Poland

Instead of a free policy you could have an instant gain of 10-20 turns of Culture upon entering the next era or something like that. afaik his free Policies don't affect the Culture cost of future Policies currently so probably worth keeping that in mind. I do really like the fact that the policies came on next era, it encouraged beelining for specific technologies rather than just letting the number of total techs go up.

Alternately, going by the stuff in tu's post you could have a choice between, say, a bunch of scaling instant Culture, Production, or CS influence every time you go into a new era.
 
I'd rather see this: "25 :c5food:/:c5gold:/:c5science:/:c5culture: in each city when you adopt a policy, scaling with era. 15% reduced policy costs."

This was Poland maintains their ability to have extra policies, is rewarded for doing so, and most importantly stays flexible. The numbers might need to be tweaked as I'm tired and can't think too much other than that Holy Law gives 100 :c5science:/:c5gold:/:c5faith: and wonder policy reduction.
 
Instead of a free policy you could have an instant gain of 10-20 turns of Culture upon entering the next era or something like that. afaik his free Policies don't affect the Culture cost of future Policies currently so probably worth keeping that in mind. I do really like the fact that the policies came on next era, it encouraged beelining for specific technologies rather than just letting the number of total techs go up.

Alternately, going by the stuff in tu's post you could have a choice between, say, a bunch of scaling instant Culture, Production, or CS influence every time you go into a new era.

I'd rather see this: "25 :c5food:/:c5gold:/:c5science:/:c5culture: in each city when you adopt a policy, scaling with era. 15% reduced policy costs."

This was Poland maintains their ability to have extra policies, is rewarded for doing so, and most importantly stays flexible. The numbers might need to be tweaked as I'm tired and can't think too much other than that Holy Law gives 100 :c5science:/:c5gold:/:c5faith: and wonder policy reduction.

I find it funny that I already suggested both these things weeks ago.
 
I'd rather see this: "25 :c5food:/:c5gold:/:c5science:/:c5culture: in each city when you adopt a policy, scaling with era. 15% reduced policy costs."

This was Poland maintains their ability to have extra policies, is rewarded for doing so, and most importantly stays flexible. The numbers might need to be tweaked as I'm tired and can't think too much other than that Holy Law gives 100 :c5science:/:c5gold:/:c5faith: and wonder policy reduction.
Those numbers are way too high, you would snowball to a crazy degree from things like culture ruins. After claiming your first policy you would only need 9 culture to reach your second one, if you took progress and the science finished a tech you could get first and second on the same turn. Even if you decreased the numbers so it was balanced, I don't see how it maintains flexibility. It clearly favors wide

I like giving Poland a free social every other era (Classical, Renaissance, Modern, and Information). Keep the classic Poland feel while being better balanced.
 
I know I'm a newbie here ^^u, but I'd like to give my opinion. The more people do it, the more appealing will it be for everyone, I think.

As some people have already said, I find Poland UA pretty boring, as it was in unmodded Civ V. Even though the UA is strong, it does nothing until you investigate 16 techs (or you reach Classical Era, whichever you consider the best option with this system). Giving some net culture (and maybe other resources) whenever you do something (which could be anything: adopt a policy, construct a building, a citizen born, found or conquer a city, whatever), would make it has effects sooner, and it'd feel more... "interactive"?

We have some buildings giving net GP points, culture, production, for killing enemy units. Why not give them for finishing a building? 5 :c5culture: in a city, every time you finish a building in that city, scaling with era? Not sure if that would be OP or UP. But you get the idea. An UA that makes you feel it gives you something sooner and not every some hours of gameplay, but every few turns. It'd feel more solid.

But I may be the only one that thinks this way.

Ps: sorry if I made any grammar mistakes ^^u
 
I still prefer my idea of adopting a policy rushing projects in all cities or giving 50% production towards them (25% if wonder), with units not being able to be rushbought with Gold but only sped up just like buildings, though at half the price (with perhaps a bonus). Flexible, not generic, fits Casimir, AI can't screw it up. If it's too weak (like it probably will be, it has a big malus), -SoPol cost, or miniscule instant Culture/Faith for doing something, like, dunno, completing a rushed building/wonder/unit, and/or making a unit/building doubly rushed instantly raised.

Anyway, I also don't like how Poland feels now, though I wasn't the biggest fan even before - it was hardly the most interesting one to play, but getting the policies so randomly is indeed weird.
 
