I may sound uncultured, but what is the newly-introduced trade bugs?
Even if most of all agree that Gran Colombia is really powerful, what should be done? After all, it is just "faster unit, promotion doesn't end the turn, free Great General stacking". There is not much to play around: too few but powerful abilities, and it would be too easy to make the civilization weak.
- Should the +1 Movement be more limited? If yes, how? Only to home continent (so not for naval units), only to cavalry units..?
- If the Comandante General is made to not stack with Great General, does not that make the ability be completely weak? Or change the bonus for something else, like "+10 HP/turn and +5 CS to military land units within 2 tiles" ? Or handicap the CG with 2 Movement?
Same thing for Pillage: is the reward too high, or are the exploit too easy (repair & flip). Maybe it is both. Should we add new mechanic to limit or delay the exploit could be done? For example: a Resistance mechanic. A conquered or gave away city enter "Resistance" mode: all its yield are divided by 2 and is immune to loyalty pressure for a set amount of turn (5? 10?). A mirrored mechanic could be done for Liberated cities: +50% yield and immune to loyalty pressure for a set amount of turn.
For Chopping, I do believe the yield are way to high. Maybe instead of scaling the chop value to the percentage of tech / civic done, maybe the value should jump when unlocking some key tech / civic instead. But I think it is the whole scaling cost with tech / civic that I do not understand: the districts follow the same formula. This lead to late cities to have slower start and focusing more in early expansion and fix the district cost by putting it.
I hope they fix the Dam bug. Here something to know:
- Only one Dam can be put on the same River, and each River can only have floodplains on 1 era only.
- If a neighboor city put a Dam on a River, you can't put one. If both of you are building the Dam, when one of them is done, the second is deleted.
- If you have multiple River with floodplains, you can have mulitple Dam in the city.
Here the bug: when a city has multiple Dams and is currently building a Dam but is beaten by a neighboor city, all the Dams in the city are deleted instead of the one in the river.