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Now cities are almost constantly in the 'We love the King day' state, because sometimes they need resources that we extract ourselves. The rest is easy to buy. This greatly reduces the special significance of the buildings that started this day (circus, Church). And at the same time, this greatly increases the birth rate due to the increase in food production in those moments when it is not particularly desirable. Because there is some difficulty with the fact that happiness falls below 50% very quickly and sometimes it is not obvious how it can be increased - the construction of many buildings, the entire landscape is improved. I was helped only by repeated Public Works in many cities.

My cities did not stop celebrating dozens of moves with an overall happiness of 45%. This is somehow ridiculous - the population is dissatisfied with the policy of the ruler and permanent wars, but nevertheless adores him and breeds like rabbits.
 
Extremely low variety of sea resources for an early game start on the coast. In fact, there are only corals, pearls, whales and all of them fall out infrequently. The fish must be found. It is worth adding something like seals, walruses, which will be immediately visible on the map and which will allow you to play only coastal cities, collecting a monopoly on this resource. Maybe add penguins at the poles.
 
Anyone else notice how bad the happiness is in this version? No matter what I do, happiness is always below 50% mostly due to impoverty which I can't solve until engineering with aquaducts. In one of my games I had five cites built before that tech all with city connections and good buildings etc yet still my happiness was low. I was playing chieftan level too so this seems a bit extreme, no? I think maybe ye guys changed it so that is was more realistic or something but I'll be honest I play this game for the fun of it and not for the challenge and the way it is now is just too hard. It should be that lower levels like Chieftan shouldn't have massive issues with happiness in my opinion.
 
Happiness is indeed a problem. On Deity, AI regularly drops below 50%. Previously, even in the hardest wars with blocked cities and plundered landscape, AI almost never had problems with happiness ..
Now AI is miserable sometimes even in peacetime.
 
Playing Warlord (new to vp and was only kking-emperor before) and Its no problem as long as i remeber to make 3-4 public works in every city.
 
Anyone else notice how bad the happiness is in this version? No matter what I do, happiness is always below 50% mostly due to impoverty which I can't solve until engineering with aquaducts. In one of my games I had five cites built before that tech all with city connections and good buildings etc yet still my happiness was low. I was playing chieftan level too so this seems a bit extreme, no? I think maybe ye guys changed it so that is was more realistic or something but I'll be honest I play this game for the fun of it and not for the challenge and the way it is now is just too hard. It should be that lower levels like Chieftan shouldn't have massive issues with happiness in my opinion.
Has indeed been noticed. Next version will address this and significantly improve on ease of happiness.
 
Happiness is indeed a problem. On Deity, AI regularly drops below 50%. Previously, even in the hardest wars with blocked cities and plundered landscape, AI almost never had problems with happiness ..
Now AI is miserable sometimes even in peacetime.
I think this is exaggerated by the issue with lack of yields from national wonders (circus maximus for example).
I didnt get above 50% until I had several ideology choices for happiness down.
 
Some observations from my current games (please forgive me if these are known things or intended and I just don't recognize why):

1) I've been DoW'd a number of times and had large fleets approach my cities only to never actually attack the city. The fleet (typically mostly melee ships and far fewer ranged ships) just hang around the city getting picked off one by one by my ranged troops on land. In some instances they could have probably threatened to take my city had they committed to attack but they seem to be making some calculation that actually hitting the city would be too dangerous or something. I don't think the city's CS is always significantly higher than the ship's.

2) Inquisitors seem to halve the total pressure from other religions rather than remove it entirely. In my current game two religions are only being halved when I use my religion's inquisitor so they both can't presumably have the belief that lowers the effectiveness of Inquisitors.

3) I'm seeing ideological unhappiness pressure come and go and I'm not sure why. Siam/Poland should be hitting me with a decent chunk of ideological unhappiness but instead it seems to dissappear and then return every few turns. I don't think my popularity with them or their popularity with me (or the popularity from other civs of my same ideology) are fluctuating.
 
Around turn 70-80, Persia had 52 influence on Milan. I had to declare war on Persia in order to lead my settler through the water across the borders. On the very next turn, Persia became an ally of Milan with 132 influence. This is simply impossible - there is not a single quest in this era with such a high reward. The average is something around 30-40 influence. It is possible to complete the quest in one turn only by sending a caravan, but there were no caravans.

During the war, periodically the influence of Persia fell from 120-125 to about 50 and returned again to 120-130 - and so three times.

Plus, I got the impression that the city-state already had at that moment the technology that allows you to build castles - the city had something around 30-35 protection with an average AI of 22-25 ..
 
Around turn 70-80, Persia had 52 influence on Milan. I had to declare war on Persia in order to lead my settler through the water across the borders. On the very next turn, Persia became an ally of Milan with 132 influence. This is simply impossible - there is not a single quest in this era with such a high reward. The average is something around 30-40 influence. It is possible to complete the quest in one turn only by sending a caravan, but there were no caravans.

During the war, periodically the influence of Persia fell from 120-125 to about 50 and returned again to 120-130 - and so three times.
Diplomatic units might have been involved. For Persia influence with the CS to lower another AI would have sent a Great Diplomat.
Plus, I got the impression that the city-state already had at that moment the technology that allows you to build castles - the city had something around 30-35 protection with an average AI of 22-25 ..
I believe CS get a tech as soon as one AI gets it, IIRC. Since CS don't have that much to build while at peace they would just build any new building they have access to asap.
 
1) I've been DoW'd a number of times and had large fleets approach my cities only to never actually attack the city. The fleet (typically mostly melee ships and far fewer ranged ships) just hang around the city getting picked off one by one by my ranged troops on land. In some instances they could have probably threatened to take my city had they committed to attack but they seem to be making some calculation that actually hitting the city would be too dangerous or something. I don't think the city's CS is always significantly higher than the ship's.
Yeah, I see it too very often with melee both land and sea units. AI produce so many of them yet is very hesistant to attack cities. If you just kill ranged units, you will probably be fine.
 
But not regular diplo units. It's only 80 influence difference.
Remember that GD also strip away that much influence from other civs. So a 240 influence bomb from a GD is actual 480 effective influence (you could argue it’s even more because your decay is lower than you had push 480 direct influence).

Compared to a 120ish influence from a diplo unit late game, jds about 4x strength
 
Oh one other cool DiploDom trick, that I didn't entirely realize until I knocked out Russia early after they got a Roman Forum up.

If you conquer a civ, you inherit their embassies. So if you are having city-state troubles, just exterminate your diplomatic rival with extreme prejudice!
 
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