So do 1e, 1v, 1m, 1a, etc. all take up the same space in a cargo bay? How much cargo space do armies take up?
I think that needing Cargo Bays to carry specialists around is a bit silly, unless a "Specialist" is actually an abstract for an entire team of people with specialized equipment in tow.
So if one ship in a fleet has scanners, then they aren't strictly necessary on the other ships, even with no comlinks? If my one ship detects enemy ships then my other ships will know about it too?
EDIT:
Also, there might be a small error with habitat section's range. The refined range looks like it could go down from the unrefined range.
This would require integrating coupling into the builder, which would then probably need more detailed weapon damage readouts.A musing on lasers: perhaps make it the heat addition is equal to the highest laser output and not the total laser output (i.e. 3 beamers coupled together make more heat than 3 separate beamers)
Seems damage went way down across the board (back to old values). You can still couple but since size/mass/power didn't, it's quite the nerf (they're basically back to v9 unless coupled). I will choose to believe this means future models are in the offing a la Railguns for Coilguns.-Catapult relationship with shields tweaked
Will the presence of Streamlined attack units provide a bonus to ground forces in the form of Air Supriority buffs?-Atmospheric streamlining added, increases cost but makes it easier to be built in an atmosphere
I'll throw out "Damage Control" as a good compromise.Fire control rebranded as regeneration
This is very nice.-Efficency of providing slave charm drive boosted when charm drive is refined
This would require integrating coupling into the builder, which would then probably need more detailed weapon damage readouts.
This would require integrating coupling into the builder, which would then probably need more detailed weapon damage readouts.
Seems damage went way down across the board (back to old values). You can still couple but since size/mass/power didn't, it's quite the nerf (they're basically back to v9 unless coupled). I will choose to believe this means future models are in the offing a la Railguns for Coilguns.
Will the presence of Streamlined attack units provide a bonus to ground forces in the form of Air Supriority buffs?
I'll throw out "Damage Control" as a good compromise.
How many design slots are you anticipating allocating per faction?
Has anybody come up with a design where Ion Drives are a superior option to any other possible means of propulsion? Because I haven't.
Oh jeez you're nerfing the fission rocket?
NOOOOOOO
The only reason the fission rocket is even remotely usable is because it's one size smaller than the Deuterium Drive. Make it larger and there will be literally no use for it.
The size doesn't need to change, could just boost Ion drives to always small and give them a boost to IP and a bigger Boost to refined IP.
Is anyone going to be in the situation where they don't have access to fission drives? Its a tech 1 access thing...I sort of assumed they [ion drives] would be present on some NPC ships...