Hey all,
New version inbound. Changelog:
Online as of 12:00am EST. Technically savegame compatible, but some of the balance changes may mess with your supply cap in mysterious ways. Caveat emptor.
Link: https://mega.nz/#!yUVyHTTR!_3cn5qXk-yxKSWOS9T3saSeKw8Vtx454p7EO-slI0SA
Cheers,
Gazebo
New version inbound. Changelog:
Bugs:
Balance:
- Fixed a few smaller issues pertaining to religion and AI behavior
- Fixed a rather dumb bug in AI building production selection
- Smaller bugs and fixes from github
War Stuff:
Religion:
- Increased base starting supply by 1 for all difficulties
- All difficulties get an extra unit per city at start.
- Decreased AI supply handicap bonuses by about 10% across the board
- Flat supply from cities now declines based on tech level - larger # of cities = lower flat total
- Unit Supply reduction increases a bit more over time (from population)
- Added UI element to show you just how much the tech level system is reducing your supply
- You can now build over supply cap up to 15 (i.e. the 75% production/food cap)
- Adjusted downwards the amount of production AI gets when you kill a unit
- Puppet penalty for supply cap no longer affects Venice
Buildings:
- Reduced spread distance maxmimum for religion about 20%, and reduced spread efficacy base rate back to normal levels
- Small religious change - founders no longer lose their local pantheons upon founding
Civs:
- Terracotta Army gains Great Wall's supply ability, whereas the Great Wall now grants a flat +3 to cap
- Terracotta Army loses free Golden Age as a result - it goes to Notre Dame
- Jelling Stones: 15% GPR taken away, reduced victory bonus from 5 to 3 (matches Roman Colosseum bonus)
Online as of 12:00am EST. Technically savegame compatible, but some of the balance changes may mess with your supply cap in mysterious ways. Caveat emptor.
Link: https://mega.nz/#!yUVyHTTR!_3cn5qXk-yxKSWOS9T3saSeKw8Vtx454p7EO-slI0SA
Cheers,
Gazebo