For Dis:
So...Commlinks are now giving Fleet Int correctly, but the ship itself isn't getting additional Int. Not sure if that's a bug or a feature. Also, Scanners are now refusing to give extra Int when coupled with 1 Comp Module, and most of the IP drives are now classified as Particle Weapons but deal 0 damage.
Do you think EW Broadcasters should boost the Jammer Int debuff? As of now, EW Broadcasters are not very good/cost effective compared to Jammers + Commlinks for EW.
I also like the inclusion of the
Salamander in the ship designer as an emasculating tactic.
For Kal:
Everything is unrefined except for the refined Ion Cannon, which would have been a sunk cost turns and turns before the fleet engagement.
Rugged Designers applied.
Confederate Star Ship Outrider Mk 2 (Escort-Class)
Cost: 117e
Int = 2 (7 w/bonus), IP Speed = 2, Particle Damage = 4x8, Missile Damage = 1x2, Dodge = -11, Armor = 13, Shielding = 1
3x Manifold Drive
2x Basic Fusion Core
4x Deuterium Drive
1x Pulse Drive
1x Recyclers
2x Computer Modules
1x Gas Vents
2x Interceptors
4x Ion Cannon (refined, coupled)
3x Tungsten Armour
Confederate Star Ship Warden Mk 2
Cost: 197e
Int = 3 [Fleet Int Bonus = 5], IP Speed = 1, Missile Damage = 1x3, EW Score = 11, [Vuln = 29, Jammer Debuff = 2], Dodge = -16, Armor = 13
4x Manifold Drive
3x Pellet Fusion Core
2x Deuterium Drive
1x Recyclers
1x Command Deck
1x Command Staff
3x Computer Module
1x Commlinks
1x Jammers
1x EW Broadcasters
1x Algorithmic Interlocks
1x Salt Sinks
2x Interceptors
1x EMP Busters
4x Tungsten Armour
Confederate Star Ship Bootstrap
Cost: 60e
3x Manifold Drive
5x Fission Core
10x External Hangars
1x Recyclers
Confederate Star Ship Partisan
Cost: 57e
Int = 0 IP Speed = 2, EM Damage = 14x3, Dodge = -8, Armor = -10
3x Pellet Fusion Core
3x Deuterium Drive
1x Pulse Drive
3x Radiators
3x Microwave Laser (coupled)
Confederate Battlefleet Mk 1
Outrider Mk 2 (Escort-Class) x2 - 234e
Warden Mk 2 x1 - 197e
Bootstrap x1 - 60e
Partisan x2 - 114e
Total: 605e
Tactical Doctrine: Partisans and Outriders close, Warden stays at long range. Partisans and Outriders use the Int bonus/enemy debuff to strike first if possible. Partisans close to attack poorly armored targets, Outriders close to attack heavily armored targets.
Edit: Fleet changed.