Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
Hi everybody 
Most of you know, that I played solely Incans up to this point, but I thought that it'd be time for a switch and try out some other leaders. Incans have the big advantage that they can get a lot cities very early, but their Quechuas suck against Hills-Cities and once an AI has Chariots or Axes, it's over, and that can be the case at 3000 BC already on Deity.
So I extensively tried out Julius Caesar of Rome yesterday. Praetorians are a great early Unit and cheaper Settlers sounded awesome. I tried out different starts and noticed the following things:
The buildorder I used was always Worker first, research Agriculture. I then tried building a 2nd Worker directly after that aswell as first growing to size 2 before training him, found 2nd worker directly stronger as growing to size 2 only spared like 2/20 turns.
Research of AH seems impossible to me if one wants to get Oracle before T150. This includes every other tech like Sailing, Masonry, Hunting, Pottery, as one also needs BW. Agri + BW + Mysticism + Meditation + Priesthood = already about 130T of Research if one has only Palace Commerce.
Working Gold / Gems, almost impossible to get Settlers / Workers out then. Growing to larger sized capital to not whip away the Gold, impossible without a Granary. Whipping, ineffective without a Granary but still necessary.
The only game actually that made it into one with which I could have succeeded was one where I had a coastal 5 Crabs no Gold Start, because with WBs, the city can at least grow while building them, also coastal tiles give at least some Commerce. Anyhow, again had no chance at Mids and GLH in that game.
Now I really don't know what my question is, but hope that you somehow understand my problem, which is, to adapt. I want to do a points-approach with a non-Incan Civ, therefor I need to learn to rex harder and still get the GLH + the Mids. I'll post a start here within the hours which we'll play together to see what I'm missing.
Maybe you already know some things which might help me or some things I should consider when creating the start. I already noticed how extremely large the difference is when starting on a plains-Hill or even one having Marble / Stone. I can search for a start like that, but then, no Gold / Gems, so please post your preferences. I'm also willing to play a different Civ than Rome if you think this is better, I see Carthage, China, the holy Romans and England as possible Candidates, so please post your wishes for them too.
Please also post your opinion if you think that this is 1) not possible at all 2) only possible with choking or 3) possible the normal way.
Cya soon,
Seraiel

Most of you know, that I played solely Incans up to this point, but I thought that it'd be time for a switch and try out some other leaders. Incans have the big advantage that they can get a lot cities very early, but their Quechuas suck against Hills-Cities and once an AI has Chariots or Axes, it's over, and that can be the case at 3000 BC already on Deity.
So I extensively tried out Julius Caesar of Rome yesterday. Praetorians are a great early Unit and cheaper Settlers sounded awesome. I tried out different starts and noticed the following things:
- I could not believe how hard it was to get Oracle before T150 (2000 BC) , but I managed that.
- I always ended up with only 3 cities till then. This often included whipping away even the Gold and chopping every Forrest I had.
- Getting GLH and Mids was impossible! I could imagine Mids if i had started out with stone, but you know how rare that is, and GLH, maybe if the Capital was coastal, but thats already a problem, a coastal capital with having Stone and possibly Marble? That's even worse than searching for Gold / Gems starts with Incans.
The buildorder I used was always Worker first, research Agriculture. I then tried building a 2nd Worker directly after that aswell as first growing to size 2 before training him, found 2nd worker directly stronger as growing to size 2 only spared like 2/20 turns.
Research of AH seems impossible to me if one wants to get Oracle before T150. This includes every other tech like Sailing, Masonry, Hunting, Pottery, as one also needs BW. Agri + BW + Mysticism + Meditation + Priesthood = already about 130T of Research if one has only Palace Commerce.
Working Gold / Gems, almost impossible to get Settlers / Workers out then. Growing to larger sized capital to not whip away the Gold, impossible without a Granary. Whipping, ineffective without a Granary but still necessary.
The only game actually that made it into one with which I could have succeeded was one where I had a coastal 5 Crabs no Gold Start, because with WBs, the city can at least grow while building them, also coastal tiles give at least some Commerce. Anyhow, again had no chance at Mids and GLH in that game.
Now I really don't know what my question is, but hope that you somehow understand my problem, which is, to adapt. I want to do a points-approach with a non-Incan Civ, therefor I need to learn to rex harder and still get the GLH + the Mids. I'll post a start here within the hours which we'll play together to see what I'm missing.
Maybe you already know some things which might help me or some things I should consider when creating the start. I already noticed how extremely large the difference is when starting on a plains-Hill or even one having Marble / Stone. I can search for a start like that, but then, no Gold / Gems, so please post your preferences. I'm also willing to play a different Civ than Rome if you think this is better, I see Carthage, China, the holy Romans and England as possible Candidates, so please post your wishes for them too.
Please also post your opinion if you think that this is 1) not possible at all 2) only possible with choking or 3) possible the normal way.
Cya soon,
Seraiel