- Joined
- Aug 15, 2001
- Messages
- 20,064
625BC
Get city with new resource by turn T116, and it is turn 90. 26 turns to build an army, and get a new resource. This feels all but impossible.
The dice is rolled, and the personal objective is 4 - spread a religion. Now Mecca is more important than ever.
I put a total pole before barracks in Mound city. Every turn I can save is worth it.
600BC
11 turns to border expansion.
575 BC
Totem pole only cut 2 turns.
500 BC
The next tech is archery, with war coming up.
425 BC
I spread Taoism to Mecca - the personal objective is completed.
I queue up priesthood next heading to monarchy.
Summary:
Get city with new resource by turn T116.
I don't see how we will do this. I have three dog soldiers at the border now. Medina has 2 archers defending. There is 1 archer and 1 ds heading to the border. Three swords are in progress.
Roster
pholkhero
rolo
LKendter >> just played
pigswill >> UP NOW
imhotep >> on deck
ozbenno
Get city with new resource by turn T116, and it is turn 90. 26 turns to build an army, and get a new resource. This feels all but impossible.
The dice is rolled, and the personal objective is 4 - spread a religion. Now Mecca is more important than ever.
I put a total pole before barracks in Mound city. Every turn I can save is worth it.
600BC
11 turns to border expansion.
575 BC
Totem pole only cut 2 turns.

500 BC
The next tech is archery, with war coming up.
425 BC
I spread Taoism to Mecca - the personal objective is completed.
I queue up priesthood next heading to monarchy.
Summary:
Get city with new resource by turn T116.
I don't see how we will do this. I have three dog soldiers at the border now. Medina has 2 archers defending. There is 1 archer and 1 ds heading to the border. Three swords are in progress.
Roster
pholkhero
rolo
LKendter >> just played
pigswill >> UP NOW
imhotep >> on deck
ozbenno