone, so of course I won culturally without even trying (except for the wonder, of course, as you cannot build it on accident).
I find it harder than before because the AIs now seem more likely to propose decolonization than in the past, but it's still much easier than domination or science. I believe Statecraft is a stronger tree than the other two, unless you're going for a cultural victory in which case I consider Artistry to be better. However, I still always need to conquer any runaway AI that would assimiliate my culture. And they do propose SOI a lot too.
 
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