Turn 0 - 350BC
-do some massive micromanagement and change something in almost all cities
-there's a worker fortified in Rotterdam so wake him up, he's gonna build a road on the hill 1S of Vladivostok which will help in our oncoming Hittite war
-move a lot of troops around
-not sure about the Rotterdam build (library) but don't change it as there's already a lot of shields invested in it and a forest chop will bring 10 more next turn
-there's 3 workers mining a hill next to St. Petes. The mine won't help us much but I won't cancel their orders
IBT:
-the Hittites aren't happy about the sword in their territory so they kick us out
-the Dutch launch a massive counterattack by moving a veteran warrior next to the Hague (on top of the pillaged iron)
Turn 1 - 330BC
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republic is in, do not revolt yet. Turn research slider to 0% as we'll get MM soon and we don't need/want monarchy
-one sword is on go-to mode again and moves right into the Hittite territory
Turn 2 - 310BC
-we get another AC
-move 3 workers to the Hittite territory to do some roading. This will help to speed up our advancement in the near future. Both tiles which I'm going to road will be filled with our troops after I declare war.
IBT:
The Americans complete the Great Wall in Washington. Great news, we don't have to deal with many towns with walls on our continent!
Turn 3 - 290BC
-we'll be ready to attack both Amsterdam and Arnhem next turn
-decide to build a library in Moscow. It's our best commerce town and we'll soon be going full speed towards cossacks. It's also only 40 shields compared to the 100 of a marketplace
IBT:
The Hittites are building Sun Tzu's Art Of War! That means they have feudalism already
Turn 4 - 270BC
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capture Amsterdam and rename it to Great Library
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Arnhem autorazes
-start moving our units towards the Hittites
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make peace with the Dutch, we get feudalism as our free tech. Start research on engineering at full speed (21 turns)
Turn 5 - 250BC
-zzz
Turn 6 - 230BC
-the roads in the hittite territory are finished so move both workers out. We now have a trade route with the Hittites and can see that they have no iron.
Declare war and move a whole lot of troops next to Tyrana and Harran.
-get 4 slaves from a settler pair and some captured workers
Turn 7 - 210BC
-we get another AC
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capture Harran and Tyrana
Turn 8 - 190BC
-no counterattack but they do move a settler pair right next to Tyrana
Turn 9 - 170BC
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capture Aleppo which had their horses. They can't make any more three-man chariots unless they trade horses from someone
Turn 10 - 150BC
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capture Tarsus which I rename Silk Town. I had planned on razing and replacing it as flips in luxury resources cities are a pain but it's already size 1 so the flip risk is very very small, especially once we capture Hattusas which has the Pyramids. We can use the settler soon to fill a gap between Hattusas and Hattusha
Some notes:
-I only lost 1 unit and that was on the last turn attacking a redlined spear with a 4/4 sword. I didn't see a single sword during the turns. The toughest unit I had to deal with was a Hittite three-man chariot (2/2/2 stats) so that says something. It was just butchering the crap AI units
-we have 3 settlers, 17 workers (plus all the slaves), 16 swords, 17 catapults, 3 medieval infantries, 6 AC, 8 warriors and 2 spearmen. In other words a lot of units. We need to disband all the warriors once we get to republic and build aqueducts to get our core cities to at least size 7
-I only saw one boat (Hittites) and it turned back right after I declared war on them. It was next to the great library town then. We need to be careful with the boats though as we have very little units in our core at the moment.
-we are ready to revolt to republic. We have 3 luxury resources so we shouldn't have problems with unhappiness. The unit costs will hurt big time until we get some aqueducts built. I built a settler in Moscow to bring its size back to 6 so it doesn't have to starve during the anarchy period. I would switch at least half of the core towns to aqueducts, libraries or marketplaces.
-I haven't given the great library town to anyone yet. I first wanted to starve it to size 1 and after that I didn't feel any need to give it away yet, just in case we want to do something else with it. The Arabs have built a town right next to it (the same place where Arnhem was)
-I totally forgot about the forbidden palace so I didn't start building it anywhere. I think we should hand build it rather than use a leader for it (if we get any). Iron Town would still be my suggestion for its location.
-Aleppo still has 2 resisters and should be starved to size 1 asap.
-the worker 1N of Rostov is irrigating the grassland tile in order to bring water to the wheat tile which should be irrigated then
-we should continue the war with the Hittites until we control all their core towns. They have a town in the eastern peninsula and a settler pair there as well but we don't need to worry about those yet. After we have the Pyramids and control the gems nearby we should declare on the Celts and start hurting them