Simulation Fleet of the Ilosian Pentarchy
Modeling nucleus of an offensive fleet, 500 e limit. Resources no object. 150 s limit.
Thoughts: Limit on wealth and attempts to ensure fleet does not depend on any rare or hard to find components and resources has lead me to the current designs.
Titanic
Role: Light Transport
4 x Manifold Drive
1 x Fission Core
4 x Basic Fusion Core
1 x Light Sail
1 x Recycler
1 x Supply Section
13 x External Hanger
Thoughts: Cheap and does the job. The Light Transport design can get you from A to B. Likely to go down in a ball of flames if attacked by anything, deploy fleet and then point the engines in the opposite direction. After the fight, hand out cookies (supplies).
N.B added a supply section, not sure if its needed for ships that are in the Hangers (can they all use the recyclers? Bah, probably not, balancing issues etc). As is, it really needs a range of 2, which you can do with a bit of rejigging all the ship components in the fleet and replace the recyclers with a habitat module.
Kyoto Hull
EDIT: SEE BELOW FOR DIS. I did not understand how the templating system worked. Designs below are still valid, just not as cheap. I.e. reduced cost does not exist. Where you see Kyoto replace with the set of components below.
Role: Common Hull Template
Forms the basis of the Missile/Particle/Laser/Command space ships
1 x Pellet Fusion Core
1 x Fission Rocket
1 x Pulse Drive
2 x Maneuvering Jets
1 x Tungsten Armour
Thoughts: None?
N.B Mostly to keep costs down, the aforementioned designs are bolted onto this common hull. Thus, Kyoto = Template. And I refined the Template cost = e savings, and hopefully a more capable fleet.
Aegis
Role: Command Ship
Command Ship
1 x Kyoto Hull
1 x Pellet Fusion Core
2 x Computer Module
1 x Command Deck
1 x Command Staff
1 x Scanners
1 x Jammers
6 x Interceptors
Thoughts: Support Role, gives Int to the rest of the fleet, provides a small form of missile protection in the form of interceptors (although I'm still not clear on how they work, which could make this terribad).
This thing mostly wants to hang back, so the rest of the fleet benefits from its supporting roles, however the ships poor speed could make this difficult. High Int helps out
Tyr
Role: Particle Gunship
1 x Kyoto Hull
1 x Pellet Fusion Core
1 x Deuterium Drive
2 x Pulse Drive
2 x Ion Cannon
1 x Manoeuvring Jets
1 x Gas Rockets
Thoughts: Has the speed to catch enemy ships, and has the dodge to dodge incoming missiles. Ion cannons are NOT coupled => they can do a min of 1 damage, a lot of the armour people are putting up is 10-12 and ion cannons get a special effect if they do damage, which need them to HIT, more chance to hit is better!
Skinir
Role: Missile Platform
1 x Kyoto Hull
2 x Computer Module
1 x Scanners
2 x Fusion Busters
2 x Maneuvering Jets
1 x Ablative Cladding
Thoughts: Ok defences, mostly going to hang out at long range, STUPID good int with the fleet bonus. Portable planet bombardment.
Vidar
Role: Laser Ship
1 x Kyoto Hull
2 x Pellet Fusion Core
1 x Radiators
2 x Microwave laser
1 x Plasma Shield
2 x Tungsten Armour
1 x Heavy Cladding
Thoughts: I worry this might be a bit light on the missile defenses, will absolutely destroy things it gets close to though (laser needs to be coupled really, what with you peoples armour obsessions...)
Razer
Role: Assault Boat
1 x Pellet Fusion Core
2 x Pulse Drive
1 x Intrusion Unit
Thoughts: I had left over e....cheapest thing I could cobble together that is fun. This thing has an IP speed of 5, most ships aren't even going to get close to this thing if it doesn't want them to, tied to the high speed is a good dodge. So this thing has the task of picking out vulnerable ships and trying to board them/distract them..
EDIT: So final Fleet could consist of 1 of each of the ships above, apart from the Laser ship (also need to drop an external hanger off the transport, makes it a bit cheaper, then you get the magic 500e
