New Version - January 12th (1/12)

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That's a lot of mods!!! I am not sure if the JFD's mods are 100% compatible, I'd say the best and safest answer is: try without the other mods. Maybe someone will find some problem in your logs.

Note: The fact that a mod is listed as compatible is cannot be 100% trusted. The compatibility might change in time (as both VP and the respective mods develop) and unless someone reports a problem, I don't update the compatibility list. Another thing is that the mods can be compatible with VP, but can conflict with other mods on your list. My best bet is that you are experiencing a mod conflict.
 
I think the increased number of DPs is a problem -- not so much because it affects warfare, but because it's grossly imbalanced against the human. In effect, the change made a bad thing worse.

Why against the human? Humans aren't rested differently.
 
Why against the human? Humans aren't rested differently.
Additionally the military score change means that Humans get treated more fairly than ever before.

T- Are you making enough troops? Because I've gotten my first defensive pact ever on Deity in my current game even though I'm not #1. (2-5 shuffling.)
 
Why against the human? Humans aren't rested differently.

It seems to me that in practice, the increase in human DP's is less than that for the AI. However...

Additionally the military score change means that Humans get treated more fairly than ever before.

T- Are you making enough troops? Because I've gotten my first defensive pact ever on Deity in my current game even though I'm not #1. (2-5 shuffling.)

I am sometimes, but not all of the time, so thanks -- I will keep your example in mind.

What's frustrating in my current game is that my military is strong enough to assert itself, but everyone surrounding me has a DP.

On a separate note, something very strange and fun happened: within 5 turns, I cleaned out 2 barb camps with 6 and 8 CS workers inside. I now have 4 new alliances.
 
On a separate note, something very strange and fun happened: within 5 turns, I cleaned out 2 barb camps with 6 and 8 CS workers inside. I now have 4 new alliances.

I cleared a camp with 3 CS workers and 1 Polish worker and I thought that was special. You just made it less special...
 
I'm seeing a lot of friendships and defensive pacts, and it tends to make the game a little bit boring. I wouldn't mind going to war, but the only person who hasn't offered me friendship is the Zulu on the other side of the map. There are so many defensive pacts and friendships that war with anyone else is going to kill my relations, and I'm going to win if I stay at peace at all game, so why bother?

Yesterday I watched a CS lose 4 workers to the same encampment before someone cleared it. Its hilarious to watch, maybe some logic changed or maybe just a coincidence?
 
I'm seeing a lot of friendships and defensive pacts, and it tends to make the game a little bit boring. I wouldn't mind going to war, but the only person who hasn't offered me friendship is the Zulu on the other side of the map. There are so many defensive pacts and friendships that war with anyone else is going to kill my relations, and I'm going to win if I stay at peace at all game, so why bother?

Yesterday I watched a CS lose 4 workers to the same encampment before someone cleared it. Its hilarious to watch, maybe some logic changed or maybe just a coincidence?

There's 3 of us now commenting on the CS worker scenario, so it's not a coincidence.

With regard to the current state of DPs, it also seems that they're more prevalent among the stronger civs. If this is true, then it actually increases disparity.
 
Thanks for a response, vyyt, and thank you for maintaining the "compatible mods" thread. I think that I'm going to dump most of the extra civs and see what happens. I agree with your analysis about it being a mod conflict; I'd just like to know which ones are conflicting!
 
My current game in Immortal is very peaceful. Only Polynesia has run away. In fact, he's getting annoying, sending so many diplomats to my neighboring city states. I reply sending my jesuits. I didn't look for defense pacts, but everyone is friendly towards everyone, not a single war in 300 turns. Playing Indonesia, now researching faster than Babylon, but with a puny army. Polynesia's army is scaring.
 
Immortal is still too peaceful for me. I play several immortal, and i am bored by how war is very uncommon. Even my millitary is very weak, only 1hwacha in each city( total 4city), nobody declare war on me.

Deity is the right difficulty, so you cannot play totally peaceful unless you are lucky with your surrounding terrain and neighbors.
 
There's 3 of us now commenting on the CS worker scenario, so it's not a coincidence.