Those numbers are way too high, you would snowball to a crazy degree from things like culture ruins. After claiming your first policy you would only need 9 culture to reach your second one, if you took progress and the science finished a tech you could get first and second on the same turn. Even if you decreased the numbers so it was balanced, I don't see how it maintains flexibility. It clearly favors wide

I like giving Poland a free social every other era (Classical, Renaissance, Modern, and Information). Keep the classic Poland feel while being better balanced.

Yeah that wasn't exactly how I had it planned out. But it was something with cheaper policies and adopting policy triggers X. If you want it per city you should probably stick to local yields, like food and production.

I still prefer my idea of adopting a policy rushing projects in all cities or giving 50% production towards them (25% if wonder), with units not being able to be rushbought with Gold but only sped up just like buildings, though at half the price (with perhaps a bonus). Flexible, not generic, fits Casimir, AI can't screw it up. If it's too weak (like it probably will be, it has a big malus), -SoPol cost, or miniscule instant Culture/Faith for doing something, like, dunno, completing a rushed building/wonder/unit, and/or making a unit/building doubly rushed instantly raised.

Anyway, I also don't like how Poland feels now, though I wasn't the biggest fan even before - it was hardly the most interesting one to play, but getting the policies so randomly is indeed weird.

The AI can't screw it up? Did I get you wrong? I mean this seems like a HUGE powergaming opportunity. I mean all buildings are hardly worth the same amount of gold, so switching all your cities to produce the most expensive building/wonder available when you pick a policy is going to be mandatory. I could see the AI being trained to do that, but I really doubt them using it properly.
 
Yeah that wasn't exactly how I had it planned out. But it was something with cheaper policies and adopting policy triggers X. If you want it per city you should probably stick to local yields, like food and production.



The AI can't screw it up? Did I get you wrong? I mean this seems like a HUGE powergaming opportunity. I mean all buildings are hardly worth the same amount of gold, so switching all your cities to produce the most expensive building/wonder available when you pick a policy is going to be mandatory. I could see the AI being trained to do that, but I really doubt them using it properly.


...Okay, I didn't think about that. Still, they'd always get something even without that but yeah - they'd lose out unless the policy itself chose the buildings that get rushed even if you don't work on them, but that'd remove versatility. Still, yields idea is good enough I guess though a bit boring too, though that'd need balance and I wonder what is the opinion of the people here - do they want it changed? And what is the consensus of Gazebos, do they want to change it?
 
...Okay, I didn't think about that. Still, they'd always get something even without that but yeah - they'd lose out unless the policy itself chose the buildings that get rushed even if you don't work on them, but that'd remove versatility. Still, yields idea is good enough I guess though a bit boring too, though that'd need balance and I wonder what is the opinion of the people here - do they want it changed? And what is the consensus of Gazebos, do they want to change it?
I'm definitely not sold on it, but I think the current UA is really boring.
 
Those numbers are way too high, you would snowball to a crazy degree from things like culture ruins. After claiming your first policy you would only need 9 culture to reach your second one, if you took progress and the science finished a tech you could get first and second on the same turn. Even if you decreased the numbers so it was balanced, I don't see how it maintains flexibility. It clearly favors wide

I like giving Poland a free social every other era (Classical, Renaissance, Modern, and Information). Keep the classic Poland feel while being better balanced.
Sure, what about 25 :c5food:/:c5gold:/:c5science:/:c5production: per city scaling with era, double in capital? Tall and wide would be much more balanced (as wide dilutes the bonus from the capital) and it would snowball less.
 
Sure, what about 25 :c5food:/:c5gold:/:c5science:/:c5production: per city scaling with era, double in capital? Tall and wide would be much more balanced (as wide dilutes the bonus from the capital) and it would snowball less.
That's still favoring wide, just being over 3 cities. Cassimir main treats are fast development and cultural reformation. Give a +10% when investing in buildings (favors wide) and flat scaling science/gold/culture with every policy (favors tall).
 
How about a really really really stupid compromise?
Let's get a flat scaling culture bonus when entering a new era and a bonus to local yields in every city when you adopt a policy.
 
That's still favoring wide, just being over 3 cities. Cassimir main treats are fast development and cultural reformation. Give a +10% when investing in buildings (favors wide) and flat scaling science/gold/culture with every policy (favors tall).
First off CrazyG had a good point why adopting policies shouldn't grant culture.

