Project SYNTHESIS

Yes, The Turk is correct. 1066 in the python, which will probably be 1060 or 1070 ingame.

And this is all very interesting btw.

Thank You, as long as you remember to credit me, I'd be happy to help you implement it and test it :)
 
Yes, The Turk is correct. 1066 in the python, which will probably be 1060 or 1070 ingame.
My bad.

BTW: I have a great plan for France in 600 ad

Take a look at the screenshot below
Civ4ScreenShot0000.JPG

As u can see, I have successfully managed to add Lyon (the second greatest French city) while at the same time not affect Paris (10 pop and lots of hammers) and buff up Marseilles too. Before Marseilles used to have a mere 3 or 4 population but now Marseilles will easily reach 7-9. I have nerfed Bordeux but this is because before it used to grow ahistorically big and was sometimes the largest city in France.

You see the tiles to the far left (spainish swordsmen) thats where the British city could be added or on the tile to its right.
 
The tile to the right, would be better for the Norman Capital or Rouen or you could have better known Caen, but both were prominent cities in Normandy with the former being the capital (until it was moved to London in 1066).

As for Lyon, I prefer creating Metz. But perhaps I'll try out Lyon next time...
 
As for Lyon, I prefer creating Metz. But perhaps I'll try out Lyon next time...

No, what im trying to say is having a independent Lyon that flips to France. I never understood why Lyon was not included; it is the second most important city in France.
 
After SVN updating your mod, I keep getting an error whenever I try to access the game through Public Maps.

I placed the mod in this file direction:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Project_Synthesis\PublicMaps

And yet whenever I try to start up the mod I get this error:

Mods\RFC Synthesis\ is an invalid mod directory, ignoring...

Does anybody know what the problem could be?
 
Thanks! It works now! I'm going to test it out... :)

PS. I thought VD units were included in this Mod :(
 
Rouen can be placed where Cherbourg is, and nien, Rouen was an important city, its either that or Caen, which would be one tile west of Cherbourg. Bourdeux, was only taken in the 100 years war, and as one of France's most important city I do not think taking it away from them would be a good idea, thats why one of those Northern French cities, which they build anyway, would be good to give to the English before inevitably being taken by the French.

I hope you mean that Caen should be one tile East of Cherbourg... Which would make it indeed too close to Paris. Since it's not too far to the south-east of Cherbourg it could also be on the same tile though.
And Bordeaux has a much more English history than you think, it was independent (Duchy of Aquitaine, with a bond of vassality to the French crown but still independent) until the 12th century where it passed in British hands with the marriage of Alienor to Henri II Plantagenet. "Aquitaine remained English until the end of the Hundred Years’ War in 1453, when it was annexed by France" says wikipedia on the subject.

The fact that Edward III of England was vassal to the French crown through Aquitaine was very important in the beginning of the Hundred Years’ War, as Edward refused to accept Phillip VI of France as his king.

This map shows the holdings of the Plantagenet in France in the 12th century :
http://en.wikipedia.org/wiki/File:France_1154_Eng.jpg
 
Another possibility would be to have Angers (1N of Bordeaux). It was the capital of the so-called Angevin Empire.

That said, I disagree with a 1066 spawn. The English civilization didn't suddenly start with the Norman invasion.
 
Its interesting what your bring up AdrienIer, but taking away Bourdeux from the French, would decimate them IMO. The English can capture the city if they want to, but they should not be able to flip it, as it is their second most powerful city in the game. That is why taking up one of those Northern cities (which are not that powerful anyway), and flipping it to the English (after its been pre-placed), would be a better idea.

As for the tile, I don't think it needs to be any closer to Paris then Cherbourg is. A lot of cities are shifted a bit, so that they fit properly in game, so I see no need to have to place Caen closer to Paris.

I do suggest however that Linkman gives it a test shot, as it only involves editing the 600AD file and consts.py file, so should be a fairly simple operation to include, with mighty interesting results.
 
