LukaSlovenia29
Emperor
- Joined
- Mar 13, 2016
- Messages
- 1,500
Ok.
It's more like there were too many vulnerable civs that would just sit around waiting to be conquered. Yes, there was some desire to slow things down a bit. Personally, I've had too many games where a simple 20 turn blitz would end with me essentially winning the game. That said, I've never seen as many DPs as you have, so to me this was a genuine problem and it turned out I wasn't alone in that.The recent changes in these areas did seem to stem from a desire to slow runaways, human and AI. The difference between the two is immaterial, as the mechanics to slow either would be essentially the same. I've already mentioned that in my only complete game so far, this problem seemed to have been addressed quite well. But as you've noted, DPs and DoF's have nothing to do with it. And based on a two-game sampling, both seemed to be more common, with the explosion of DPs making the game less fun. As far as I could tell, the only problem with DPs pre-patch was that the human didn't get nearly the same opportunities as the AI. This still seems to be the case.
I made a modpack with Flag Promotions added and only have 1 resync in 140 turns WITH Barbarians and Ancient Ruins and EUI. (Standard map, epic speed, Tectonic map script.)Hi Gazebo, i've made this mod to work in multiplayer with MPMP tool but we have a lot of resyncs (up to one per turn), it's possible to "fix" that?
Sorry if its a dumb question but im new to this forum![]()
This happen to one of my game. Russia is leading in score, and suddenly greece & rome ganking up on her totally eliminated here out of the map. After that, greece became leading, and somehow, rome and assyria swallow the whole out of greece. Poland while peaceful, slowly eaten up by his neighbor indonesia.Yeah, that's why I was surprised in my first game to have a top military for once, and receive no offers (given how many DPs exist now).
Gazebo, I have the sense that you did something to slow runaways (at least human ones) by something other than DPs/DoFs. Is that right?
That sounds amazing. This current game I'm playing also has some awesome warfare and geopolitical landscapes.This happen to one of my game. Russia is leading in score, and suddenly greece & rome ganking up on her totally eliminated here out of the map. After that, greece became leading, and somehow, rome and assyria swallow the whole out of greece. Poland while peaceful, slowly eaten up by his neighbor indonesia.
This left me with 1 very powerful rome owning almost 50% of map, indonesia roughly 25 percent, and me & assyria the other 25%. I play tall peacefully with 4 city thou.
After i finished manhataan project, they start to beware of me. And when i finished my apollo project, indonesia and rome declare war on me.
Their troops promotions are insanely A LOTTTTTT. Maybe because of constant warfare. Almost 20+ promotion. I have to reload my save and prepare a lot of military before signaling my apollo project.
Yeah, report it on GitHub. In October for me was the same, but in October I don't know where to report about it.I have experienced a game breaking bug in my last game, however I am sure it only happens as Venice, your puppets don't build resource required buildings, even if you have resources to spare, unless you invest on them, the problem is that if you buy one of them while the puppet is doing a conversion action(production to gold,science, culture) the building not only does not get constructed, but it disappears from ever being able to be constructed, happened whit seaport, factory and train station, and does not happen if you invest while the city is building normal stuff.
I made a modpack with Flag Promotions added and only have 1 resync in 140 turns WITH Barbarians and Ancient Ruins and EUI. (Standard map, epic speed, Tectonic map script.)
If resyncs are common then try turning off barbs, turning off ancient ruins and/or using a smaller map.
It's unlikely that you'll ever get 0 resyncs, but I think everyone is okay with 1 or 2 minor ones.
Cannot download from Mega, I get this message:
The file you are trying to download is no longer available.
Works for me. Did you follow the link in the OP?
Not that I've noticed. Game is working fine for me and my friend.Hi man! Do you have AI working properly when playing this version in multiplayer? Cause me and my friend are experiencing problem with AI, it works different in SP and MP (both with modpack). Here is my issue on github: https://github.com/LoneGazebo/Community-Patch-DLL/issues/2981?_pjax=#js-repo-pjax-container
Is this actually working or am I too Obama-oriented in my wars? (Got lucky with Oils and can spam a ton of aircrafts upon the skies, so war weariness must be generated from enemy unit killing your unit or?)
- Reworked war weariness to be somewhat less punishing (CP)
Two primary reasons:After making a peace treaty, the AI I was at war with is trying to be my friend. Is this some sort of bug?
After making a peace treaty, the AI I was at war with is trying to be my friend. Is this some sort of bug?
in my last game, in deity, by turn 160, everyone is declaring war with each other. it is total chaos.
my neighbour inca war with me and denmark, while denmark also war with inca and me. spain and greece war each other. indonesia war with denmark.
shosone also war with spain and inca.
later, inca is very friendly to me after his 30 turn war got nothing on him. and we push denmark back together. after succesfuly defending against denmark. indonesia already prepared tons of armies and sneak attack me. and i lost 2 of my cities.
need a break before starting a new game.....