New Version - August 7th (8-7)

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Great questions:

2. He has 19 cities in his, I have 36 in mine:Theocratic Rule/Cooperation/Pagodas/Sainthood + Jesuit Education vs Apostolic/Churches/Mastery/Pacifism, +TGoG.
3. Playing on Emperor, same number of policies (3 in Rationalism).
4. I don't think I took too long going for PS, but the point is he's pulling awa now, when I have them.
5. I don't see any academies with my diplomat -- mostly mountains and water.
6. Too early for corporations.
7. He has 2 allies, both militaristic.I have 1 -- and 10 overall vs his 2.
8. He has no Friends.

Not sure about the Emperor, but as far as i understand, Inca is so ridiculosly strong on high difficulties cause he gets bonus food and he can work lots of mountain tiles. In my own games on deity i once saw his city that has 20+ population and it has 2 (two) non-mountain tiles.

Also with less cities his tech is cheaper
 
2. He has 19 cities in his, I have 36 in mine:Theocratic Rule/Cooperation/Pagodas/Sainthood + Jesuit Education vs Apostolic/Churches/Mastery/Pacifism, +TGoG.
Cooperation gives 7 scaling yields (including science) each newborn. Pagodas gives extra yields too (including science, I think). Did sainthood give science on spreading? Your mastery is good, but I don't think you are working proportionally more specialists than Inca.

7. He has 2 allies, both militaristic.I have 1 -- and 10 overall vs his 2.
Small advantage for Inca, the greater because he has fewer cities. Puppets matter here.

He has a mosque and pagodas

I don't see any academies with my diplomat
This means all their probably spawned great scientists went on Research Missions.

And as Gokudo said, Pachacuti could be working mountains for science, though it's not very useful in my opinion.
 
I know hot fixes are supposed to be save game compatible, but mine almost always crashes..

@Gazebo is there a hot fix incoming, or should I start a game :)
 
Not a balance issue, but more of an aesthetic one: How do you feel about switching the scout and pathfinder? To me pathfinder seems more prestigious and specialized than scout, so it makes more sense for it to come later. The more generic-sounding scout seems more appropriate for the unit that everyone has running around at the start of the game. And it's closer to base Civ, and would help with compatibility with mods like JFD's Cultural Diversity that assume the scout is an ancient era unit.
 
Not a balance issue, but more of an aesthetic one: How do you feel about switching the scout and pathfinder? To me pathfinder seems more prestigious and specialized than scout, so it makes more sense for it to come later. The more generic-sounding scout seems more appropriate for the unit that everyone has running around at the start of the game. And it's closer to base Civ, and would help with compatibility with mods like JFD's Cultural Diversity that assume the scout is an ancient era unit.
I like the current order.
 
Not a balance issue, but more of an aesthetic one: How do you feel about switching the scout and pathfinder? To me pathfinder seems more prestigious and specialized than scout, so it makes more sense for it to come later. The more generic-sounding scout seems more appropriate for the unit that everyone has running around at the start of the game. And it's closer to base Civ, and would help with compatibility with mods like JFD's Cultural Diversity that assume the scout is an ancient era unit.

At most I'd switch the names around if it's that big a deal. As for appearance I think the tribal looking pathfinders look more 'low tech' then the cloaked scouts.
 
Also is it me or the AI is slow to colonize and expand now??? Ther are huge swaths of land that stay empty until very late in the game.

I've notieced it too and its kinda bad i think. In couple of my previuos games i had 9 cities when AI has 3-4 on average. Too easy to forward-settle them
 
I have to give props for the AI improvements in the past few patches.

I can't seem to win on King anymore. Maybe I play too casually or just suck (after ~2000 hours of this mod), but the AI seems to find weakness every time and bribe everyone else against me every time. Whee.
 
Also is it me or the AI is slow to colonize and expand now??? Ther are huge swaths of land that stay empty until very late in the game.

Can't confirm. I still fight with AI for land to settle in early game.
The point is, and I brought it up before somewhere, is that AI might be very reluctant to settle overseas land. On map types like Terra (where everyone starts on the same continent), the New World remains mainly uncolonized until the end of a game.
 
They're reluctant because they believe colonists and pioneers are very close to be researched and decided not to train settlers that could delay their production.
 
I've notieced it too and its kinda bad i think. In couple of my previuos games i had 9 cities when AI has 3-4 on average. Too easy to forward-settle them

Can't confirm on emperor, hemispheres, 11CIV-20CS, epic.
No probs AI is spamming cities (Polynesia) to the point where it is difficult to pick which city of theirs to take and there was only enough land to settle three good cities myself.
 
