Pre-Thread: ImmacuNESV

:(...:wavey:?
 
Immac's out of town right now. He said it on the Generic Vacation thread.
 
Ohh, ok. Guess we wait then, at least a clear reason.
 
Until I actually can go online for a reasonable amount of time and read past page 3 here I'd like to reserve the nirthen oregon/Washington area. I haz plans.

Edit: how about Washington, Oregon, and a good chunk of southern British Columbia. Noone else seems to want the West Coast so why not. I'll be able to post a complete nation thingy within a week. Right now all I got is a coalition of colleges taking over
 
Until I actually can go online for a reasonable amount of time and read past page 3 here I'd like to reserve the nirthen oregon/Washington area. I haz plans.

Edit: how about Washington, Oregon, and a good chunk of southern British Columbia. Noone else seems to want the West Coast so why not. I'll be able to post a complete nation thingy within a week. Right now all I got is a coalition of colleges taking over

The Technocratic Combine?
 
Ooh, I may have to steal that name.
 
Regarding the "Crosshairs Corporation", what is the name of the nation they carved? I assume their government is the Crosshairs Corporate Board of Trustees or something but ultimately the nation isn't called Crosshairs is it?
 
Chemistry
  • Molten Metal/Salt Batteries ( 22.5 ) Molten metal or salt batteries provide high efficiency energy storage while advances in thermo-stability allow apllications at both the micro and macro scales.
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  • Synthetic Fossil Fuels ( 22.5 ) While fossil fuels have been depleted on earth, liquid fuels have proven incredibly useful in many applications. By 'charging' low-energy hydrocarbons, synthetic fossil fuel technology allows a new era of energy-hungry engines for military and industrial uses
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Physics
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  • Electronic Warfare ( 22.5 ) Control the electromagnetic spectrum. Eavesdrop on your opponents and protect your communications.
  • Fuel Cells ( 22.5 ) New generation fuel cells typically produce energy from burning hydrogen in a polymer exchange membrane. Alterantively liquid fuel from biomass can be 'burned'. Fuel cell technology is critical for a 'hydrogen economy'.
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  • Solar Energy ( 22.5 ) While most nations are quite capable of generating some energy from solar power, this technology represents the specialization and manufacturing requiring to increase the efficiency and portability of 'sun-power'.
  • Thorium Atomics ( 22.5 ) The last of the non-renewable fuels, thorium is plentiful, though not cheap to extract, and can provide sustainable, reliable energy on large scales.
Biology
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  • Man-Machine Interface ( 22.5 ) Early exploration of a rapidly growing field, the man-machine interface utilizes 'squid-like' neural induction systems to send a signal to a computer directly with only a thought.
  • Molecular Biology ( 22.5 ) The basis of many other technologies, molecular biology is responsible for a bewildering array of medical advances and a growing number of commercial and industrial applications.
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Computing
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  • Cyberwarfare ( 22.5 ) Malicious attacks upon an opponent's command and control systems can lead to havoc and confusion. A probe can provide valuable intelligence. Cyberwarfare is as valuable to the modern nation as an army or spy- often it can be either.
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  • Optical Computing ( 45 ) Electronic based computing is so passé. Increase speed and storage by adopting photonic computing systems.
Industry
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  • Cermets ( 22.5 ) The union of metals and ceramics, cermets are a very specialized composite material. These materials form the basis for much of up and coming high-tech industry.
  • Composite Materials ( 22.5 ) By bonding two or more compounds, composite materials often take advantage of the best of either while minimizing the disandvantages of both.
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  • Robotics ( 22.5 ) Robotics have critical functions in industrial contruction and exploration of systems man is unfit to do himself.
Military And Space
  • Avionics ( 22.5 ) Required for jets, missiles, and anything that requires fine control or sensors. Critical for a modern airforce and very useful for navies and armies.
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  • Space Flight ( 22.5 ) Return to yonder celestium.
  • Stealth Materials ( 22.5 ) Radar-defeating materials are requisite for stealth aircraft and ships.
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...um...the Techs?
 
Well here's my nation:

Name:
Washington Command/ "Atlantis"

Government:
Military Junta run from he bunkers under the Pentagon and the ruins of DC. There is no difference between the military and the government, all governing positions are military post.

Military:
Spoiler :
The entire nation is more or less militarized as it is mandatory for all native citizens to serve two years before becoming full citizens. However this is typically only support/ occupation force as the true core is the professional military. This is quite a large force as the only real way to advance one's position in society is through the military.
All types of forces are used though the more advance weapons are generally reserved for the sons of the higher ups. Cavalry are widely used to conserve what little fuel there is. Armor is not exactly rare but it is seldom used due to its fuel consumption.
The main bulk of the army uses patched Pre-Fall weapons from the Old World military bases and anything else they can fine. Again the higher up you, or your father, is the better equipped you are.


Energy:
Spoiler :
Uses a mix of bio-fuel, thorium-converted nuclear reactors, and any other left over power plant.


