thomas.berubeg
Wandering the World
Well, I'll be back when I can force my schedule into a semblance of decency? is that acceptable?
This is why I was in favor of raising the mass/size caps from a linear model, and I'm happy it's being considered. Unless later components get smaller, these ships just feel...small, both in armament and in armor. I wouldn't call anything below the [CON6] limit anything more than a Destroyer, and most of them tend to be Patrol Boats, Cutters, or Gun Boats.
0 10
1 20
2 40
3 60
4 80
5 120
6 190
7 310
8 570
9 1120
10 2370
SymD said:I'm not the most erudite designer but so far I have a hard time seeing a place for compromise, "good-enough" vehicles in the paradigm. They're not efficient enough or effective enough to compete with either end of the spectrum, so far.
Kal, would you mind explaining how you've been calculating to-hit probabilities? It seems like a relatively important thing that's not displayed when trying to evaluate a design. Then again, it also seems difficult to estimate the effectiveness of any given set of defenses...
I'm guessing the battle calculator can be used to test both hit probabilities and weapon/defense effectiveness, but I haven't played around with it much yet.
The bare minimum for a long-range supply ship. Ion Drives allow it to hide during battle. Costs 139e.
3x Manifold Drive
4x Pellet Fusion Core
4x Ion Drive
1x Recyclers
1x Hibernation Pods
1x Habitat Section
1x Supply Section
1x Repair Bay
Also Version 6 on ship designer/BattleCalc? My fingers itch to do some more battle calculations![]()
I've been poking at it. Does the excess vehicle supply operation bonus stack with the 'can operate alone for' stat?
whine whine whine with you ain't it?![]()
What? The vehicle supply being in excess is one of the things that affects the operate alone counter.