bryanw1995
Emperor
Memory issue as in my computer needs more memory? I can buy some more ram easily.Make a bug report on GitHub, but if reloading the game fixes it for a turn or two, it's probably a memory issue that we can't do anything about.
Memory issue as in my computer needs more memory? I can buy some more ram easily.Make a bug report on GitHub, but if reloading the game fixes it for a turn or two, it's probably a memory issue that we can't do anything about.
No, memory issues as in the civ5 engine having limits.Memory issue as in my computer needs more memory? I can buy some more ram easily.
My last crash bug report also ended up being a memory issue (despite having 32GB of RAM and Civ5 being 32-bit, limited to using 4GB of RAM). It was resolved by closing the web browsers and e-mail client I kept open on my second monitor while playing. Once I made that a habit when playing, I haven't had a single crash since.one way is to switch to strategic mode and go minimalist on your UI. that can often allow you to get through a turn. And you can turn it back on to the regular view for your turn, just switch it to strategic before you hit end turn. I find that lets me limp along if its a memory problem in some cases.
The AI's perception of your strength (and their own strength) is influenced by their Boldness value and how successful (or not) both players have been in previous combat.returned from a break noticed AI on chieftian on 4.2 beta (latest from OP) that i was threatened by china (who has largest army by 59k depolyable troops) saying i have a small army to my 58k deployable troops. Am i missing something? im using 14/20 of my supply ?
- Fixed AI being very reluctant to expand past a few cities
- Fixed errors in trade route path, pillage gold calculations
- Fixed some issues when upgrading units
- Fixed a Mausoleum of Halicarnassus bug in Community Patch Only
- Clarified that 'someone demanded tribute recently' means YOU
- Fixed a text issue
- Tactsim Max Search Depth Tweaks
Prince: 192 -> 256
King: 256 -> 384
Is this fixed now? (version 4.2.5)Just hit the "planes can't air strike" bug on a large epic game. Before that, the only bug I found was that some ranged ships can move after attacking and some can't. As in, I have 15 frigates, 11 can move after attacking but 4 can't, and I can't tell them apart.
Untested. If you encounter issues, it'll be during setup or loading.HI, @Recursive, is this version as great as 3.10.14 for multiplayer games?
There have been no new reports on GitHub, so I assume so.Is this fixed now? (version 4.2.5)
Awesome I see how many more followers in numbers (not %) I need for reform.Version 4.2.5 has been released. Link in OP has been updated.
Changelog:
Code:- Fixed AI being very reluctant to expand past a few cities - Fixed errors in trade route path, pillage gold calculations - Fixed some issues when upgrading units - Fixed a Mausoleum of Halicarnassus bug in Community Patch Only - Clarified that 'someone demanded tribute recently' means YOU - Fixed a text issue - Tactsim Max Search Depth Tweaks Prince: 192 -> 256 King: 256 -> 384
Online as of 1:41 PM CST. Savegame compatible with 4.2 versions.
I declare 4.2.5 to be stable.
try Database Changes/DefineChanges.sqlSo now that V4 is declared stable thought to try it out. On the previous version (v3) i went into the coredefines under (2) Vox Populi\Core Files and changed the max barb xp value there.
Where can i find this one in the new structure? cause with a quick coredefines search the only file i found doesnt have that option inside.
is it coastal with lighthouse connection?Have the Train Station construction rules been changed in this version? I'm able to construct it in a city that doesn't have a railroad connection with the capital.
yes. I guess it answers it.is it coastal with lighthouse connection?
Thats always counted as connected and allow you to build trainstation immediate.