Monopoly tourism fix, nerf to hero tourism - very necessary
cultists being used better by ai is a nice surprise!
Nothing crazy but seems decent in general. Hopefully next patch they fix the lack of improvements the ai builds!
If you meet João III near his territory, he invites you over to have olive oil, codfish, grilled sardines, and castella, and also to come enjoy the fado with him.
His delegation brings you spices from the Indies, silks from China, gold from Africa, and a little bacalao from home.
If he rejects your delegation, he says it's because Portugal's own markets are currently over-saturated.
I wonder if Vampires treat zombies as normal units or barbs...
Also loyalty reduction was nerfed a few patches back (city has to have negative loyalty per turn to revolt, not just hit zero), which means AI will still suck with Cultists.
There is a mod that helps them to improve resources, but I've still never seen them build a corporation, can anyone confirm that they have ever seen the AI build a corporation ?
If you meet João III near his territory, he invites you over to have olive oil, codfish, grilled sardines, and castella, and also to come enjoy the fado with him.
His delegation brings you spices from the Indies, silks from China, gold from Africa, and a little bacalao from home.
If he rejects your delegation, he says it's because Portugal's own markets are currently over-saturated.
Writing. Not sure what this means for getting it on higher difficulties though.
Still no map search function on the PS4 but I've kind of given up that ever happening at this point.
Kind of disappointed that the Navigation School is unlocked with Education and not Naval Tradition. I don't think Portugal is going to want to be competitive in the Great Scientist race in the early game which could mean that you might have to hard tech the thing that unlocks your unique building, which is kind of weird.
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