That would be a old(er) VEM design. They'd been giving science for a while.
I'm not sure yet how such a system would work, but my guess is it should only apply to the human player. The primary concern is addressing unit cost as it stands right now, and then come back and see if this problem can be resolved from there.
I didn't say it needed a realism support. Just offering one for those who can't follow abstractions. That would work far better than defence against ranged. Artillery types *should* blow them apart (relatively speaking) and they should be able to hit each other with some effect. The problem was the vulnerability to air power. If they're also more vulnerable to artillery or archers or something because of this effect, we'd have to look into it further.
I'm not sure yet how such a system would work, but my guess is it should only apply to the human player. The primary concern is addressing unit cost as it stands right now, and then come back and see if this problem can be resolved from there.
I didn't say it needed a realism support. Just offering one for those who can't follow abstractions. That would work far better than defence against ranged. Artillery types *should* blow them apart (relatively speaking) and they should be able to hit each other with some effect. The problem was the vulnerability to air power. If they're also more vulnerable to artillery or archers or something because of this effect, we'd have to look into it further.