Example Stats
Canada NPC
Government: Despotic Oligarchy
Capital: Calgary
Population: 13,807,626 (military: 144,692 / growth: 0.1% )
Economy:
Economic Points: 11 + 11.44
Agriculture: 11.0 / 10.7
Industry: 16.5 / 11.0
Energy: 10.0 / 9.6
Happiness:
Oligarchic Council ( 5 / 6 / "Security" )
Military Officers ( 4 / 3 / "We need to secure our food supplies." )
Peasantry ( 2 / 2 / "Improve and guarantee our working conditions" )
Slaves ( 0 / 0 / "Free us!" )
Technologies
- Synthetic Fossil Fuels 65%
- Thorium Atomics 100%
Military:
Army Quality: 3.2
12 Infantry (draft animal and march) , 4 Cavalry , 6 2A6 Zombie
Naval Quality: 2.2
8 Frigate (bio-diesel) , 6 Destroyer (bio-diesel)
Airforce Quality: 3.2
8 CF-188 Wraith
Espionage Quality: 3.0
Explanation
Nation name Enough said.
Player name Enough said.
Government type A very brief description of the leadership of your nation
Capital Where is your command structure headquartered?
Economic Points You can spend only your banked economic points, not your income. Your next turns income is displayed to two decimal places but you will only collect the integer value (so round down). You income is based on your population, your projects and any surpluses from your agricultural, industrial or energy sectors. It also includes maintenance of your army and modifiers for variably loyal wealth-generating factions. You are free to enact emergency measures to increase your income as you see fit.
Agriculture, Industry, and Energy The first value represents your production and the second the amount spent. Spending may include project or military maintenance (your biodiesel plant may produce energy but probably consumes agriculture for example). Surpluses translate to additional income. If the second value is higher than the first value, you are facing shortage. A shortage of food will lead to starvation first amongst your population and potentially, if severe, your military. Prolonged starvation will lead to faction loyalty issues. Deficient industry will limit your military and reduce both agriculture and energy. A shortage of energy will reduce you industry and to a lesser extent your agriculture and may disable your energy-intensive military units.
Happiness The factional loyalty system is blatantly stolen from Birdjaguar because, well, its awesome. Each of the major factions in your nation will have loyalty (first number), power (second number) and a concern. High loyalty (greater than 3 or 4) factions can be trusted with a bit more power while truly loyal factions should be empowered to assist in maintaining your governments rule. Low loyalty factions should not be allowed to play with guns or matches.
Technologies A list of the technologies you have invested in and how close to completion they are. Technologies that are not listed have no investment.
Military each arm of your military is associated with a quality, listed here and so too are your individual units. Typically infantry represents divisions of 10,000 men, armor brigades of 100 vehicles, naval forces, 1 ship each, and your airforce squadrons of 12 aircraft. There are exceptions.