To be honest I think there's some kind of misunderstanding here. I think what Gazebo tried to do was making changes to mitigate the AI's stupid decisions, thus making it more challenging/relevant. He's not doing it deliberately to make naval warfare feel better or enable some amazing tactics since it's a real pain to teach the AI to actually make use of those.
It's the player who has to make up new tactics based on the changes, not the other way around. For example, if you think your tactic is poor, you can try to improve it, if you think it's too op, you can try to limit using it or make suggestions for possible fix; but if the AI can't handle the changes and keep going on a suicide streak, it doesn't matter what you do, and that's what we have to fix asap. Unless Gazebo can somehow really improve the AI without clogging up cpu late game, we're stuck with this limitation.