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whats this :
whats that.jpg
Can City States build this? Fietoria?
 
When Portugal's Nau does it's 'sell exotic cargo' action next to a city state, it builds a fietoria in a free space on the coast within the city state. On top of granting Portugal some sight around it, it gives Portugal access to it's luxury resources, and also gives food and production to Portugal when they do trade routes with it. .

Usually it means you have Portugal in your game.
 
2) Inquisitors seem to halve the total pressure from other religions rather than remove it entirely. In my current game two religions are only being halved when I use my religion's inquisitor so they both can't presumably have the belief that lowers the effectiveness of Inquisitors.
AFAIK for some time now Inquisitor do, indeed, remove only half pressure from other religion : it is intended. However, I remember GP actually remove all pressure.
BTW inquisitor also cancel half of missionary spread action when in or near a city.
 
Now cities are almost constantly in the 'We love the King day' state, because sometimes they need resources that we extract ourselves. The rest is easy to buy. This greatly reduces the special significance of the buildings that started this day (circus, Church). And at the same time, this greatly increases the birth rate due to the increase in food production in those moments when it is not particularly desirable. Because there is some difficulty with the fact that happiness falls below 50% very quickly and sometimes it is not obvious how it can be increased - the construction of many buildings, the entire landscape is improved. I was helped only by repeated Public Works in many cities.

My cities did not stop celebrating dozens of moves with an overall happiness of 45%. This is somehow ridiculous - the population is dissatisfied with the policy of the ruler and permanent wars, but nevertheless adores him and breeds like rabbits.
Yeah, this concept is kind of destroyed and no longer requires any of the thinking, that previously went into the planing of these events. I liked it and I didn't like it as it was - but I know for sure that I liked it far more than what now reminds me of this current era and it sometimes being blamed for 'dumbed down' games.
 
Now cities are almost constantly in the 'We love the King day' state, because sometimes they need resources that we extract ourselves. The rest is easy to buy. This greatly reduces the special significance of the buildings that started this day (circus, Church). And at the same time, this greatly increases the birth rate due to the increase in food production in those moments when it is not particularly desirable. Because there is some difficulty with the fact that happiness falls below 50% very quickly and sometimes it is not obvious how it can be increased - the construction of many buildings, the entire landscape is improved. I was helped only by repeated Public Works in many cities.

My cities did not stop celebrating dozens of moves with an overall happiness of 45%. This is somehow ridiculous - the population is dissatisfied with the policy of the ruler and permanent wars, but nevertheless adores him and breeds like rabbits.
Yeah, that was a bad change
 
Perhaps the simplier way to go here is to have towns also provide the WLTKD effect but go back to how WLTKD used to work for luxs. This would be similar to how a GD gets paper whether you bulb it or embassy it.

That ways GMs become your relief valve, if your struggling with the resource, push for a GM.

Another option would be to have a building as an ability soft reset the Lux required (the caravansary would be one idea to give it some more use). It won’t trigger a WLTKD, just reset it.
 
AFAIK for some time now Inquisitor do, indeed, remove only half pressure from other religion : it is intended. However, I remember GP actually remove all pressure.
BTW inquisitor also cancel half of missionary spread action when in or near a city.
Before it was impossible to get anywhere with missionary spread (its still rough vs AI), now you can actually get somewhere with a bit of work put in, the ai cant just have one inquisitor and remove all other religion.
Especially if you spread using GP it felt very not worth it before.
 
@Recursive Very often during conquest I have the highest warsore possible (100), yet the AI doesn't want to capitulate or even peace out. Is that intended or a bug worthy posted on Github?
 
@Recursive Very often during conquest I have the highest warsore possible (100), yet the AI doesn't want to capitulate or even peace out. Is that intended or a bug worthy posted on Github?

can confirm ive seen this a few times. And inversly a defence pact ally of the war dec'd AI i conquered two of its cities and no warscore
 
@Recursive Very often during conquest I have the highest warsore possible (100), yet the AI doesn't want to capitulate or even peace out. Is that intended or a bug worthy posted on Github?
Sometimes the AI will take a few turns to play it out and see if it change its fortune, but I've never seen the AI be super stubborn and war for like 10 more turns if its at 100
 
@Recursive Very often during conquest I have the highest warsore possible (100), yet the AI doesn't want to capitulate or even peace out. Is that intended or a bug worthy posted on Github?
If they still have units near a weakened city you captured, they'll continue to try to take it back. If you keep pressing onward taking more cities, you might maintain a state where they're not willing to peace out until you stop and secure existing territory.
There also seems to be a period, maybe 10~ turns, right after a war declaration where they won't make peace no matter how the war is going.
The only other time I've seen them extremely stubborn was late game when they had a massive negative modifier toward me, I don't know if that actually influences it or not.
 
Sometimes the AI will take a few turns to play it out and see if it change its fortune, but I've never seen the AI be super stubborn and war for like 10 more turns if its at 100
Ok, then 100 may be incorrect here, if AI is not fully convienced to peace out.
 
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