Nannuk Navy
Organization
Each Kanhi ship is manned by a single extended clan, tribe or family volunteers, seeking booty and glory for themselves. Their chiefs, known as Kanats ruled the ship as they would rule a village on land. Generally, Kanhis are based either off ports, or off giant Colonyships, Kanuks (Kanuka is the State of the Sea, Kanuks is the Villages of the Seas). Every colonyship has its own Royal Admiral, a Kanurat (Lord over the Seas) appointed from Kanu-Dalak and a small fleet of royal Kanhis. There the Pirates will pay taxes, store loot, and replenish their ammunition and food.
There are three types of raids. Single-ship raids are fast and deadly, leaving within minutes of arriving. Larger numbers of self-organzied raids are more rare, but seven a few dozen Kanhis can wipe out the nearest Garrison for a few hours of safe pillaging or take down a Wolf-pack. the last are Royal Raids, lead by a Prince of Kanu-Dalak and a Venerable Colonyship, these were originally used to reconquer Nannuka, although such heavy attacks may once again find use in the third age.
Ships
Kanhis is a mixture of the word Ka/n and Irahi. Oars (in Ut Language) of the Seas (of Nannuk Language). They are biremes who use their speed over manuverability to defeat their foes. With 20 Oars on each side, a Kanhi holds 80 Oarsmen and 20 extras to swap out. The only private area is the Keel, known as the Cellar of the Seas. There, slaves and loot will be placed, as well as any food or cargo the Kanats wish to prevent theft of. The ship is extremely narrow and short for its speed, making it a small target, more fast than nimble or tough.
The Colonyships, the Kanuks, are giant supply ships and loot carriers remnant of the Exile all those years ago. It is more a troop carrier than a fighter, but captured siege engines like Catapults are sometimes placed on top. Some are large enough to even install a rig to bodily lift other Kanhis for repairs. Their main use is troop movement, resupply points, and ranged support. Their main defense are layers of thick wood.
Battle Style
A Kanhi has two rams, a frontal, penetrating ram and a rear, spiked 'net' ram. The rear ram is used during piracy, for the barbed spikes catch within the wood of the opposing ship and allow a swarm of sailors to attack. Generally, these ships use their rear ram at high speeds to disorient and capture an enemy ship, and their frontal ram at high speed to destroy enemy Irahi.
Every single sailer on the Kanu, the Realm of the Sea, owns three weapons. A general purpose knife for eating and hidden antics. A buckler to attach on the side or tops of their ships during sea battles for basic missile defense, or worn during an assault, and a short-handled battle ax to cut enemies or tangled lines alike. In addition, each Kanhi holds extra javelins and bow/arrow supplies for those Standing Guard.
Unlike other navies, every single sailer is a fighter. When they beach everyone except a few guards rush out to battle. When they capture another ship with their rear, net-ram they all can swarm the enemy defenses. This is one advantage they have over their enemies.
Their Kanuks generally have fully armed and armored specialist Marines from Kanu-Dalak to suppliment the sailors and various captured weapons to flaunt.