Preparing for a possible invasion.

I agree with taking out the two that landed and blocking the rest. I didn't see the save but from the screenie it looks like we can block the next landing for now. I'm not sure where the third wave is. Have we seen a third batch of ships?

By all means I would lower science so we can pump out some more horses.

I think BABE landed because they were so desperate to land somewhere after being shut out of SABERland. Everyone knows they want war so lets give it to them.
 
I would like to say this I would not like us to abuse any game mechanics no matter what they do. I say we wipe them off the earth. Also can't the people of Freedom send actuall military aid soon.
 
Do I understand correctly that they landed without declaring in-game? In any case we cannot let them land more troops there. That means we have to declare and have to give them the advantage of war happiness. Talk about abusing game mechanics... I must say I find this rather disgusting, and in a 1-1 game I would not accept this kind of unsportsmanlike behavior.

Perhaps it is our time to open a thread in the UN forum about us quitting because of foul play. We have every reason to. Personally I would be in favor.

What I meant with this comment is that the game has a penalty for declaring war, namely war weariness. BABE is trying to avoid this penalty by a cowardly sneak attack. Although our rules perhaps allow this, to my knowledge it is simply not done even in an SP game, and generally considered a cheat. I never thought they would stoop so low, to be honest.

But if you want to play on, then alright. Let's kill the invasion force, then close off the shore if possible to force them to spread out their ships. Send the three northern galleys around to block their movement up north.
However, we will have to keep up a decent level of research IMO, to keep FREE on our side and to keep the tech advantage. If we can get to cavalry and ocean going ships, then BABE is doomed.
 
I don't think it's a good idea to make an out-of-game issue out of Babe's tactics. They broke a treaty by landing, and that fact indeed should be broadcast loud and clear in the UN.

I'm surprised to hear that avoiding War Weariness, and gaining War Happiness isn't done. It seems like a smart technique :)
 
Is someone drafting our U.N response.
 
peter grimes said:
I'm surprised to hear that avoiding War Weariness, and gaining War Happiness isn't done. It seems like a smart technique

There are two reasons this isn't done in single player.

1:The AI doesn't consider a landing force as a threat and will just ask you to leave. Then you are forced to declare on them.

2:The AI cares about having people in their land when you declare, everyone will like you less if you have anyone in their territory. However if you are outside the AI doesn't care as much.

As you can see both of these don't matter in this game because there is no ask them to leave and relations don't matter, war is war in this case. You just have to remember this game was meant for single player, multiplayer was added in an expansion and for the rigid form that civ3 is in they did well, but it would have been better if it was built from the begining with multiplayer in mind.
 
[...moved from the Preturn Info thread...]
well, we have a couple of turns to wipe out new towns - 1 while it lands, then they settle and rush the walls, but we have a turn to take it out still.

I'm really afraid that they will land 2 or 3 boats of Muskets and a Settler on the same tile. I don't think we'd be able to take that out and still have enough reserves to counter a second landing similar to the first!

I'm not advocating a huge, ongoing, military spending budget. However, the simplest solution does indeed seem to be to keep Babe from landing on any of the most likely tiles along the coasts that are adjacent to possible Babe shipping lanes. :old:

Where on earth are our U-Boats!? :gripe:
 
I agree that we are better off preventing them from landing. Imagine those muskets and that setter on a hill. :(

Using a naval EWS as suggested elsewhere helps us keep our blockading forces lower since we'd have more time to react. We could also ICS the west coast at least till the war is over.
 
I don't see the need to ICS just yet - I think we just need to:

1) Put some caravels in the 2 channels to keep watch.
2) Focus on reclaiming SubCom Island or at the least the waters around it - as that's the most likely invasion point for BABE.
3) Prioritize building roads along our coast line.
4) Make sure we've got enough horsemen to keep a rolling blockade going.

If we do this, I think we'll be relatively safe until we can get Cavalry – and then we'll be MUCH safer.


EDIT: Here's my reason for thinking SubCom is the most likely invasion route:
Turn 120: Fully Zoomed Out Map - Composite with Saber's Map
Spoiler :

120-WholeWorld_Composite.jpg

 
...moved from the Saber embassy...

AT said:
When frigates come, wars will create 10-20 points of weariness a turn from bombardment. It might be possible to bring an enemy to his knees without even landing.

I never knew this! Wouldn't it be nice to field 6 or 10 Frigates to Babe's shores and cripple their cities? :mischief:
 
Please refresh my memory on a coupla-three things. First, can we upgrade anything to frigates or must we build them from scratch? Second, What's the required tech and are we researching it or is FREE? Third, are we forging ahead and swapping techs with FREE or are we holding off because of the Spybrary Elevator threat?
 
We've got to deal with the GLET with FREE before we'll be able to get Physics from them so we can study Magnetism.

Then we can give BABE a taste of their own medicine! :D
 
Double X-post with Donsig! :D

Magnetism is the tech we need. It's on our side of the deal, but we'll need Physics from FREE to be able to research it. So, we have to wait on FREE to agree that the GLelevator Threat (GLET) is past.

Nothing, afaik, ugrades to Frigates, so we'd need to build any that we want.
 
Correct, the upgrade path is galley->caravel->galleon. Frigates start (and end) their own branch.
 
At 60 shields per ship frigates would be well worth it against an enemy who doesn't even have astronomy yet.
 
At least a dozen of them could easily wipe out the invasion force near our coast. And when they are done, we'll certainly find something useful to do for them... :p

Imagine starting a surprise attack on their galley stacks with ten ships at once. :hammer: :D
 
How far are we from magnetism then?

I like the sound of this :D :D
 
That's the bad thing about it. We'll need some ten turns for Metallurgy and then another ten turns on Magnetism - if we spare Military Tradition...

Right now I'd say Frigates are more valuable (and cheaper) than cavs, but that's a close call...

Magnetism before MilTrad:
+ Frigates (60 shields)
+ Pirates from FREE
+ Industrial Age (probably Steam or Nationalism for free!)
+ rules the sea, may put pressure on GLET

MilTrad before Magnetism
+ Cavalry (150g for upgrade from horses)
- optional tech

Okay, not so close, I'd defintely prefer Magnetism first!
 
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