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![](http://i.imgur.com/BeInUqs.png)
Half forgotten myth and legend speak of a birthplace of humankind, a Cradle known only as Earth. The tales are varied, some speak of a planet, a solar system, a star cluster, but no matter what it was, it's location has long been forgotten. What is known is that humankind eventually broke the bonds of gravity and spread through the stars.
Humanity expanded out to inhabit many worlds and explore an even greater number. During this long period mankind was ruled by an imperial government that the myths of countless worlds known only as the Old Empire.
The secrets of FTL were jealously guarded by the Old Empire. Old legends speak of the harshest retributions for any who dared make an attempt at the secrets of the gods. Thus, Earth maintained a stranglehold on all traffic and communication.
And then, at it’s most powerful and cruel, Earth vanished. No transmission, not even the faintest whisper.
Without the network of infrastructure and only the rarest FTL capable ship, most of which broke down as the knowledge to maintain them was lost, most colonies regressed into a millennia long dark age, from which most are only starting to claw their way out.
Humanity expanded out to inhabit many worlds and explore an even greater number. During this long period mankind was ruled by an imperial government that the myths of countless worlds known only as the Old Empire.
The secrets of FTL were jealously guarded by the Old Empire. Old legends speak of the harshest retributions for any who dared make an attempt at the secrets of the gods. Thus, Earth maintained a stranglehold on all traffic and communication.
And then, at it’s most powerful and cruel, Earth vanished. No transmission, not even the faintest whisper.
Without the network of infrastructure and only the rarest FTL capable ship, most of which broke down as the knowledge to maintain them was lost, most colonies regressed into a millennia long dark age, from which most are only starting to claw their way out.
Hello and welcome to Forsaken Ruins dev-thread. As you can imagine, this is a pre-thread as such it is an overview of what will be the main game and it minutiae. In this space I intend to enlighten the entire system and therefore is open to new conceits and will be updated as Forsaken Ruins is supplemented with finished ideas.
In advance I thank thomas.berubeg for helping me with the story and settings. Also a thanks to all those who helped directly and indirectly. I would also like to say that he (thomas.berubeg) is not a moderator of Forsaken Ruins.
This is a story-based game set after a period only known as Dark Age. In the remnants of the old world you control a family, the lineage of a noble House that once true to the Old Empire held control of the colony for so long or a visionarie, rebel with a cause, which came to power in this dark period. And no matter what, you are in the power of a whole planet and in that small place, lost in space, you can conquer the cosmos or fall in ruins. And in Forsaken Ruins interpretation is key for the development of the universe itself.
Moderator Notes
This is the first game that I will moderate and I hope that it can be enjoyable for both the players and myself. I may not have practical experience in NES or IOT but I always followed the community since I registered in 2009 and perhaps the language barrier was my greatest opponent for one significant interaction back that time.
![](http://i.imgur.com/ugfbdrw.png)
The map will be represented as follows in this link.
The political division used by me, for readability, will be this:
System:
The smallest administrative unit. A collection of planets, moons and satellites in orbit around a star - the territorial extent of a system is considered to be the range from the star itself to the edge of its gravitational sphere.
Domain:
A cluster of systems placed under the feudal control of a capital and overlord. Domains are generally either a County (ruled by a Count) or Duchy (ruled by a Duke), depending on their size and importance.
Sector:
Sectors are the largest groupings usually ruled by empires, and can contain several domains.
The smallest administrative unit. A collection of planets, moons and satellites in orbit around a star - the territorial extent of a system is considered to be the range from the star itself to the edge of its gravitational sphere.
Domain:
A cluster of systems placed under the feudal control of a capital and overlord. Domains are generally either a County (ruled by a Count) or Duchy (ruled by a Duke), depending on their size and importance.
Sector:
Sectors are the largest groupings usually ruled by empires, and can contain several domains.