With regard to the current state of DPs, it also seems that they're more prevalent among the stronger civs. If this is true, then it actually increases disparity.

Barbarian now often has rough terrain movement bonus is really very annoying. Their archer can still move and attack me in jungle and desert. And their horseman can come out of nowhere. Maybe thats one of the reason so many workers become victim
 
Immortal is still too peaceful for me. I play several immortal, and i am bored by how war is very uncommon. Even my millitary is very weak, only 1hwacha in each city( total 4city), nobody declare war on me.

Deity is the right difficulty, so you cannot play totally peaceful unless you are lucky with your surrounding terrain and neighbors.

Sounds unlucky to me. My current immortal game has many wars.
 
Sounds unlucky to me. My current immortal game has many wars.

It has many wars, just that they are not attacking me. Even when my neighbor is the aggresive rome in one game. They often ask for resource tribute(not help) thou, which i happily give to them to avoid war.
 
Barbarian now often has rough terrain movement bonus is really very annoying. Their archer can still move and attack me in jungle and desert. And their horseman can come out of nowhere. Maybe thats one of the reason so many workers become victim
The barbarians have had those movement promotions for a while, I don't think any recent changes were made.

I wouldn't mind if there was a waiting period without them, archers in desert or hills can be tough to catch
 
I'm seeing a lot of friendships and defensive pacts, and it tends to make the game a little bit boring. I wouldn't mind going to war, but the only person who hasn't offered me friendship is the Zulu on the other side of the map. There are so many defensive pacts and friendships that war with anyone else is going to kill my relations, and I'm going to win if I stay at peace at all game, so why bother?

Yesterday I watched a CS lose 4 workers to the same encampment before someone cleared it. Its hilarious to watch, maybe some logic changed or maybe just a coincidence?

There's 3 of us now commenting on the CS worker scenario, so it's not a coincidence.

With regard to the current state of DPs, it also seems that they're more prevalent among the stronger civs. If this is true, then it actually increases disparity.
How many civs are you guys playing with? I feel like my view could be skewed due to the 43 civs. I've never seen more war and the number of powerful civs is higher than ever. Although I have noticed that the small civs still remain useless, I'm happy to see that there's more power all across the board and they all use it.

I thought I could easily win a peaceful game as well! But the Huns have 41 cities and four other strong civs are constantly warring with me. Not to mention that half of the world hates me because I'm so far ahead, so DPs of my own are impossible.
 
The barbarians have had those movement promotions for a while, I don't think any recent changes were made.

I wouldn't mind if there was a waiting period without them, archers in desert or hills can be tough to catch
Barbarians are supposed to cause problems. Until I see civs consistently losing to barbarians I'm not in favor of nerfing them.
 
How many civs are you guys playing with? I feel like my view could be skewed due to the 43 civs. I've never seen more war and the number of powerful civs is higher than ever. Although I have noticed that the small civs still remain useless, I'm happy to see that there's more power all across the board and they all use it.

8 civs on a Communitas continents map. And I'm seeing plenty of wars. I'm more concerned by the effect of DPs.
 
8 civs on a Communitas continents map. And I'm seeing plenty of wars. I'm more concerned by the effect of DPs.
I suppose I kinda agree with you then. Small civs are still out of the way and useless. Though I don't think it's worse than before. Maybe if voluntary vassalage becomes more likely...I think I've had one occasion where a civ willingly became my vassal. Once.
 
How many civs are you guys playing with? I feel like my view could be skewed due to the 43 civs. I've never seen more war and the number of powerful civs is higher than ever. Although I have noticed that the small civs still remain useless, I'm happy to see that there's more power all across the board and they all use it.

I thought I could easily win a peaceful game as well! But the Huns have 41 cities and four other strong civs are constantly warring with me. Not to mention that half of the world hates me because I'm so far ahead, so DPs of my own are impossible.
I play with 8 civs on standard speed. Generally I see plenty of war but occasionally you get a network of 5 or 6 friends, that gets boring

@ElliotS
But it ruins my zero military strategy:mad:
Just kidding I agree
 
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