I'd rather see "Whenever Poland adopts a policy each city gets an instant yield of 25 :c5food:/:c5gold:/:c5production:. 15% cheaper policies and 25% :c5science: in capital."

Poland had one of the earliest universities in Europe, and everyone uses science.
 
How about a really really really stupid compromise?
Let's get a flat scaling culture bonus when entering a new era and a bonus to local yields in every city when you adopt a policy.
Well I think that idea is really stupid :)

Why is yields on policy adoption a good idea at all? I'll guess I'll adjust my strategy by, putting a big emphasis on culture early on? Or I build the Oracle? Two things I already almost always do?

You are welcome to try and prove me wrong with suggestions, but I don't you can put enough yields to make it significant all game without overpowering on the first few policies. And getting early culture is already so impactful, it seems to me that Poland would just snowball harder on a good start, and, if balanced overall, he would underperform when on an already somewhat weak culture-light start.

Sure, what about 25 :c5food:/:c5gold:/:c5science:/:c5production: per city scaling with era, double in capital? Tall and wide would be much more balanced (as wide dilutes the bonus from the capital) and it would snowball less.
It would snowball less as the earlier suggestion, but its still absurdly strong. Once again getting those early culture sources is going to be so critical. And I'm picking progress everytime cause of that science boost (once I get 4 cities I get a free tech every policy and science for the capital growing). Double capital bonus isn't significant.
 
First off CrazyG had a good point why adopting policies shouldn't grant culture.

Poland had one of the earliest universities in Europe, and everyone uses science.
OK, replace culture for science in my proposal. I do still think a bonus for investing in buildings is appropriate for Cassimir. The other bonus must be something that applies globally or just in capital. Let it be +15% science and culture in capital if you like.
 
Receive XX% of invested :c5gold: Gold as instant XYZ yields in the city. Instead of rushbuying, invest into units for a free random promotion. After adopting a Policy, all maintenance is nullified for X turns.

Doesn't ball, has an unique touch. It could just double/add 50% of Gold (and Production?) per turn for X turns instead of removing maintenance, or give some amount of Gold in the capital/per city for adopted Policy. If too weak, values can be upped or the maintenance nullified part can actually make maintenance count as +GPT for those turns.

Finishing a SoPol tree grants a free Social Policy. (much weaker than current but feels more right) + Add something nice to that or it'll be too weak
 
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Well I think that idea is really stupid :)

Why is yields on policy adoption a good idea at all? I'll guess I'll adjust my strategy by, putting a big emphasis on culture early on? Or I build the Oracle? Two things I already almost always do?

You are welcome to try and prove me wrong with suggestions, but I don't you can put enough yields to make it significant all game without overpowering on the first few policies. And getting early culture is already so impactful, it seems to me that Poland would just snowball harder on a good start, and, if balanced overall, he would underperform when on an already somewhat weak culture-light start.

Ehm, they aren't supposed to change your strategy. I mean how do the current UA change your strategy? How did the old UA change your strategy? You get more policies, and everyone knows policies are good.

This suggestion would make it more fun to progress an era, because you get a fun bonus, and it would make adopting policies more fun, because you get a fun bonus.
I don't necessarily think this would affect the culture snowball at all, assuming all you gain from adopting policies are local yields, they hardly snowball anything. And as you said eventually policies gets so expensive that the early snowball difference is just going to be somewhere around 1 policy or so, which hardly matters.
That being said, I'm not sold on my own suggestion at all, getting flat yields for adopting a policy is extremely hard to scale, as you said.

How about:
Gain culture when advancing into a new era, policies are X% cheaper and whenever you adopt a policy you get an Y turns long WLTKD in all cities?

The first two parts would act together as a sorta watered down version of the old UA, while the last part provides some flavour and makes the whole thing look more fun?
 
No idea if it's feasible to code but what if Poland's free policies didn't count toward unlocking the next tier of policies and didn't increase costs for the next policy (the latter may already be the case, I'm not sure).

That would change how Poland is played. Instead of merely climbing through the policy trees faster (powerful but rather dull) Poland would be empowered (or forced, depending on how you feel) to use policies differently.

They could go with a straightforward option: fill out one policy branch, pick one or two from an alternative branch of the same era, rinse and repeat. Or they could pick and choose from multiple branches as one would when pursuing a Border Blob strategy. That's currently an option for every civ but Poland would go in knowing they'd have an extra policy or two to invest before the next tier of policies is unlocked.
 
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