System Generation and Characteristics
Systems have a number of characteristics that then define their statistics. These impact the three core variables that are tracked by each system. Those variables are:
Manpower: The total sum of military resources your system can produce for your army and fleet.
Manpower Regen: How fast your system can replenish military resources.
Income: The base number of Economics Points your system generates through tax each year.
While players are free to choose the type of planet, its size and productivity will be generated randomly in a D20 roll.
World Types
Garden: +10% manpower regen, -10% system income.
Terrestrial: +10% manpower.
Oceanic: +10% system income, -10% manpower.
Arctic: +2 to defence. -5% manpower, -5% manpower regen.
Desert: +15% system income, -5% manpower, -5% manpower regen.
Lava: +15% system income, -10% manpower regen.
Population Size
1-4 - Tiny: -15% manpower, -10% manpower regen, -10% system income.
5-8 - Small: -5% manpower, -5% manpower regen, -5% system income.
9-12 - Balanced: No modifier.
13-16 - Large: +5% manpower, +5% manpower regen, +5% system income.
17-20 - Massive: +15% manpower, +10% manpower regen, +10% system income.
Productivity and Wealth
1-4 - Impoverished: +10% system income, -10% trade income.
5-8 - Poor: +5% system income, -5% trade income.
8-12 - Solvent: No modifier.
13-16 - Wealthy: +5% trade income, -5% system income.
17-20 - Opulent: +10% trade income, -10% system income.
Other Characteristics
Capital: +10% manpower, manpower regen, base income.
Asteroid Field: Battleships, Cruisers and Supercarriers suffer a -25% penalty to attack and defence.
Mineral Rich Asteroid Field: +15% to system income. Battleships, Cruisers and Supercarriers suffer -25% penalty to attack and defence.
Nebula: -15 to detection rolls when ambushing.
Fuel Rich Nebula: +15% to system income. -15 to detection rolls when ambushing.
Gas Giant: +15% to system income.
Garden: +10% manpower regen, -10% system income.
Terrestrial: +10% manpower.
Oceanic: +10% system income, -10% manpower.
Arctic: +2 to defence. -5% manpower, -5% manpower regen.
Desert: +15% system income, -5% manpower, -5% manpower regen.
Lava: +15% system income, -10% manpower regen.
Population Size
1-4 - Tiny: -15% manpower, -10% manpower regen, -10% system income.
5-8 - Small: -5% manpower, -5% manpower regen, -5% system income.
9-12 - Balanced: No modifier.
13-16 - Large: +5% manpower, +5% manpower regen, +5% system income.
17-20 - Massive: +15% manpower, +10% manpower regen, +10% system income.
Productivity and Wealth
1-4 - Impoverished: +10% system income, -10% trade income.
5-8 - Poor: +5% system income, -5% trade income.
8-12 - Solvent: No modifier.
13-16 - Wealthy: +5% trade income, -5% system income.
17-20 - Opulent: +10% trade income, -10% system income.
Other Characteristics
Capital: +10% manpower, manpower regen, base income.
Asteroid Field: Battleships, Cruisers and Supercarriers suffer a -25% penalty to attack and defence.
Mineral Rich Asteroid Field: +15% to system income. Battleships, Cruisers and Supercarriers suffer -25% penalty to attack and defence.
Nebula: -15 to detection rolls when ambushing.
Fuel Rich Nebula: +15% to system income. -15 to detection rolls when ambushing.
Gas Giant: +15% to system income.
Technology
Jump Gates
Stargates, also known as jump gates, are the primary means of interstellar travel in Forsaken Ruins and their are, without a doubt, the Backbone of the Known universe. No one knows about the origin of Jump Gates as many of them dates back to periods prior to the Old Empire.
Stargates, also known as jump gates, are the primary means of interstellar travel in Forsaken Ruins and their are, without a doubt, the Backbone of the Known universe. No one knows about the origin of Jump Gates as many of them dates back to periods prior to the Old Empire.