History:
Spoiler :
As the world fell around it America began to become increasingly militaristic in order to protect its resources. After the annex of Mexico it sealed its borders and began to stockpile weapons and supplies. Gradually the military started to become more powerful than the civilian government until it was done away with all together without anyone noticing. Then the floods came and D.C. came under threat of enemy that weapons could not stop. It what was the last great act of America a giant system of bunkers centered around the Pentagon and stretching under the city itself were built to withstand anything nature could throw at them. Shortly afterwards the military command realized that it could not hold all of America with the massive energy shortage and other centers around the country realized this as well and large parts broke off an formed their own communities. Despite an intense debate the higher ups decided that trying to hold on to the country was foolish and pulled all the forces it could and consolidated their power around the capital.
In time the surface of to capital was almost entirely flooded and abandoned, this was when the nation got its nickname which most of its citizens believe is its actual name. Apparently some mid level officer noticed some similarities between the fate of D.C. and of the old tales of Atlantis and began to joke about it to his friends. The joke quickly spread and got down to the grunts who most only half remembering the name from their grandfather's tales took the name as fact.


Religion:
Spoiler :
Not really dealt with unless it causes disruptive behavior.
 
Topographical map, Earth, 2100,

Spoiler :
dzarlz.jpg

Pretty sure DC is gone...probably better basing out of Colorado (i.e. air force acadamy, cheyenne mountain, etc...)
 
Colorado isn't part of the USA anymore. Its part of Deseret.


EDIT: At its highest elevation, near the National Cathedral, it rises 390 ft. Its lowest elevation is sea level, on the banks of the Potomac River. So parts are flooded and parts remain above water. If Merciary wants, he can have Washington DC as his capital... he just has levees and canals and stuff i guess... or just gradually moved inland and has several highrises rising out of the sea off the coast which is sort of cool i think.
 
NORTH AMERICA

Canada
NPC
Government: Despotic Oligarchy
Capital: Calgary
Population: 13,807,626 (military: 102,344 / growth: -1.6% )
Economy:
Spending Points: ( banked: 0 / income: 11 )
Agriculture: ( production: 11.0 / demand: 11.4 )
Industry: ( production: 13.0 / demand: 9.4 )
Energy: ( production: 10.0 / demand: 7.8 )
Happiness:
Oligarchic Council ( 5 / 6 / Secure our positions. )
Military Officers ( 4 / 3 / We need to secure our food supplies. )
Peasantry ( 2 / 2 / We want a charter of rights )
Slaves ( 1 / 0 / Free us! )
Technologies
  • Synthetic Fossil Fuels 100%
  • Thorium Atomics 100%
Military:
Army Quality: 3
2 Militia , 8 infantry
Naval Quality: 2
12 Sail Warship, 4 Destroyer (bio-diesel)
Airforce Quality: 3
6 Propeller Fighter , 2 Propeller Bomber
 
sample stats above
 
Everything looks leet so far.
 
Stats
Spoiler :

Example Stats

Canada NPC
Government: Despotic Oligarchy
Capital: Calgary
Population: 13,807,626 (military: 144,692 / growth: 0.1% )
Economy:
Economic Points: 11 + 11.44
Agriculture: 11.0 / 10.7
Industry: 16.5 / 11.0
Energy: 10.0 / 9.6
Happiness:
Oligarchic Council ( 5 / 6 / "Security" )
Military Officers ( 4 / 3 / "We need to secure our food supplies." )
Peasantry ( 2 / 2 / "Improve and guarantee our working conditions" )
Slaves ( 0 / 0 / "Free us!" )
Technologies
  • Synthetic Fossil Fuels 65%
  • Thorium Atomics 100%
Military:
Army Quality: 3.2
12 Infantry (draft animal and march) , 4 Cavalry , 6 2A6 Zombie
Naval Quality: 2.2
8 Frigate (bio-diesel) , 6 Destroyer (bio-diesel)
Airforce Quality: 3.2
8 CF-188 Wraith
Espionage Quality: 3.0

Explanation

Nation name Enough said.
Player name Enough said.
Government type A very brief description of the leadership of your nation
Capital Where is your command structure headquartered?

Economic Points You can spend only your banked economic points, not your income. Your next turn’s income is displayed to two decimal places but you will only collect the integer value (so round down). You income is based on your population, your projects and any surpluses from your agricultural, industrial or energy sectors. It also includes maintenance of your army and modifiers for variably loyal wealth-generating factions. You are free to enact emergency measures to increase your income as you see fit.

Agriculture, Industry, and Energy The first value represents your production and the second the amount spent. Spending may include project or military maintenance (your biodiesel plant may produce energy but probably consumes agriculture for example). Surpluses translate to additional income. If the second value is higher than the first value, you are facing shortage. A shortage of food will lead to starvation first amongst your population and potentially, if severe, your military. Prolonged starvation will lead to faction loyalty issues. Deficient industry will limit your military and reduce both agriculture and energy. A shortage of energy will reduce you industry and to a lesser extent your agriculture and may disable your energy-intensive military units.

