Crezth
i knew you were a real man of the left
Two more order-types for aircraft:
Air Sweep
Biplane, Fighter, and Jet units can engage in air sweep missions. To do so, simply order the mission on any territory within range of the biplane, fighter, or jet you are giving the mission order to. When air sweeping, aircraft will escort strategic bombing missions sent to the target territory, meaning they will join those aircraft in combat should they be intercepted.
Strategic Bombing
Bomber and Heavy Bomber units can engage in strategic bombing missions. To do so, simply order the mission on any territory within range of the bomber or heavy bomber you are giving the mission order to. Aircraft ordered to engage in this way will not participate in battles with other units except when intercepted. Strategic bombing missions roll 1d6+Atk (per bomber) against 1d6+Def (per defending AA). A victory for the attacker means that one installation at random in the defending territory starts razing, and razing rules continue as normal from there. A victory for the defender means a 50% chance that the attacker is destroyed and no damage is done to any installations in the defending territory.
Air Sweep
Biplane, Fighter, and Jet units can engage in air sweep missions. To do so, simply order the mission on any territory within range of the biplane, fighter, or jet you are giving the mission order to. When air sweeping, aircraft will escort strategic bombing missions sent to the target territory, meaning they will join those aircraft in combat should they be intercepted.
Strategic Bombing
Bomber and Heavy Bomber units can engage in strategic bombing missions. To do so, simply order the mission on any territory within range of the bomber or heavy bomber you are giving the mission order to. Aircraft ordered to engage in this way will not participate in battles with other units except when intercepted. Strategic bombing missions roll 1d6+Atk (per bomber) against 1d6+Def (per defending AA). A victory for the attacker means that one installation at random in the defending territory starts razing, and razing rules continue as normal from there. A victory for the defender means a 50% chance that the attacker is destroyed and no damage is done to any installations in the defending territory.