[NOT IN DEVELOPMENT] DOC Community Mod Compilation

NEW UPDATE

New Republic Effect:

High Upkeep
+1 Food per Specialist
-1 Food on Land
+1 Food on Water
+2 Food from Pasture, Camp
Can Spend Gold to Finish Military Unit Production in a City

This fixes a few things:
  • Old Republic is confusing. It gives -1 Food to a dizzying amount of improvements, and leaves what improvements it's useful with to you to find out. My change specifically spells out that the Civic is best in areas with lots of Water, Pastures, and Camps.
  • Farms are useless. It's perfectly fine that Farms are nerfed, but the Old Republic removed the one stat that Farms had, and didn't give them anything to compensate. Building a farm anywhere without a Crop was literally pointless. This change fixes that.
  • I'm not exactly sure how to word this, but I always felt like it was a hindrance to Growth than a enabler. I guess it's because Specialists hinder growth, and all Old Republic does is make them not hurt as bad. It just feels weird. With the addition of Food from Water, the Civic's growth aspect finally feels right.
 
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Which is realistic, from a certain point of view.

"Huaxia ended with Ming (明亡之後無華夏)." :cry:
Sorry I disagree that, actually the territory of Modern China inherited from Qing Dynasty. In Qing Dynasty China controlled Xinjiang, Inner Mongolia and Manchuria formally.

Off topic.
 
In 1700 scenerio, the culture border of Qing is weird, almost all cities of Qing have no culture in the 1st turn.
When I was replacing the Chinese Culture with Qing, I forgot to capitalize the variable. It should have been Player47Culture but it was player47culture instead.

I just pushed a fix for it.
 
I fiddled around with Japan a little more, how does this look?


View attachment 494827
The entirety of Japan

View attachment 494826
Honshu

View attachment 494825
The islands

View attachment 494828
Hokkaido and the surrounding seas.

EDIT: The area of siberia in the top left that I edited will not be edited should I implement this. My process was a series of trial and errors, and that edit was made very early on, before I started shifting Japan more and more eastward.
Maybe the river should be 1 tile more south, to along side Tokyo.

Also, the core area of Japan only contain Edo and Aomori in 300ad scenerio, maybe it should also contain Osaka and Kyoto?
 
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I'm still on about this I know but I was thinking and unless an independent has a city at some point on Shikoku is it really necessary to have that space between Honshu and Shikoku maybe citis can enlighten on the gameplay importance of having Shikoku a separate island. Like somehow Southern Japan has managed to be too big and too small at the same time in this scenario. Also, the placement of Kyoto in relation to Osaka isn't great. Here's my suggestion for maximal aesthetic while maintaining in theory the gameplay. EDIT: The placement of Kyoto/Osaka/Hiroshima is not an aesthetic thing but a geographic accuracy thing. Also, Hokkaido has grown on me, it's great, though huge.

Also, a couple more notes on the Qing. UHV1 failed but then somehow unfailed and I achieved it 50 years late in 1850. UHV2 I had all 3 factors with a big green check and I failed anyway. UHV3 I succeeded but I'm not sure it kept me up to date about how many techs I researched first. Like I remember checking when there were about 4 or 5 more industrial techs left and I only had 2/8 necessary and I was assuming the Dutch, who I wasn't in contact had outresearched me in the industrial era so I'm not sure how that math computes if that's the case.
 

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Also, a couple more notes on the Qing. UHV1 failed but then somehow unfailed and I achieved it 50 years late in 1850. UHV2 I had all 3 factors with a big green check and I failed anyway. UHV3 I succeeded but I'm not sure it kept me up to date about how many techs I researched first. Like I remember checking when there were about 4 or 5 more industrial techs left and I only had 2/8 necessary and I was assuming the Dutch, who I wasn't in contact had outresearched me in the industrial era so I'm not sure how that math computes if that's the case.

Oops, my bad. I put the wrong integer. It triggered the first UHV to win or lose when the 2nd UHV conditions were met. The 3rd UHV will be replaced in a few minutes.
 
Maybe the river should be 1 tile more south, to along side Tokyo.

Also, the core area of Japan only contain Edo and Aomori in 300ad scenerio, maybe it should also contain Osaka and Kyoto?
Like many other Civs in the game, the Japanese Core depends on the current Leaderhead and Capital. Your core should expand once you reach the industrial era.
 
Like many other Civs in the game, the Japanese Core depends on the current Leaderhead and Capital. Your core should expand once you reach the industrial era.
But it's weird that Japan core area contains Aomori but not Kyoto.

In fact Japan's core before industrial is all Honshu island and expands to Kyushu after industrial in DoC. But in your mod it only has half of Honshu before industrial.
 
But it's weird that Japan core area contains Aomori but not Kyoto.

In fact Japan's core before industrial is all Honshu island and expands to Kyushu after industrial in DoC. But in your mod it only has half of Honshu before industrial.

EDIT: Oops, I think I misunderstood the Polity code.

There exists three Polities that are similar to Vanilla DoC's core, namely Heian, Kagakura and Ashikaga, but they're not currently used.

The current set of Polities are as follows:

Medieval Era and does not control Kyoto: Oda Polity, smallest Core
Renaissance or earlier and either not in Medieval or controls Kyoto: Tokugawa Polity, smallest Core
After Renaissance: Japan Polity, largest Core

If anyone has any suggestions as to the requirements for the Heian, Kagakura, and Ashikaga Polities, I'd gladly implement them.
 
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Merged teotihuacan

New Teotihuacan Core Area
Slightly shrunk Aztec Core Area
Slightly shrunk Israeli Core Area
 
Just rolled a 4000 BC Aztec spawn, the Mayans and Toltecs had collapsed long before I spawned.

Also fixed Mayans settling on the Stone outside of their core instead of the tile next to it inside their core.
 
EDIT: Oops, I think I misunderstood the Polity code.

There exists three Polities that are similar to Vanilla DoC's core, namely Heian, Kagakura and Ashikaga, but they're not currently used.

The current set of Polities are as follows:

Medieval Era and does not control Kyoto: Oda Polity, smallest Core
Renaissance or earlier and either not in Medieval or controls Kyoto: Tokugawa Polity, smallest Core
After Renaissance: Japan Polity, largest Core

If anyone has any suggestions as to the requirements for the Heian, Kagakura, and Ashikaga Polities, I'd gladly implement them.
But I've controlled all Honshu and Kyushu and entered renaissance, the core area still is Tokyo and Aomori, the rest of Japan are all historical area.
 
But I've controlled all Honshu and Kyushu and entered renaissance, the core area still is Tokyo and Aomori, the rest of Japan are all historical area.
Yes, the core expands after Renaissance.

Currently the Heian, Kagakura, and Ashikaga Polities are all designed but do not yet have a condition. If you have any ideas for conditions for any of the three above polities I'd gladly implement them. Unless you would like to make an argument for a larger core in Oda or Tokugawa Japan.
 
Excellent! Now I can choose Republic. I literally never did before.
That's amazing to hear! I always wanted to use republic but found it to be lacking. It's now one of my favorite civics! I do feel like Monarchy and Elective could use some love, everything else either has a single amazing ability or two or three good ones, but these two have one good one, and three meh ones respectively. I'd like to add some new effects to their existing set, I'm not quite sure what.
 
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