I also tried playing Israel and there is something very strange going on with the tech rate. Israel starts by far as the most advanced state on every start I rolled: none of the other covs even ever have assembly line. Is this connected to the turn changes?
Also is there a way to add a no production option? I did a Harappa game as well and ran out of things to build so I had to pump militia and lose money in order to grow. In general, I also think the 4000 BC start combined with the huge number of turns makes everything way way way too easy.
Sorry I'm always bringing you issues haha.
It's fine! I love a challenge, and I haven't had enough issues to fix lately. I wish more people complained, it makes me feel like people are actually playing my mod.
The Israel mod's starting techs are based on DOC's average techs prior to
@Leoreth's major tech cost change if I'm not mistaken, though
@Steb may have updated it to fix it since or it may be based on their historical techs so some confirmation would be nice. It could also be due to
@citis' turn changes as you say, though that's to be expected as they've only just finished balancing the BC civs and any fixes for the Digital era are far away for them.
All that is not to say I'll just let other people do the work for me, I'm going to roll a few games and see if I can figure out where things are going wrong. I'm thinking I'll set up Python to keep a log on which civs get which techs when, and then I'll look through the data and figure out what's going wrong where.
If it helps you can always delete those militias so you don't have to lose money, but as for a fix that doesn't require constant deletion of units, I think a no production build would be amazing, after all the AI uses it all the time! (No seriously, the AI has the ability to build absolutely nothing, which drove me insane back when I tried to fix Polynesia)
As for the amount of turns in 4000 BC, it may be due to some changes I made that I forgot about, but if not I'll certainly start playing some more 4000 BC games. I've been thinking of perhaps adding in some civs in Mesopotamia, perhaps an actual Hittite/Lydian civ, instead of that lone barbarian city we currently have. Also I've seen that
@Steb is working on an Assyrian civ, that's something I've been thinking of looking at for a while. But for difficulty itself, the problems I currently see are:
- Babylonia has too much of an isolationist UHV - research some techs, become very cultured. It may be nice to combine the culture goals and add a goal about conquering the Levant and/or surviving the many nations that wanted to conquer it.
- Egypt currently only needs to beat a couple of Independents and survive the Phoenician rise. Adding the Hittites would definitely fix this, as they'd have an actual threat like they did in history.
- Harappa is Harappa, a isolationist UHV through and through and that's what makes it fun. If anything we just need to adjust it's modifiers. That might also fix the whole "militia" thing.
Babylonia and Egypt are the only ones I've tested so far, and you're saying Harappa's UHV is too easy. I'm honestly not very good at telling how hard UHVs are, so feedback like this is amazing. I was thinking before that I just suddenly got good at UHVs, but I guess it's just that they suddenly got bad. I guess I know what I'm going to do this week!