Platy's Peculiar Pleasant Posh Python

Hey Platy, this is not so much a bug report as a cry for help :D

I am trying to merge your Platy GUI from K+++, I am fairly certain I have screwed up, I am just trying to figure out exactly how... (I have to remove BuG and replace it with yours, which K+++ has done successfully)

These are the errors and exceptions I am getting, I fixed the IO error (I think) by updating that file path to point to my mod and the correct path.

HOWEVER, the next time I tried to load a new game pressing continue from the 'Game Snapshot' screen I got a CTD....

So I was wondering if the previous errors might mean something to you and that you could possibly point me in the direction of the next steps I should take and where I should look...

remember I am a thicky, so please be as obvious as possible and use small words and hand gestures! :D (No not that hand gesture!!)

(I get this one on initialising the game, when it is loading the python..)
File: CvGlobals.cpp
Line: 1724
Expression: eGameOptionNum < GC.getNumGameOptionInfos()

(These I got on loading the map)
File: CvArtFileMgr.cpp
Line: 109
Expression: false
Message: get##name##ArtInfo: INTERFACE_WORLD_TRACKER was not found

File: CvArtFileMgr.cpp
Line: 109
Expression: false
Message: get##name##ArtInfo: ERROR was not found

(these were at DOM screen also DoM screen was a blank box)







Cheers

Also Nice Unicorn it looks much friendlier :D
 
Yes that is what I am working from, I am just at a loss as to what I need to do next to fix these asserts..

I have been looking at the files, but I cannot find the differences, or what is now wrong with mine and I am running out of ideas of what to try. I have sent keldath a pm to see if he has any ideas, but right now I am stuck for a next move..
 
Those python ones you have to checked whatever is at those lines after merging.
As for that world tracker, chances are you did not enable modules
 
yeah I have checked all the referenced lines, and they are all identical between mine and K+++, so it's not that directly, that world tracker I just can't figure out..I switched on modular xml loading.. no change..it's real pain, because now I am getting no extra errors, just a CTD before map loading... So I am just finding myself properly stuck :D
 
I believe the UI in kmod++ is long outdated, DOM bug was long fixed but who knows which version he is using :D

Furthermore, ther are tons of other stuff merged in, whether or not they were merged properly, you have to check it out.
 
Movement Limit

Features:
Units cannot move too far from Cultural Borders

1) Increased with certain Techs
2) Increased with certain Promotions
3) Ignored with certain Era

Didn't bother to adjust Pedia or Tech Tree.
Use Help Tags
 
Still an intensive performance code no matter how short it is.
Use at own risk.
 
Idea:

Fuel mod component,
Example:
Mobile Sam - max fuel: 50;
1 fuel = 1 move;
When enter in city, unit will refuel, if city have access to fuel which unit demand (need to build that unit, Modern Armor demand Oil, Attack Sub demand Uranium, Carrier demand Oil or Uranium).

If unit runs out of fuel, then show popup, refuel unit in nearly city, example if is unit far 5 plots of city, you will pay 10 gold (2 gold per plot), and unit will return in city and refuel or refuel unit on battlefield, then will cost gold = max fuel/2, (50/2=25 gold).

Or some your idea.
 
Team Manhattan

Features:
Change Manhattan into Team Project such that completion of Manhattan only allows team instead of every team to build nukes and SDI

Found a hard coded one, so this is a generic one
 
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