OCC Help needed

trc

Chieftain
Joined
Apr 15, 2009
Messages
23
(Apologies if this is the wrong forum, still trying to find my way around)

Background: Casual player, certainly not as hard-core as many who's posts I've read. Read up on OCC, and it sounded interesting, so I tried one. Actually, it's a very interesting way to play.

Game: small marathon pangea, 6 civs, win conditions: conquest or space as a back-up, no PA, vanilla IV.

So far so good, city will be legendary before long, and I've maintained a military upper hand, mainly by getting other civs to fight each other, getting most of the key Wonders, and winning the race to gunpowder, chemistry and steel (I love my seige weapons). I've got a fleet of cannons, and a ton of cash, and reach artillery soon. Hit artillery, upgrade the weapons, and it's a short time to eliminate 2 civs for the win in the 1600s.

Or so I thought...

As it seems, despite the definition, my pangea map has two coastal islands. One occupied by greece, the other by rome. Due to an inland city, I of course have no means to build a boat to jump one square to capture these.

It feels like the conquest win is out of the question due this, and I'm stuck with a very boring space win. Bottom line, Is there any way to get a conquest win out of this situation?
 
declare on them and beat them up untill they give you those cities as part of a peace treaty.
 
declare on them and beat them up untill they give you those cities as part of a peace treaty.
Reloaded a save from the various scenarios I've tried.

The greek capitol, has one remaining unit, and and some stacks of steel at the door. The city I want isn't available in the truce terms.
 
a) you get them to vassalise to you, thus winning by conquest
b) you go into worldbuilder and fix landscaping situation

a) Vanilla IV, no vassals.
b) I'd hate to resort to that. I'd much prefer the challenge of playing the cards I've been delt.
 
You can win by UN still... will surely be faster than space. But that situation is really bad... if it was BtS would would still have paratroopers :(
Only win conditions are conquest or space. Not sure how the UN helps here, unless I'm missing something.

And yes, paratroopers would be nice, but ...

Getting the feeling that I'm SOL for the conquest win here.
 
Then space :(
lol.. see ya in about 500 years I guess.. :crazyeye:

No big deal.. It was a fun game, and I learned a lot. First that I really micro managed every aspect.

I guess I should a) spring for BtS, and b) allow for a broader range of win scenarios. Both to allow for unexpected contingencies like two pieces of water that should be land.

Ready to bee-line Manhattan-project out of frustration :D
 
(Apologies if this is the wrong forum, still trying to find my way around)

Background: Casual player, certainly not as hard-core as many who's posts I've read. Read up on OCC, and it sounded interesting, so I tried one. Actually, it's a very interesting way to play.

Game: small marathon pangea, 6 civs, win conditions: conquest or space as a back-up, no PA, vanilla IV.

So far so good, city will be legendary before long, and I've maintained a military upper hand, mainly by getting other civs to fight each other, getting most of the key Wonders, and winning the race to gunpowder, chemistry and steel (I love my seige weapons). I've got a fleet of cannons, and a ton of cash, and reach artillery soon. Hit artillery, upgrade the weapons, and it's a short time to eliminate 2 civs for the win in the 1600s.

Or so I thought...

As it seems, despite the definition, my pangea map has two coastal islands. One occupied by greece, the other by rome. Due to an inland city, I of course have no means to build a boat to jump one square to capture these.

It feels like the conquest win is out of the question due this, and I'm stuck with a very boring space win. Bottom line, Is there any way to get a conquest win out of this situation?

Check out this, it's way better than anything I could say. :) Also, check out some other military articles in the War Academy, such as Conquest Diplomacy and the likes.
 
Check out this, it's way better than anything I could say. :) Also, check out some other military articles in the War Academy, such as Conquest Diplomacy and the likes.
Read that, many times, that's pretty much what got me to try an OCC.

I got the wonders I wanted, GPP was producing, Great Artists pushing borders, Great Engineers rushing wonders. City production 156, happy (Thank you Globe theater), heathy, and military production doing well (Thank you heroic Epic)...

It all looked a very satisfying, early win. Only obstacle would be islands on a pangea map, which I was not expecting.
 
declare on them and beat them up untill they give you those cities as part of a peace treaty.

OCC... What part don't you understand? :lol:

Something else that needs mentioning is in BtS, the OCC scenario is drastically changed, like for example, you're allowed to build 5 wonders rather than 2 and there are many more wonders that are useful.
 
OCC... What part don't you understand? :lol:

Something else that needs mentioning is in BtS, the OCC scenario is drastically changed, like for example, you're allowed to build 5 wonders rather than 2 and there are many more wonders that are useful.
Doh! my bad as well.. demanding a city is obviously not an option.
 
As much as I hate reverting to old saves, and replaying based on future knowledge....

Rolled back to "Got Steel" game save, built cannons. Prompted greece to go to war with rome for a non-tactical tech trade. I'm at war with france clearing access to the north port cities of greece and Rome..

Goal being be at war long enough to destroy port cities and hope saladin doesn't buy a map.

We shall see..
 
Is the official victory screen important to you? I mean, if you control everything except for two small Islands I would call it a win and move on... although I understand your frustration on CIV making it impossible to win properly.

In desperation, you can always worldbuilder yourself a galleon or land bridge to get the movie :-)...

BTW, I like inland seas for OCC maps, (almost?) never have islands and still some strategic bottlenecks; or the highland scenario.
 
OCC... What part don't you understand? :lol:

Something else that needs mentioning is in BtS, the OCC scenario is drastically changed, like for example, you're allowed to build 5 wonders rather than 2 and there are many more wonders that are useful.
I thought that you could still ask for cities in a treaty, but since its an OCC they get instarazed. which solves the problem of the offshore islands.
 
Is the official victory screen important to you? I mean, if you control everything except for two small Islands I would call it a win and move on... although I understand your frustration on CIV making it impossible to win properly.

In desperation, you can always worldbuilder yourself a galleon or land bridge to get the movie :-)...

BTW, I like inland seas for OCC maps, (almost?) never have islands and still some strategic bottlenecks; or the highland scenario.
Call it perfectionist personality disorder ;) Also a means to pick the brains of experience based on an unusual situation.

But it's at a point of diminishing return to complete the game as rolling back diminishes the value of the win ;)

So it's probably time to start a new one, setting solid shores this time (The big mistake in game setup) and try to improve based on what I've learned.

Many thanks to everyone, it's been informative.

P.S. Bummer, no BtS for Mac. might pick-up warlords tomorrow however. Thanks again.
 
No, no, no! Don't pick up Warlords! BtS was just announced a few days ago! Wait for that and you'll have everything (including warlords)!
 
Back
Top Bottom