Not really sure if we actually have a thread for suggesting features anymore, and I can't remember the last time I wanted to make one that didn't involve one of the other threads at all, so I'll just post it here.
I was talking a bit with some people in the twitch-chat about the AI not really having a clue what gets caught in the blast when it throws a nuke. Maybe I'm wrong here, but it does seem like the AI just isn't aware that throwing a nuke at Civ A that ends up clipping Civ B's territory is going to put him at war with Civ B as well as any civs with defensive pacts to Civ B. I remember this actually being the case in vanilla as well, although there the AI were so incredibly afraid of actually using nukes that it rarely happened.
I'm not naive enough to think this is something that you can actually fix, Gazebo, but adding some kind of workaround that can be enabled at some cost would still be awesome.
The two things that I could think of, one which I have no idea if it is possible at all and one which I'm fairly sure is.
1. An option to remove accidental hits with nukes, nukes only hurts yourself as well as people you're directly at war with (yeah you would have to send a declaration of war before you throw a nuke at your neighbor).
2. An option to remove nukes from the game, just a selection in the advanced options that removes Atomic bomb, Nuclear missile and Manhattan project from the game. I'm fairly certain that there were a standalone mod that did this at some point, but having it as a base option would probably be better.
Anyways, thanks again.