Have you fixed the bug where the Terracotta Army wonder spawns in cities with the plague (as opposed to the "plague" building)?
 
So Linkman, Are you done with the Safavids? and whats next? (Seljuk invasion, resources, China/India or something else?)
 
Pretty much. I have this bug though, that Shia Islam and Orthodoxy autofound in random cities if the religion doesn't already exist, within the first 10-20 turns or so. In 600 AD it doesn't matter because both religions exist by then but in 3000 BC it's quite the problem. I'm trying to locate and fix the bug. Then I'll release.
 
Please don't do the English 1066 thing. It may be cool, but it doesn't make sense historically or culturally.
 
I probably wasn't going to anyways, but more importantly:

I fixed (well, more like circumvented) the bug! :)

I'll commit in a bit, it's still little unpolished however.
One minor bug I know of is that the religions icons next to a civs name are messed up. I am aware of and know how to fix this, I'm just putting it off until I update to the latest version of DoC. Speaking of which...
Next step is to update to the latest version DoC, increase Shia spread to the areas it's suppsoed to spread to, and add the Shia wonders.

A more major bug is the screwy dynamic naming system. Ignore it, I was gonna do a full-scale revision very soon anyways.

More details on the features:

So current Shia mechanisms:

Right now Shia has a random chance of spreading to certain areas, namely Cairo, Syria, Yemen, and the Indus. I won't go into the actual percentages mostly because I'm too lazy to go look them up again.

Iran spawns with Inquisitors and Missionaries for Shia if its AI; the human only gets one missionary.

The Safavid UHV is basically done (except for wonders) but I'm not sure about the feasibility of the last, which is to make Shiraz the most cultured city in the world in 1800. I'll let you guys playtest and let me know.

As for Orthodoxy, in 3000 BC:

When Catholicism is founded, the game checks for one of the following sites. If that city exists, it makes it the Orthodox Holy City. In order of priority:

1) Constantinople
2) Athens
3) Alexandria
4) Antiochia
5) Jerusalem

The Great Schism of 1054 is still under progress.
 
Too bad there's no room for Thessalonica, even though it was the second largest city in the Eastern Roman Empire. Perhaps the Balkans could go for some enlargement/restructuring? They're awfully small compared to the rest of Europe.
 
Perhaps... although that's certainly not my forte, to put it lightly.

I can try though

And the SVN isn't up yet because I've been loading several games as the Byzantines to check how the Orthodox mechanisms are working. So sit tight
 
Well, if you could enlarge eastern europe, and make it proportionate to western europe, it would be great. I know it must be terribly hard, but it would make your mod so awesome.
When I play a civ around the area i normally do enlarge it, but that usually means placing some land tiles around St Petersburg area, Constantinople (Romania and Bulgaria) and in Croatia. However, I've always felt that's not really enough (comparing to Western Europe). And speaking of map changes, J Pride's proposal for France seems to hit the spot.

Great work on the Safavids! Can't wait to try them!
 
Well, if you could enlarge eastern europe, and make it proportionate to western europe, it would be great. I know it must be terribly hard, but it would make your mod so awesome.
When I play a civ around the area i normally do enlarge it, but that usually means placing some land tiles around St Petersburg area, Constantinople (Romania and Bulgaria) and in Croatia. However, I've always felt that's not really enough (comparing to Western Europe). And speaking of map changes, J Pride's proposal for France seems to hit the spot.

Great work on the Safavids! Can't wait to try them!

Thanks, I always thought that France was lacking without Lyon. Although Im going to make a few additional changes to balance all the cities with historicity and gameplay in mind.

Now back to the topic of Eastern Europe. I second it; how about we all open the 600 ad map, worldbuilder what we want Eastern Europe to look like take a screenshot and send it here. This way we can merge the best features of each of our ideas and voila we have ourselves an enlarged Eastern Europe. It is much better to have two or three people working instead of on person doing it by himself; it brings prespective and makes everything better.
 
Back
Top Bottom