New Version - August 7th (8-7)

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This version looks pretty sweet, I've got to try it out.



Spain got a nerf to itself as Mission's primary benefit is having them up fast and easily, +100% Production to Castles will make them more common for everyone and less of a plus for Spain, especially now that the Production>Faith ratio will very quickly become unfavourable, but then their policy tree of choice is probably way stronger so it's a buff anyway.

Hmmm, I never thought of it that way. Since you can buy Missions with faith (and I believe organized religion affects the cost), I figured you would only worry about the production cost if you have puppet cities or are out of faith.
 
Not really sure if we actually have a thread for suggesting features anymore, and I can't remember the last time I wanted to make one that didn't involve one of the other threads at all, so I'll just post it here.

I was talking a bit with some people in the twitch-chat about the AI not really having a clue what gets caught in the blast when it throws a nuke. Maybe I'm wrong here, but it does seem like the AI just isn't aware that throwing a nuke at Civ A that ends up clipping Civ B's territory is going to put him at war with Civ B as well as any civs with defensive pacts to Civ B. I remember this actually being the case in vanilla as well, although there the AI were so incredibly afraid of actually using nukes that it rarely happened.

I'm not naive enough to think this is something that you can actually fix, Gazebo, but adding some kind of workaround that can be enabled at some cost would still be awesome.

The two things that I could think of, one which I have no idea if it is possible at all and one which I'm fairly sure is.


1. An option to remove accidental hits with nukes, nukes only hurts yourself as well as people you're directly at war with (yeah you would have to send a declaration of war before you throw a nuke at your neighbor).

2. An option to remove nukes from the game, just a selection in the advanced options that removes Atomic bomb, Nuclear missile and Manhattan project from the game. I'm fairly certain that there were a standalone mod that did this at some point, but having it as a base option would probably be better.

Anyways, thanks again.
 
Rationalism's reward World Wonder comes kinda late after the policy is usually completed. Intended?
 
This version looks pretty sweet, I've got to try it out.



Spain got a nerf to itself as Mission's primary benefit is having them up fast and easily, +100% Production to Castles will make them more common for everyone and less of a plus for Spain, especially now that the Production>Faith ratio will very quickly become unfavourable, but then their policy tree of choice is probably way stronger so it's a buff anyway.

The 100% production buff is not that bad for spain.
In my current game I conquered 28 cities with my spanish knights and puppeted all of them but three. So I could not purchase missions with faith in those cities and had to wait until they built it with hammers which can take some time.
Not that I really needed the missions. My spanish knight are on top of the food chain for centuries. As soon as you can build them you should not lose a war until your enemies have a lot of tercios which are way more expensive and slower than spanish knights and much worse against everything but mounted units.
 
I was using a pretty old version (11-23) and when I updated this corner of the city screen was like the vanilla version instead of EUI-like.

upload_2017-8-8_15-39-4.png


After hours checking which mod was causing this, it was WHoward's "UI - City Expansion". So put this on some sort of fix list or add it to the incompatible (or sort of compatible if you can overlook that?) section of the compatible mods thread. Tbh dont know if its a VP or EUI thing. It was cool choosing which tile the cultural border claimed :/
 
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Civipedia for Temple says "city must contain a Shrine (or a Pyramid) before a Temple can be constructed"
What Pyramid is that? Does it mean the Pyramids Wonder?
 
One more small hotfix for a few nagging issues. Savegame compatible. Link: https://mega.nz/#!zZdmyJrA!HRdWsrxgIQC7lT-b1zKYbwGEd7Tnt1NKRZmPv7Z3AU8

I ran an interesting AI game this morning, and stepped into Egypt's shoes in the (very) late game to make a save. The world is very balanced overall (800 point spread between first and last place), with no clear steamroller in sight. If anyone wants to try to win this game for Egypt, here's the save: https://mega.nz/#!OJcFjRSJ!CWxLwGoQq3pafz937SjlKfhhbyhL4THvF20pD9r_dI8
E81022BD3CFAE1B1578FAEA053D86C38FAD7975F


G
 
One more small hotfix for a few nagging issues. Savegame compatible. Link: https://mega.nz/#!zZdmyJrA!HRdWsrxgIQC7lT-b1zKYbwGEd7Tnt1NKRZmPv7Z3AU8

I ran an interesting AI game this morning, and stepped into Egypt's shoes in the (very) late game to make a save. The world is very balanced overall (800 point spread between first and last place), with no clear steamroller in sight. If anyone wants to try to win this game for Egypt, here's the save: https://mega.nz/#!OJcFjRSJ!CWxLwGoQq3pafz937SjlKfhhbyhL4THvF20pD9r_dI8
E81022BD3CFAE1B1578FAEA053D86C38FAD7975F


G
Seeing that great general hiding in Alexandria so far away from the action makes me sad.,,
 
I'm going to miss the ability to be A E S T H E T I C.

Also I was going to say something about Germany being sad after losing 3 gold on the trade routes that will be inevitably going to city-states, but the fact that Statecraft gives an extra trade route means another 5% production which more than makes up for it.
 
Not really sure if we actually have a thread for suggesting features anymore, and I can't remember the last time I wanted to make one that didn't involve one of the other threads at all, so I'll just post it here.

I was talking a bit with some people in the twitch-chat about the AI not really having a clue what gets caught in the blast when it throws a nuke. Maybe I'm wrong here, but it does seem like the AI just isn't aware that throwing a nuke at Civ A that ends up clipping Civ B's territory is going to put him at war with Civ B as well as any civs with defensive pacts to Civ B. I remember this actually being the case in vanilla as well, although there the AI were so incredibly afraid of actually using nukes that it rarely happened.

I'm not naive enough to think this is something that you can actually fix, Gazebo, but adding some kind of workaround that can be enabled at some cost would still be awesome.

The two things that I could think of, one which I have no idea if it is possible at all and one which I'm fairly sure is.


1. An option to remove accidental hits with nukes, nukes only hurts yourself as well as people you're directly at war with (yeah you would have to send a declaration of war before you throw a nuke at your neighbor).

2. An option to remove nukes from the game, just a selection in the advanced options that removes Atomic bomb, Nuclear missile and Manhattan project from the game. I'm fairly certain that there were a standalone mod that did this at some point, but having it as a base option would probably be better.

Anyways, thanks again.

Figured I'd repost this until I hear from Gazebo. Alternatively I guess I could just PM him.
 
I am not sure why a major overhaul of all medieval trees was necessary at this stage, but of course I will try it.
What immedetely jumps at me ist that now fealty is the only of those trees that is feasable for really large empires, because it is the only one that has happiness that scales with the amount of cities, whereas the other two trees happiness sources will cap very quickly. Before, this was only for Aesthetics.
 
I am not sure why a major overhaul of all medieval trees was necessary at this stage, but of course I will try it.
What immedetely jumps at me ist that now fealty is the only of those trees that is feasable for really large empires, because it is the only one that has happiness that scales with the amount of cities, whereas the other two trees happiness sources will cap very quickly. Before, this was only for Aesthetics.

So you're saying that the old Statecraft offered happiness with unlimited scaling?
 
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