You looked pretty scummy to a lot of people at that point. Killing you could easily be something a pro-townie would do. I mean, even after you scanned me I still convinced the town to lynch you, didn't I?
Really, at that point, the only kill I would have had to defend was SouthernKing, and that was a random day 1 nightkill. I probably would have randomly killed someone night 1 if I was an actual vigilante.
I picked SK because he pretty much always goes inactive after a couple of days, so I figured that even if he had a powerful role it would be fairly wasted on him anyway, and I metagamed that Zack probably wouldn't want to give him an important role for that reason. As it turned out, his role was "basically vanilla townie."
I really didn't have any particular reason to kill anyone on Day 1, so I figured if I do kill someone, it might as well be the lurkeriest of lurkers.
No arguments there.
I'm not sure if I want to host a None Shall Pass 3, but if I do it will be different. There will be a bunch of different factions (like It's a Long Story), each with shared abilities - for example, a 5-player faction might have a kill and protect ability that they designate two players to use each night (doesn't have to be the same people from night to night, and if there's one person left they can use both actions). Would people be interested in None Shall Pass 3?
I like this idea, we haven't had any games like that since It's a Long Story. I thought TheForestAuro was going to host a similar sequel at some point (I think he still has a place in the NOTW hosting queue), but he hasn't been here in 3-4 years now.
I would agree here - reading the Vengence QT, it seemed I was finished off almost because of choxorn's PG. It seemed like there were other candidates, just that turned out to be the tiebreaker. Granted, I was dead anyway. Whether that happened that night or next in the grand scheme of things wouldn't have mattered.
Night 2, I didn't really have any reason to kill anyone else- all of the action in thread had revolved around the revelation of the empire, and I couldn't kill them.
Night 3, the Jedi and Buddha and I wondered whether you had full kill immunity or just the one-shot avoidance that I had, and we thought that your ability to shrug off a kill like that was a bit suspicious.
Night 4, I admit that my PG was part of the reason for attacking azzaman, but I also thought he was pretty scummy looking. I probably would have attacked him even if killing him wasn't part of my PG.
Now, as to my attack on JohannaK- that was motivated just about entirely by my PG, though at that point we were thinking there had to be some kind of non-town thing on the LOTR side, and since Elrond and Boromir were both Morgothians, maybe Eowyn also wasn't town?
It's interesting you bring this up. I feel the same way about my two games - the former had a few design flaws I can't overlook yet played out beautifully, and my second game was designed pretty darn well, yet was a snoozefest by end game.
Yeah, I remember that- a lot of action happened in the middle rounds, then a bit of action in the late rounds when it briefly looked like the Insurgent was going to take over the ship (and indirectly helped my team, the Saboteurs, because nobody wanted to fix the engines and get the insurgent the win, which left us stranded in the mine-infested waters for a really long time), but it was pretty much over as soon as I got lynched- everyone quickly found out who the last couple of saboteurs and the insurgent were.
Just going to say, though, that if the guy who has been killing all the bad guys says that he's on the good guys, you should probably believe him.
They didn't believe me when I said that, either! Come on town, I killed half of Morgoth for you!
To be fair, though:
also found it kinda funny that they ended up lynching him, but he did kinda back himself into a corner with the whole ring business.
I think you might have stood a chance if you had just told the truth about the ring in the first place, but once you lied about it, that made you look extremely scummy, and everyone was a bit paranoid that ring corruption might be a thing.
I think I mentioned after NSP that it always kinda bugged me that the first Star Wars game choxorn and I hosted was our most successful, since it was so much more poorly designed than all of the other games we've both hosted. I agree that there's only so much the host's setup can do, it's mostly up to the players to make a game enjoyable.
Yeah, we had some interesting stuff and some fun stuff, but we also made a ton of really poorly designed roles (Panaka and Grievous's bodyguard come to mind...), made a few minor hosting mistakes (like when I made that post in the town network QT that unintentionally made TheLastOne's fake roleclaim look more legitimate).
But hey, most of the players had fun, so there was that. I think part of it was it was just in that super-high-activity time in 2010 when all of the large games got like 40 players easily and everyone was having a lot of fun with it. And it did teach us a lot of things about how to design games better in the future.
I will quibble over the town role your game had that was both bulletproof AND killed anyone attacking him. Either of those abilities in a townie is arguably overpowered, but both!
Oh no,
it is overpowered!

Just no one had ever done it before, and it requires such a specific set of actions to be useful. I didn't realize how powerful it was until it happened and I saw the aftermath. Not one of my finer moments as a game designer (both games had it if I recall correctly, just the second saw its use), but I'd be lying if I said it wasn't fun to do the writeup! That said, I learned my lesson with that role. You have a legitimate gripe there!
Not to mention that the rank he started out with had a protection ability. He didn't stay there forever (or even for long) but even so, you made a bulletproof doctor that killed anyone who attacked him! Come on, man, what were you thinking?
Didn't say that, but I'm evaluating all six movies, not just Empire Strikes Back. He's only a major character in V.
I'd say he's also fairly major in III, and arguably II. Not one of the main characters, but certainly a major one.