Happiness The factional loyalty system is blatantly stolen from Birdjaguar because, well, its awesome. Each of the major factions in your nation will have loyalty (first number), power (second number) and a concern. High loyalty (greater than 3 or 4) factions can be trusted with a bit more power while truly loyal factions should be empowered to assist in maintaining your government’s rule. Low loyalty factions should not be allowed to play with guns or matches.

Technologies A list of the technologies you have invested in and how close to completion they are. Technologies that are not listed have no investment.

Military each arm of your military is associated with a quality, listed here and so too are your individual units. Typically infantry represents divisions of 10,000 men, armor brigades of 100 vehicles, naval forces, 1 ship each, and your airforce squadrons of 12 aircraft. There are exceptions.


Technology
Spoiler :

Overview

While the vast majority of the population lives a life of relative poverty, having de-industrialized, often having lost access to education and in most cases living as subsistence farmers similar to medieval peasants, those who control the energy supplies and factories have not completely lost the capacity for innovation and development and indeed, there are promising new developments in a variety of fields taking place across the globe.

Tech Tree

This NES makes use of a tech tree, instead of a free-form system, and while many technologies on the ‘tree’ are known, many are not and will only be uncovered as the prerequisite technologies are discovered.

Researching Technologies

The cost to develop the technologies available are listed next to their names and descriptions. Normally if the technology has not yet been discovered, you can expect to pay a premium to be the first to develop its secrets. You can also expect some immediate returns, often based on factional loyalty or power for the prestige of developing a technology first.

Technologies Effects

Most technologies will have small passive effects but these are normally not sufficient to justify the investment required to develop the technology in of themselves. That said, you can no doubt envision a large number of projects that might be possible if only you had command of a particular technology.

One of the most obvious effects of technological development is the opportunity to develop new unit types. The ‘synthetic fossil fuels’ technology for example allows the development of jet fuel suitable for 21st century jet aircraft. So once in command of that technology you could very well develop a new jet unit to command the skies.

Trading Technology

You can ‘assist’ one nation to learn one technology per turn.

Once a nation has been ‘assisted’, investments into that technology cost is reduced (your percentage complete will increase).

You may also by able to ‘assist’ yourself through effective use of espionage.


Military, War, and Espionage
Spoiler :

Purchase and Maintenance

New units are available to use immediately on the turn you build or train them but if you do so, beware that they may be of a slightly lesser quality. New units are ‘paid for’ with standard economic spending points but are maintained with manpower, agriculture, industry and energy.

Manpower: Any population that is part of the military is not paying taxes nor are they breeding as quickly as your civilian population. Additionally, the larger the percentage of your population that is involved in the military, the less efficient your civilian economy will be. While a military is obviously of great importance, a bloated military can be dangerous to your domestic economy and growth.

Maintenance: Your army will have to be paid. Units that require food, such as infantry and cavalry divisions will consume agriculture while units that require replacement parts and maintenance, such as an armor battalion or fighter squadron will require industry and units that require fuel such as aforementioned fighter squadrons or a naval ship will require energy.

Quality

All arms of your military are represented by a military quality. This number reflects things such as your units’ training, combat experience, equipment quality, logistical support or technological support. Most projects involved in increasing your military quality, with the exception of technological improvements, are subject to diminishing returns so it becomes increasing more difficult to increase your military quality with standard projects. Additionally, it is generally more expensive to improve the military quality of a larger military than a smaller one.

Quality has a significant effect on the outcome of battle and should not be overlooked.

Espionage

Espionage, like your army, navy or airforce, also is represented by a quality value. The higher this value the harder and more expensive it is for others to infiltrate your faction while it simultaneously makes your missions more likely to succeed.

Espionage missions need to be funded to succeed and are considered on a case-by-case basis. Use common sense when funding your missions and consider the costs of units and projects you have built to get a feel for the cost.

Logistics and Movement

A low-tech army that has to march to its destination will have a much reduced range and speed than current modern armies and you should be aware of this and plan for it when you design your military campaigns. All units are paid standard logistical support as part of your turn-to-turn unit maintenance but if you are sending your forces far afield or into inhospitable terrain, it is worth providing additional logistical support.

Unit Design

All factions have a variety of units available to them at game start but these will do doubt soon prove unsatisfactory and its always possible to design new units. New units can be based on newly developed technology but need not be. Generally a second generation unit will be superior to the prior generation, even without further major technological innovation.

When designing a new unit, you MUST provide a name and description as well as the role you envision it to play in your military.

It costs 5 EP to develop a new unit design. You will not know exactly how effective your design will be until the end of the turn in which you design it but that doesn’t meant you can’t build them immediately. You may need to guess at the exact cost of the unit and simply allocate ‘X’ EP to ‘as many of my new units as I can afford’.

It costs 1Ep to learn an existing unit design from another faction sharing their design with your faction. With a little funding you might be able to nab a design by reverse-engineering captured units or stealing a design using espionage.
 
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