Now here is the list of buildings that will be available at the start:
The light power plants are to further diversify peoples world preferences (if you've refined tidal power for example, you'd prefer a world with oceans and moons rather than a sunny one).
Instead of the old base size system you now build set numbers of new residential space that are either Urbanisation, Suburbs, Arcologies or Hab modules.
Urbanisations are the basic residential type, and
Hab modules are their spaceborn counterpart. They cost X based on the world type and each provide 4 population spaces.
Suburbs are low density housing, but can only be built if there is an atmosphere and things aren't highly hostile. Some social models like having suburbs around, and they're rather cheaper than urbanisation to build (if not in upkeep). Each provides 4 population spaces.
Arcologies are ultra dense housing and are rather expensive, but once built will shield your residents from the harsh worlds they might inhabit and reduce the world penalty on stress and economic/demographic activity. You sometimes have to build them to prevent overcrowding as well. Arcologies can also be built in space habitats. Each provides 8 population spaces.
With that done, all that's left if the agonisingly slow building of the planet system graphics and the economy datasheets, which should be a few months or so. Plenty of time to beta test the ships and combat!
In the interests of further differentiating world choice and designing starting worlds, can those not already on the list below indicate what their guys would most like out of Mountains (Warm), Mountains (Chill), Seas (Warm), Seas (Chill), Jungles (Warm), Woods (Temperate), Forests (Chill), Savannah (Warm), Plains (Temperate), Tundra (Chill), Low Gravity, Airless rocks, Airless ice moons.
The Quasi - Low gravity and space
The Corans -
The Zera - Warm Seas
The Csserians -
The Standard Confederacy -
The Seffassians -
Thorpe Tyrar -
The Prexzens - Everything, its the Advancer way!
The Hankish -
The Dardareo -
The Ilosians - Airless balls of tasty rocks
The Deluge - Ocean planets obviously
Much like SysNES1, a technological and shipbuilding aesthetic is going to be needed to make ship icons, but there's no rush to put one out.