D'Artagnan59
The Gascon
I can take the save after discussion.
The Arab iron down by Baghdad didn't look like it was roaded, but maybe I'm wrong.
Why abandon Adana? Even if you starve it, I say keep it. It provides support for a unit, no matter what. Or, if it looks like the Celtic archer is about to attack, give it to the Dutch.
Trebs: Yes, I've got some cities building trebs. But I had a reason, I promise.
The Yekaterinburg harbor: Maybe I'm jumping the gun here, but it looks like we're going to own our continent, and soon. The bottleneck that I consistently run into is not having enough galleys, and I'd like veteran galleys. I think we need to go ahead and give away Great Library and get some galleys out for exploration. The other continent has civs we can trade with. They have gold that is rightfully ours.
Hattusas -- With all due respect, I disagree. Let's get at least one pikeman in of Hattusas. Maybe switch to a barracks, but not a settler. I only say this because Hattusas houses the Pyramids. The Pyramids are an awesomely powerful wonder, and they're worth protecting. If we're going to go after the Arabs next, we really want to protect the Pyramids. I wold expect to attack from the Entremont area, so I don't want to have to push the entire stack north in order to protect Hattusas while we attack Gergovia. We've got some troops up there, but not enough for an offensive. And we have no cats up there. We need to either produce defense in Hattusas, or ship some in.
The only "spoiler" info we get for free without having to update the map are enemy cities and where the resources are (e.g. if one of the iron resources depletes we'll automatically see if another one is found). They have definately roaded that tile as well as at least one of the two gems between the two towns (can't remember which).
There's no need for trebuchets. Catapults remain powerful even against musketmen and we're not even facing any pikemen yet. Upgrading cats to trebuchets is not a big waste of money but I'd rather spend the money on research at this point.
The Arabs have most likely already spent most of their excess units while fighting the Celts so we shouldn't be seeing any kind of a scary invasion after we declare. Building regular troops is just a waste of shields and begging for losses.
A 4/4 spearman fortified in a plains town with walls and covered by a catapult has a 69.0% chance of winning against a 4/4 sword attacking it. For a regular 3/3 pikeman the chance is 71.3%. If the attacking sword is only a regular the chances are 81.8% and 82.6%.
If the other continent was easily reachable by galleys I think we would have had contact with the civs there already. We don't really have to look for them yet either as we won't be attacking them until we have cossacks and that's still a long way away. Like 60 turns or so at the earliest. There will be a time for a lot of galleys but right now we have to focus on conquering our own continent.
Nice turns, Aabraxan.
Now for the Arabs. I have to say that I agree with Sal regarding the 'Pike' build in Hattusas. You are giving the AI far too much respect; they will fold as quickly as all the others did. Sal is also correct when he say's that they will have exhausted their offensive units fighting the Celts; that is what the AI Generals do, they send everything that they have, and then each subsequent offensive unit built is sent piecemeal. And, far from needing to build Trebs, we will soon be in a position where we own our Continent, at which time we can think about disbanding units to save on unit support; the next time that we do any fighting, it will be with superior units on another Continent.
Then let's move a veteran something in to Hattusas from somewhere. Even if the Arabs don't launch a scary invasion, I don't think we should leave it undefended. (Although there is one sword there now.)
I thought we'd want trebs.
I have no clue how you remember (or even know) odds like this.
The thing is, we will have to do suicide runs to reach the other continent (otherwise they would have found us by now). Do you really want to do that with knights on board?
As for wonders, I'm not sure what's open but I think it is a valid question. Mike's Workshop could be useful for a cash-strapped nation like ourself (although it's not the best value in the world). Sistines's and AoW are always great. Actually, on second thought, the AoW only gives us raxes on the same continent right? We don't need it. the military acedemy would be nice but i'm not sure it's necessary at this point.
As always, someone correct me if I'm wrong, but we need a boat that will haul 4 units (galleons?) before we can move an army overseas, right?
I certainly don't understand the intricacies of armies, but I think mixing and matching one- and two-move units will definitely slow the army down.
The Pentagon - 400 shields. You can add a fourth unit into your armies. You must have at least 3 armies in the field to build it.
Building armies sounds nice but keep in mind that you first need a 400 shield small wonder and then need another 400 shields for actually building the first army. In other words an 800 shield investment for getting the first handbuild army out. That's a whole lot of shields for pre-factory times. Even if we maxed the shield output in our best city (Moscow, 24(?) shields when size 12) it would still take 34 turns to get the first army built. I'd personally rather have 10 cossacks (or were they 90 shields?).
Depends on how many units you load into the army. You can transport armies even with galleys if you wait until you drop them to the other continent before you load any (or more than one) unit into them. The same applies for caravels (max 2 units loaded) and galleons (max 3 units loaded). If you build the Pentagon and add a fourth unit into the army you need a transport to move it overseas.
The army itself takes one up one unit of space and each loaded unit takes up one space, right?
Are we all agreed that the GL needs to be gifted away, we should declare on the Arabs and we should get some boats running the uncharted waters looking for the new world in the next set?
I'm not sure that we've considered to whom we gift the GL.