(0) 2370 The good news at the moment is that we have 8 planets, and two colony ships en route to hopefully pick up the last two planets in the west. The bad news is that the Meklar have just grabbed Vox (which really would have been good to have), and may be able to reach Iranha before we can get there. I'd send some popgun fighters over there for defense, but 1) we wouldn't be able to get them there much before the colony ship en route, and 2) the Meklar fleet is so powerful it could probably plow through our popguns with ease. Let's just ride it out and see what happens over there, since frankly there's not a lot I can do right now.
Dathon said to emphasize Planetology so we can get to Controlled Dead soon, and that's not a bad idea. I do think we should have researched that tech before Death Spores (I'm being a fun-killer and not honoring the variant here), but it's a non-issue at this point. Our core worlds have maxed nicely, so I'll mostly be doing research on this turnset, with one caveat: we have ZERO bases! The Meklar could sneeze and wipe us out right now. (Seila is building bases at an 11-turn rate currently. Psaw! Either make the effort to build bases or don't!

) I'm going to make sure we have at least a couple of bases on our border worlds, so that we can fend off a probing attack, if nothing else.
(2) 2372 Our exploring scout finds Fierias (the southern one of the two yellows in the east):
Only 9 bases?! Like I said, been a while since I played on Hard, heh. Kitties don't look all that tough, if that's the best fleet they have. They might make a good first target once we go sporing.
(4) 2374 Death spores has entered the percentages for the first time, with a 6% discovery rate. Let's hope we get lucky sooner rather than later.
(5) 2375 FIRST TURN, HA!
Cold-blooded killers, comin' to getcha! I select Controlled Dead next, as planned. Controlled Inferno was available too, but at almost twice the cost. We should instead grab Controlled Dead, then +30 Terraforming (also available), and hopefully Controlled Radiated after that on the next rung of the ladder. Seems like a more effective path through the tree to me, especially since there's only one Inferno planet anywhere near us, but two Dead and one Tundra. I continue to give Planetology a major emphasis.
By the way, we have 465 space remaining on a Large design after adding a Standard colony base, and Reserve Fuel Tanks take up 470 right now. So close and yet so far! (Dathon correctly predicted that one.) We're almost done Duralloy Armor though, and that will definitely add enough miniaturization to get it done.
(7) 2377 Computer tech (Robotics III) enters the percentages at 3%. I doubt we'll get as lucky with this one, but you never know!
(8) 2378 Scout a Dead system in the far east, in the middle of Darlok space. Unlikely we'll get here first, but if we can fit a Dead base on a Large hull along with Reserve Fuel Tanks... maybe...
Stalaz will max factories next turn, and Maalor in just two more turns. Robotics III is coming in at a perfect time! (Only systems it will hurt are the new colonies, but it's worth it to add half again the number of factories at all of our core planets.) Controlled Dead is already half finished (pretty sweet being rated Excellent in Planetology).
(9) 2379 Lucky again, Robotics III hits at only 8%, ha! I tell all our planets to start working on factories, preserving our research only at the Ultra Poor world (we won't make much progress for the next 5-10 turns, but at least our investment won't decay). I get the easy choice between ECM III and Improved Space Scanner. Yay! We really could use a scanner upgrade, and F8 makes defending worlds so much easier.
(10) 2380 The gamble worked out in the west and we get to Iranha first, hooray! Desert 40, so not a top-notch world, but every one counts. I send 15 colonists from Simius, the Ultra Poor; that still leaves it with 63/80, so it should be fine. We are rated LAST in space fleet strength by GNN, hehe. We'll get around to solving that eventually.

(Meklar are first, by the way.) Guess I made the right call in the west by not building any popgun fighters, although in reality I was just lucky again.
Situation: Our core worlds are now all adding factories, and should max out in about 5-6 more turns. We'll then have enough production to think about doing something offensively, although at the very least we should get Controlled Dead (to open up those additional planets) and Warp 3 engines before doing any shipbuilding. We have 9 worlds right now, and another colony ship will plant in 2 more turns.
Our planets screen; I made sure we had at least one base on each planet, although once Robotics III is done we really should stand up more of them on our borders. As our most exposed AND smallest planet, Seila did nothing but build bases my whole turn (although of course it's on factories now). Hopefully we'll never have to use those, but better safe than sorry! We also should think about upping our trade agreement with the Humans soon; I don't see us going to war with them anytime soon, and they tend to make a good friend.
Map (cursor is pointing to Fierias):
Have fun!
Dathon <<< on deck
Sullla
StuporMan <<< UP NOW
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