Should be fixed in next version :Why in diplomacy overview window, the 'deal history' is blank on all rows?
Has indeed been noticed. Next version will address this and significantly improve on ease of happiness.Anyone else notice how bad the happiness is in this version? No matter what I do, happiness is always below 50% mostly due to impoverty which I can't solve until engineering with aquaducts. In one of my games I had five cites built before that tech all with city connections and good buildings etc yet still my happiness was low. I was playing chieftan level too so this seems a bit extreme, no? I think maybe ye guys changed it so that is was more realistic or something but I'll be honest I play this game for the fun of it and not for the challenge and the way it is now is just too hard. It should be that lower levels like Chieftan shouldn't have massive issues with happiness in my opinion.
I think this is exaggerated by the issue with lack of yields from national wonders (circus maximus for example).Happiness is indeed a problem. On Deity, AI regularly drops below 50%. Previously, even in the hardest wars with blocked cities and plundered landscape, AI almost never had problems with happiness ..
Now AI is miserable sometimes even in peacetime.
Isn't it fixed in: https://forums.civfanatics.com/threads/new-version-2-7-3-october-7-2022.679489/post-16356365 ?I think this is exaggerated by the issue with lack of yields from national wonders (circus maximus for example).
I didnt get above 50% until I had several ideology choices for happiness down.
Yes but not sure ppl are using that yet (I havent tried it) and it was unsure if the fix was retroactive in current games.
It's not. You need to start a new game with the fix.Yes but not sure ppl are using that yet (I havent tried it) and it was unsure if the fix was retroactive in current games.
Diplomatic units might have been involved. For Persia influence with the CS to lower another AI would have sent a Great Diplomat.Around turn 70-80, Persia had 52 influence on Milan. I had to declare war on Persia in order to lead my settler through the water across the borders. On the very next turn, Persia became an ally of Milan with 132 influence. This is simply impossible - there is not a single quest in this era with such a high reward. The average is something around 30-40 influence. It is possible to complete the quest in one turn only by sending a caravan, but there were no caravans.
During the war, periodically the influence of Persia fell from 120-125 to about 50 and returned again to 120-130 - and so three times.
I believe CS get a tech as soon as one AI gets it, IIRC. Since CS don't have that much to build while at peace they would just build any new building they have access to asap.Plus, I got the impression that the city-state already had at that moment the technology that allows you to build castles - the city had something around 30-35 protection with an average AI of 22-25 ..
You are informed if a civ has used a GD on a CS.Diplomatic units might have been involved. For Persia influence with the CS to lower another AI would have sent a Great Diplomat.
Yeah, I see it too very often with melee both land and sea units. AI produce so many of them yet is very hesistant to attack cities. If you just kill ranged units, you will probably be fine.1) I've been DoW'd a number of times and had large fleets approach my cities only to never actually attack the city. The fleet (typically mostly melee ships and far fewer ranged ships) just hang around the city getting picked off one by one by my ranged troops on land. In some instances they could have probably threatened to take my city had they committed to attack but they seem to be making some calculation that actually hitting the city would be too dangerous or something. I don't think the city's CS is always significantly higher than the ship's.
But not regular diplo units. It's only 80 influence difference.You are informed if a civ has used a GD on a CS.
Remember that GD also strip away that much influence from other civs. So a 240 influence bomb from a GD is actual 480 effective influence (you could argue it’s even more because your decay is lower than you had push 480 direct influence).But not regular diplo units. It's only 80 influence difference.