bumpyglint
Warlord
- Joined
- Aug 19, 2016
- Messages
- 237
You literally said, “Those metrics are totally unrelated” and later, “The correlation is generally non-existent. From a statistical point of view, it could be ignored.” That’s simply not true—and it seems quite different from what you're saying now in this latest message. That’s the core of my point.Yes, as I wrote, the correlation exists. I don't want to spend time on measuring it statistically (we need least agree on exact metrics, see above). But based on samples I looked at it's pretty evident that the correlation (at least for metrics I used) is extremely weak.
All game developers care about reviews of their games—for obvious reasons. Reviews have a clear impact on sales, often in a significant way, and sales impact player counts. I think it’s fair to say that almost everyone here has looked at the reception or reviews of a game before deciding whether to buy or play it.
And perhaps even more obviously: most people tend to play games they like, and prefer them over games they don’t like. These are basic, common-sense assumptions that clearly imply a good correlation between player reception and player counts. Saying the two are “totally unrelated” or that the correlation is “generally non-existent and statistically ignorable” is simply a really strange idea.
That said, I think continuing this part of the discussion is probably unproductive. If you truly never look at public reception when buying games (even just random reviews or opinions), and if you play games you dislike just as much as games you enjoy, I really think you’re a rare exception—and I don’t think you're representative of the general player base, which instead has an obvious correlation between their reception of the game and how much they play it.