They're reluctant because they believe colonists and pioneers are very close to be researched and decided not to train settlers that could delay their production.
No, I mean the AI is reluctant to colonize the New World on Terra maps in general. In my couple of test games, the smaller and uninhabited continent remained empty (except barbarians) until the end of the game. Or one (maximum two) cities appeared on the whole landmass pretty late, and that's it. To be more precise, I ran these tests a couple of patches ago but I doubt the expansion AI has been changed since.
Tl;dr If the real world was governed by the same AI that is in charge of overseas expansion in VP, then Americas and Australia would still be inhabited only by indigenous tribes by year 2000 :p
 
No, I mean the AI is reluctant to colonize the New World on Terra maps in general. In my couple of test games, the smaller and uninhabited continent remained empty (except barbarians) until the end of the game. Or one (maximum two) cities appeared on the whole landmass pretty late, and that's it. To be more precise, I ran these tests a couple of patches ago but I doubt the expansion AI has been changed since.
Tl;dr If the real world was governed by the same AI that is in charge of overseas expansion in VP, then Americas and Australia would still be inhabited only by indigenous tribes by year 2000 :p

Yes, but in the idea, the colonisation of the new world in reality is nearer to "capturing indifenous cities and puppet/vassal them" than settling new cities. In VP, settling new cities is costly, and is an investment on the long run, while real world colonisation was more a short term pillage. If you had the possibility to "settle a puppet city" (or settle a colony instead of a city), then colonisation would be a no-brainer for AIs, but in the current balance, it may be difficult to teach the AIs when they should colonise again, and when they shouldn't.
 
the colonisation of the new world in reality is nearer to "capturing indifenous cities and puppet/vassal them" than settling new cities.

New York, Los Angeles, Toronto and Sydney were not taken from indigenous people, as far as I know ;) (I don't take into account possible pre-existing fishing villages and tribal camps).

Let me make my point clearer. Terra maps do provide lots of empty land to found new cities, not that all the land has been taken by City-States and capturing them is the only option to expand. No. There's still lots of space and lots of sweet resources on the new continent, but for some reasons AI doesn't expand there, which is not what happened in the course of human history.
It's very sad to me personally because I like the new world colonization aspect of the game, but AI doesn't give me any challenge.
 
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For some reason the first page with the download link to Mega won't display in https. It's the only page that won't. Even the older patch threads open in https.. Anyone else have this? I'm wondering if I have some DNS re-route malware that I can't find.
 
New York, Los Angeles, Toronto and Sydney were not taken from indigenous people, as far as I know ;) (I don't take into account possible pre-existing fishing villages and tribal camps).

Let me make my point clearer. Terra maps do provide lots of empty land to found new cities, not that all the land has been taken by City-States and capturing them is the only option to expand. No. There's still lots of space and lots of sweet resources on the new continent, but for some reasons AI doesn't expand there, which is not what happened in the course of human history.
It's very sad to me personally because I like the new world colonization aspect of the game, but AI doesn't give me any challenge.

Well part of the issue there is that unlike real world history all civilizations develop along a similar timeline. If the Iroquois, Inca, and the Aztecs had built industry and discovered gunpowder in the same ways Western Civilizations had then I'm willing to bet the Americas would be vastly different.

Closest thing to a real world scenario there would be if you discovered the new world and there were nothing but civs 2-3 tech tiers behind everyone else inhabiting it.
 
Still having Massive problems with happiness. All cities building everything, with full trade routes (in multiple cities), no war, many imported lux....and yet unhappiness from poverty, 'unsafe', and 'boring' just climb and climb.
This is on Huge Pangea, immortal, 9 civs.
Is there something in the happiness mechanics that can cause this?
I was hovering at 1 happiness for a while, but then just steadily dropped to -17.
I am okay with a mechanic that i can do something about, but i do not appear to be able to alter this. I always hover over cities to see what they are getting unhappiness from. If it is "boring" i build some cultural building, etc.
Help?
 
Still having Massive problems with happiness. All cities building everything, with full trade routes (in multiple cities), no war, many imported lux....and yet unhappiness from poverty, 'unsafe', and 'boring' just climb and climb.
This is on Huge Pangea, immortal, 9 civs.
Is there something in the happiness mechanics that can cause this?
I was hovering at 1 happiness for a while, but then just steadily dropped to -17.
I am okay with a mechanic that i can do something about, but i do not appear to be able to alter this. I always hover over cities to see what they are getting unhappiness from. If it is "boring" i build some cultural building, etc.
Help?

I could guess some causes. Firstly, the more you advance up the techs the more unhappiness you get, unless you find additional sources of happiness. I usually run low happiness when my infrastructure and happiness policies are lagging behind my rapid tech advancement.
Generally, the source of unhappiness must give you a clue about what you are missing.
Poverty unhappiness --> produce more money by this city (specialists, trade routes etc) and build relevant buildings (aqueduct, hospital etc)
Boredom --> produce more culture (specialists, especially from guilds), build relevant buildings that reduce boredom (lots of them)
Crime --> Wall, Castles, Barracks, Constabulories etc, make sure a unit with strong combat strength (not a missile unit) is stationed at the city etc
If all said doesn't help --> STOP CITY'S POPULATION GROWTH, until you solve current unhappiness issues.

P.S. And I didn't even mention Unhappiness caused by Ideological Pressure. This can give you lots of unhappiness suddenly and it's very difficult to remedy.
 
The guy I play hotseat with always has happiness problems, too, and I'm never quite sure how to replicate them. Happiness could stand a bit more clarity. As could some other mechanics -- such as how hammers / culture / beakers from popping GP are calculated. I find myself frequently frustrated at the civpedia. (And am happy to volunteer some writing if these mechanics are outlined somewhere and it's just a matter of transferring them to the 'pedia.)
 
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